Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Gameboy Jul 20, 2018 @ 4:54pm
How to unlock units in Stainless Steel mod
So i understand the units in stainless steel are based on events but i dont want to wait 200 turns to be able to use all the hidden time based units. could someone please tell me a work around so i can maybe speed up the events? any help would be apprciated thank you.
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Showing 1-15 of 20 comments
Inardesco Jul 21, 2018 @ 1:32am 
So you want to unbalance the game? Sure.

Lets do that, though...at the same time could mean changing all units in the export_descr_unit due to time periods.

Look for a file that houses the events and have a looksy in there.
Gigantus Jul 21, 2018 @ 9:35pm 
It will be in the EDB - look for recruit lines with event_counter conditions. Removing those will make the units available immediately, and imbalance the game severely as Inardesco pointed out. There is no speeding up of unlocking, either they are locked or they are not, simple as that.
Last edited by Gigantus; Jul 21, 2018 @ 9:36pm
if you play late era most everything is unlocked to begin with, you need only meet the recruitment conditions (right building etc) or unlock very early in the game
the only locks are on gunpowder units, a few of the top tier units and some mercenaries, which should be left that way
Last edited by the smoking mค็็็็็n; Jul 21, 2018 @ 9:43pm
Gameboy Jul 22, 2018 @ 7:14am 
Ok guys i found it you go to the mod or just the base folder whatever you want and go data/world/maps/campaign/imperial_campaign/desc_events.
Then you can change the event dates as they fire up. you can have them start at turn one or later on. instead of waiting 200-300 turns to have the needed events fire i made it happen a little sooner. still balanced i think but without the wait times. This also works for the base game and any kingdoms DLC.

Tell ya what when i found this out i felt like a genius.
Inardesco Jul 22, 2018 @ 7:34am 
You can do it like that yeah
ForgetTheLies Jul 22, 2018 @ 10:54pm 
Where can i even get this mod? I have never done this, but I hear its the best one for tw2
Inardesco Jul 23, 2018 @ 12:17am 
Stainless Steel is far from the best mod. It just happens to be popular.
Originally posted by Inardesco:
Stainless Steel is far from the best mod. It just happens to be popular.
What is the best mod? And is there anything more to SS than simply popularity?
Inardesco Jul 23, 2018 @ 4:20am 
Frankly, there's no "best" mod around because of the huge variety of mods. They're all unique and take different era's of human history or different regions.

I've not so much enjoyed Stainless Steel because the cavalry is goddarn overpowered to the point even light cavalry can rek high tier infantry with a single charge and you're basically always underpowered in comparison to the AI because their squalor is less than yours thus they have access to higher tier troops than you do.

I've enjoyed Italian Wars which is more focussed on the pike-and-shot era thus require different approach to warfare.

I've obviously enjoyed TATW and DaC so I'll shut up about those.

I've also enjoyed Thera the Great Torment which is a mixture of fantasy and a-historical factions utilising Roman troops and Line Infantry.
Christian Lebis Nov 26, 2019 @ 2:27am 
Originally posted by Inardesco:
So you want to unbalance the game? Sure.


Why not? The game is barely balanced as it is, the AI cheats like crazy, and everything is rigged to stack against you, you are constantly having to use add_population console commands because arbitrary squalor is programmed to stop your cities and castles from growing unless you get really high chivalry gouvernours who will probably die from plague/random events/ai's heavy use of assassins after you've spent a long time to try to get that chivalry up, meaning you'll never get the coolest stuff. The AI can stack spam very tough units and you are constantly fighting more powerful armies.


I had to go and search how to bring back the merchant forts, stakes on roads (for stakes at the gates and bridges) had to lower the AI's preference for artillery, and make pikemen for my preferred faction show up earlier just to be able to have some fun from this game instead of psoriasis inducing stress and anger.

Now I love the map, and all the new units stainless steel gives us, but they overdid it on the difficulty and length, how many people ever get to the late events before finishing or starting a new campaign?
Gigantus Nov 26, 2019 @ 2:48am 
Originally posted by Christian Lebis:
Why not?

That's how the journey down the rabbit hole of modding starts. Beware, it's addictive.

PS:
squalor is defined by the descr_settlement_mechanics file, as are a multitude of other settlement settings.
'merchants forts' is a setting in descr_campaign_db
'stakes' is an attribute in export_descr_units
and then there is the 'season' script that stretches the game

Damn, it's good to be a modder

Inardesco Nov 26, 2019 @ 4:21am 
Originally posted by Christian Lebis:
Why not? The game is barely balanced as it is, the AI cheats like crazy, and everything is rigged to stack against you

In all fairness, the AI isn't the most well known AI out there and simply needs the cheats in order to be semi-productive. Any decent player will play much better than them anyway.

Besides, the best battle I have had in Medieval 2 was in Stainless Steel. It was a 3v3 battle between me; Kingdom of Jerusalem and turks. I let the other 2 armies be under the control of the Ai and at the end of that battle I simply couldn't discern living soldiers from dead soldiers without spamming the shield icon that lights up friendly and hostile troops.

It was a glorious battle.
Last edited by Inardesco; Nov 26, 2019 @ 4:22am
Christian Lebis Nov 26, 2019 @ 8:17am 
Originally posted by Gigantus:
Originally posted by Christian Lebis:
Why not?

That's how the journey down the rabbit hole of modding starts. Beware, it's addictive.

PS:
squalor is defined by the descr_settlement_mechanics file, as are a multitude of other settlement settings.
'merchants forts' is a setting in descr_campaign_db
'stakes' is an attribute in export_descr_units
and then there is the 'season' script that stretches the game

Damn, it's good to be a modder

I know, the only one I didn't know was the squalor one, I did the others, for the squalor I just use the add_population command, I also made pikemen available for the HRE from the start and made them somewhat stronger, at first I also gave hand gunners the abillity to put stakes but I turned that off again as it was a bit too overpowered especially with those forts the HRE can build, they are very easy to defend if you have pikemen. I also increased free upkeep in forts to all 20 units you can place in there


Originally posted by Inardesco:
Originally posted by Christian Lebis:
Why not? The game is barely balanced as it is, the AI cheats like crazy, and everything is rigged to stack against you

In all fairness, the AI isn't the most well known AI out there and simply needs the cheats in order to be semi-productive. Any decent player will play much better than them anyway.


I know but I don't like too much of a challenge, I just want some fun escapism and watch some nice carnage, I play on normal/normal and still think it's too hard sometimes because I occasionally am forced to micromanage stuff, I've been playing total war games since the first shogun, in the early years I liked the challenge, but now I just want casual fun and glorious victories.

I considered going back to vanilla Medieval but I like the look of SS6.4 and it's units too much
Last edited by Christian Lebis; Nov 26, 2019 @ 8:21am
Inardesco Nov 26, 2019 @ 8:55am 
I only play vh/vh on Medieval 2 and anything lower than that would make it too easy. Even in later tw's I find myself playing in harder campaign difficulties than normal because of it.

I dont mind the AI cheats on the campaign map, I do mind the ridiculous boosts they get on the battle map though. For Med2 thats only a morale boost, easily overcome. But in later TW's its everything thats boosted.
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Date Posted: Jul 20, 2018 @ 4:54pm
Posts: 20