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large_stone_wall_to_fortress city requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 2
cost 3200
settlement_min city
upgrades
{
huge_stone_wall_to_citadel
}
}
huge_stone_wall_to_citadel city requires factions { denmark, hre, scotland, france, england, mesoamerican, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
}
material wooden
construction 2
cost 3200
settlement_min large_city
upgrades
{
}
}
EDIT : by adding these lines below convertion part of Export_desc_buildings.txt only results on exiting the game after a brief loading screen
http://www.twcenter.net/forums/showthread.php?77459-Converting-Huge-Cities-to-Castles
i found this guide in the forum and experience the similar problem. the convert to castle option only show barracks picture in RTW and simply does nothing when constructed. no conversion.
anyway, i also found you're commenting on older threads about changing some value in settlement_mechanic.xml, i already take a look at those but i don't think it has something to do with conversion.
so, is it iterally hardcoded or such and impossible to do so ?
You basically have to create a new building from the ground up.
The settlement_mechanics defines the min and max population required for converting the various settlement levels - which means an entry in there will be required.
That said I doubt you will succeed even with all files in place: if memory serves the conversion 'levels' are one of the hard coded features.
The texture files (most likely you meant the above building icons instead) are linked from within the model files, that's when you go really deep into the rabbit hole - here is a link to a forum dedicated to that: http://www.twcenter.net/forums/forumdisplay.php?2047
They should also be able to tell you if it is possible to do what you you are trying to achieve.
i don't know if the population value also affect the converting process, thought it was just for upgrading... will check that out again then.
thanks for the link, just looked at it and maybe i can find what i needed there.
however, it is possible to make some castle building, such as archery range, available to build in city by adding some lines from castle building into city building lines, or simply made castle units available in city barracks or city walls... but i'd rather keep it as it is as i want it to be more buildings and units specific.
anyway, i'd like to say thank you for the reply, that now i'm glad to know and had a clear answer
In the EDB line you can have 'city' and 'castle' - thus restricting the building to the relevant type of settlement. Omitting an entry all together enables building in both settlement types.
Unless there is a convert_to provision for the building, like for barracks, then the building will be destroyed on conversion of the settlement if it has the city\castle entry.