Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Eman Eliforp May 9, 2018 @ 11:16am
Any benefit to a thieves guild?
I normally reject them in favor of merchants, assassins, templar/hospitaller, etc but am i doing myself a disservice by not building any thieves guilds?
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Showing 1-8 of 8 comments
Ashur_Arbaces May 9, 2018 @ 11:19am 
Spies trained from a city with a thieves guilt will be much better of the bat.

Here's a guide for all guild specifics:
https://steamcommunity.com/sharedfiles/filedetails/?id=256234465
Last edited by Ashur_Arbaces; May 9, 2018 @ 11:20am
Inardesco May 9, 2018 @ 12:39pm 
No. It's useless. Destroy it and get decent guild instead.
Britannicus May 9, 2018 @ 1:59pm 
Originally posted by Inardesco:
No. It's useless. Destroy it and get decent guild instead.

Ah yes, being able to train level 5 spies is useless. Gotcha.
Eman Eliforp May 9, 2018 @ 2:03pm 
Originally posted by Britannicus:
Originally posted by Inardesco:
No. It's useless. Destroy it and get decent guild instead.

Ah yes, being able to train level 5 spies is useless. Gotcha.

But how exactly is a level 5 better then a standard spy or watchtower? That's my point. I get that you can get better spies, but what does that "better" entail? Perhaps i just don't use spies enough...
Britannicus May 9, 2018 @ 2:07pm 
Originally posted by Eman Eliforp:
Originally posted by Britannicus:

Ah yes, being able to train level 5 spies is useless. Gotcha.

But how exactly is a level 5 better then a standard spy or watchtower? That's my point. I get that you can get better spies, but what does that "better" entail? Perhaps i just don't use spies enough...

High level spies are amazing. As for watchtowers, you can't build those in enemy territory.

High level spies have a higher chance of successfully infiltrating a city; they grant a much larger penalty to public order and a higher chance to open the gates. 2-3 level 10 spies will get a somewhat unstable city to revolt in a few turns.

Plus, high level spies have a huge radius for detecting enemy agents, which is always a nice bonus.

Edit: Sorry my original post sounded dickish.
Last edited by Britannicus; May 9, 2018 @ 3:41pm
Eman Eliforp May 9, 2018 @ 3:26pm 
Originally posted by Britannicus:
Originally posted by Eman Eliforp:

But how exactly is a level 5 better then a standard spy or watchtower? That's my point. I get that you can get better spies, but what does that "better" entail? Perhaps i just don't use spies enough...

High level spies are amazing. As for watchtowers, you can't build those in enemy territory.

High level spies have a higher chance of successfully infiltrating a city; they grant a much larger penalty to public order and a higher chance to open the gates. 2-3 level 10 spies will get a somewhat unstable city to revolt in a few turns.

Plus, high level spies have a huge radius for detecting enemy agents, which is always a nice bonus.

Edit: Sorry my orignial post sounded dickish.

1) No apology required.
2) Rebellion you say? That i can accept as a benefit (Using priests to cause rebellion in Shogun 2 is my fave!) i shall try for a thieves guild then!
Britannicus May 9, 2018 @ 3:41pm 
Originally posted by Eman Eliforp:
Originally posted by Britannicus:

High level spies are amazing. As for watchtowers, you can't build those in enemy territory.

High level spies have a higher chance of successfully infiltrating a city; they grant a much larger penalty to public order and a higher chance to open the gates. 2-3 level 10 spies will get a somewhat unstable city to revolt in a few turns.

Plus, high level spies have a huge radius for detecting enemy agents, which is always a nice bonus.

Edit: Sorry my orignial post sounded dickish.

1) No apology required.
2) Rebellion you say? That i can accept as a benefit (Using priests to cause rebellion in Shogun 2 is my fave!) i shall try for a thieves guild then!

Important to note: it works best, at least in my experience, in cities with religious unrest, i.e. newly established crusader states, Mongols that have just settled or Islamic/Orthodox conquests in catholic lands.
Inardesco May 10, 2018 @ 12:27am 
Originally posted by Britannicus:
Originally posted by Inardesco:
No. It's useless. Destroy it and get decent guild instead.

Ah yes, being able to train level 5 spies is useless. Gotcha.

Considering I never use spies unless I have a castle Library or a muslim version of the inn...
Yes its useless.

The negative traits from inns aren't worth having spies/assasins. But when I do have spies, they never infiltrate armies/cities so they don't have to be level 5.
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Date Posted: May 9, 2018 @ 11:16am
Posts: 8