Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

IMPRESSIVE! Apr 18, 2019 @ 5:36am
Two handed bug
I recently started playing this game and have seen people speak about a bug making units that use two handed weapons nearly useless. I was wondering if this is fixed in version 1.52 and if not how I'd go about fixing it.

Thanks
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Showing 1-13 of 13 comments
Inardesco Apr 18, 2019 @ 5:38am 
Only in kingdoms campaigns and mods
Ashur_Arbaces Apr 18, 2019 @ 6:04am 
Originally posted by IMPRESSIVE!:
if not how I'd go about fixing it.

You need to unpack the files first. Search a guide for this. The file you will need is the 'export_descr_unit' file. The easiest way to fix things is to just increase their attack and defense skill stats.

The very first number of the line called 'stat_pri' is the line that defines the attack of a unit.

The second number of the line 'stat_pri_armour' defines the defense skill.

I would also put the skeleton compensation to 0.1 for two handed units. This is the very last number for the line 'stat_pri'.
IMPRESSIVE! Apr 18, 2019 @ 7:42am 
Thank you for your response Ashur_Arbaces, I did unpack the files before to change up the reputation system so that is no issue. What you suggested seems like more of a workaround than a fix though, is there any way to prevent them from getting hitstunned instead of simply making them more powerful?
Inardesco Apr 18, 2019 @ 10:20am 
You can increase their attack speed but its in the animation that causes the stunlock.
Ashur_Arbaces Apr 18, 2019 @ 10:35am 
Originally posted by IMPRESSIVE!:
Thank you for your response Ashur_Arbaces, I did unpack the files before to change up the reputation system so that is no issue. What you suggested seems like more of a workaround than a fix though, is there any way to prevent them from getting hitstunned instead of simply making them more powerful?

You can speed up the animation but that would take significantly more work to do so. The change to the skeleton compensation is an easy substitute in my experience. It's not as effective as speeding up the animation but it's easier and it does make them better in situations where their slow animation can be exploited.
Last edited by Ashur_Arbaces; Apr 18, 2019 @ 10:37am
IMPRESSIVE! Apr 18, 2019 @ 11:45am 
Thank you for your responses,

The ''fix'' I'm trying currently is to, instead of speeding up the animations, replace the animations of the units that don't work properly with that of Halberd_Militia which SHOULD work well. It'll probably look a bit scruffy but resolve issue. If that doesn't work I'll be sure to mess around with the compensation and stats.
Ashur_Arbaces Apr 18, 2019 @ 5:18pm 
Originally posted by IMPRESSIVE!:
Thank you for your responses,

The ''fix'' I'm trying currently is to, instead of speeding up the animations, replace the animations of the units that don't work properly with that of Halberd_Militia which SHOULD work well. It'll probably look a bit scruffy but resolve issue. If that doesn't work I'll be sure to mess around with the compensation and stats.

Make sure you use the secondary animation and not the one used for spearwall.
jefrada194 May 1, 2019 @ 1:49pm 
Originally posted by IMPRESSIVE!:
I recently started playing this game and have seen people speak about a bug making units that use two handed weapons nearly useless. I was wondering if this is fixed in version 1.52 and if not how I'd go about fixing it.

Thanks
I found the ''glitch'' isn't that bad; just don't use them on walls or in defensive positions but rather to charge or flank the enemy and then they act like great shock infantry, especially when, in a battle, you have no cavalry or your cavalry is engaged elsewhere.
Langkard May 2, 2019 @ 8:58am 
Originally posted by IMPRESSIVE!:
Thank you for your responses,

The ''fix'' I'm trying currently is to, instead of speeding up the animations, replace the animations of the units that don't work properly with that of Halberd_Militia which SHOULD work well. It'll probably look a bit scruffy but resolve issue. If that doesn't work I'll be sure to mess around with the compensation and stats.

Replacing the animations is how most mods dealt with the problem, such as Stainless Steel. Done right, it should fix the animation for the two-handers.
Cult of Tzeentch Oct 17, 2019 @ 8:31pm 
How do i speed up animations ? Is it should be done in 3D programs such as 3DS max or such ? I keep hearing about this 2 handed bug / glitch and didn't know what's that all about, until i found this thread, so... sorry if brought this thread up again
Last edited by Cult of Tzeentch; Oct 17, 2019 @ 8:31pm
Sir Bedevere Oct 17, 2019 @ 9:40pm 
I forget who the modder is, but there is a mod called "Gilded Vanilla" that traded an animation and also altered stats a bit (mainly shields and I think something for the effectiveness of late period steel armor--which led to the rise in use of two-handed weapons), which pretty much fixes the two-handed units in my experience. I have tried a few trials to test it, and two-handed units indeed perform better using it. Annoyingly, it also alters the start positions a bit as well.
Inardesco Oct 18, 2019 @ 1:49am 
Start positions can be changed rather easily by replacing the descr_strat with the vanilla version of the file.
Cult of Tzeentch Oct 18, 2019 @ 9:14pm 
Originally posted by Sir Bedevere:
I forget who the modder is, but there is a mod called "Gilded Vanilla" that traded an animation and also altered stats a bit (mainly shields and I think something for the effectiveness of late period steel armor--which led to the rise in use of two-handed weapons), which pretty much fixes the two-handed units in my experience. I have tried a few trials to test it, and two-handed units indeed perform better using it. Annoyingly, it also alters the start positions a bit as well.

I downloaded the gilded vanilla mod you mentioned in moddb website and have no idea which part and value that fix 2 handed bug. Can somebody explain it ? Thanks

Edit : also is it possible for me to make my own attack animations of a units ? I read that modders can replace the animations but i'm not sure how to do it, but i'm willing to learn
Last edited by Cult of Tzeentch; Oct 18, 2019 @ 9:18pm
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Date Posted: Apr 18, 2019 @ 5:36am
Posts: 13