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You need to unpack the files first. Search a guide for this. The file you will need is the 'export_descr_unit' file. The easiest way to fix things is to just increase their attack and defense skill stats.
The very first number of the line called 'stat_pri' is the line that defines the attack of a unit.
The second number of the line 'stat_pri_armour' defines the defense skill.
I would also put the skeleton compensation to 0.1 for two handed units. This is the very last number for the line 'stat_pri'.
You can speed up the animation but that would take significantly more work to do so. The change to the skeleton compensation is an easy substitute in my experience. It's not as effective as speeding up the animation but it's easier and it does make them better in situations where their slow animation can be exploited.
The ''fix'' I'm trying currently is to, instead of speeding up the animations, replace the animations of the units that don't work properly with that of Halberd_Militia which SHOULD work well. It'll probably look a bit scruffy but resolve issue. If that doesn't work I'll be sure to mess around with the compensation and stats.
Make sure you use the secondary animation and not the one used for spearwall.
Replacing the animations is how most mods dealt with the problem, such as Stainless Steel. Done right, it should fix the animation for the two-handers.
I downloaded the gilded vanilla mod you mentioned in moddb website and have no idea which part and value that fix 2 handed bug. Can somebody explain it ? Thanks
Edit : also is it possible for me to make my own attack animations of a units ? I read that modders can replace the animations but i'm not sure how to do it, but i'm willing to learn