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So making two deals instead of one can can improve their skills from activity; but getting both trade & Map info, plus cash received is also around the same (Caveat: It's been years since I've looked into the files to see the specific values involved) due to the value of the deal involved.
Basically the closer you are to "Barely accepted" the more XP - and by extension, ranking; your Diplomat will gain. Same goes for spies assassins and merchants.
The lower their chance to make a successful action will give them more skills than a higher percentage would.
All that being said, Diplomacy isn't used that often in this game (compared to more recent titles), due to the fact you need an agent to approach the other faction to initiate the deal; and that as the game goes on there are fewer factions around, and only so many deals to be done.
The only way diplomacy works is by having a good reputation. No money is required to make diplomacy work.
He gets better XP if you get deals done or you bribe people successfully. And the reverse is true too. The more people he offends or the more propositions he doesn't complete it'll be detrimental to his XP.
GoodPrincess
Delicate Diplomat (GoodPrincess 2)- +2 Charm, upgrade after 2 points of
GoodPrincess
Diplomatic Weapon (GoodPrincess 3)- +3 Charm, upgrade after 4 points of
GoodPrincess
Misress of Negotiations (GoodPrincess 4)- +4 Charm, upgrade after 8 points of
GoodPrincess
GoodPrincess has BadPrincess as an antitrait.
A princess gains a point in GoodPrincess each time she succeeds at a
diplomatic mission.
---
Promising Diplomat (GoodDiplomat 1)- +1 Influence, gained after 1 point of
GoodDiplomat
Good Diplomat (GoodDiplomat 2)- +2 Influence, upgrade after 2 points of
GoodDiplomat
Very Diplomatic (GoodDiplomat 3)- +3 Influence, upgrade after 4 points of
GoodDiplomat
Superb Diplomat (GoodDiplomat 4)- +4 Influence, upgrade after 8 points of
GoodDiplomat
Master of Diplomacy (GoodDiplomat 5)- +5 Influence, upgrade after 16 points
of GoodDiplomat
GoodDiplomat has BadDiplomat as an antitrait.
A diplomat gains a point in GoodDiplomat on a successful bribery or
diplomatic mission.
---
Discreet (Secretive 1)- +1 Influence, gained after 1 point of Secretive
Secretive (Secretive 2)- +2 Influence, -5% Cost to Bribe, upgrade after 2
points of Secretive
Impossible to Read (Secretive 3)- +3 Influence, -10% Cost to Bribe, upgrade
after 4 points of Secretive
Secretive has Talkative as an antitrait.
A diplomat gains a point of secretive on creation with 5% and 20%
probability, and with 20% probability on a successful bribery mission.
At the end of any turn, a diplomat with one or more levels in Secretive gains
one point of Secretive with 4% probability.