Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

[Mod Presentation]The Elder's Scroll
Hello there,


I discovered this fantastic mod couple days ago, and I've been playing it since then with a shortage of food and sleep (i feel like in my teenies ahah).

I am pretty excited because yesterday the team released a trailer for version 2.0
https://youtu.be/TFb9PQQqJbs
Also spotted this review while i was browsing for links: https://www.pcgamer.com/medieval-2s-elder-scrolls-mod-gets-ever-deeper-in-20-update/



Here are a couple custom battles in mp from Pixelated Apollo:
https://www.youtube.com/watch?v=R6kMmacvNbk
https://www.youtube.com/watch?v=vvD8LTqyYqo
https://www.youtube.com/watch?v=nZNZGmPDPcc

Campaigns:
https://www.youtube.com/watch?v=gtAUURjDa0Y




My fav, faction currently is Indoril, Morrowind is really well made. I tried out Redoran and Telvanni but it's tough.
As a side note: mages are meh.
Decent mages are unique units and have huge recruitment and upkeep costs.
Common mages without max. pool are just grenadeers and are pretty costly too.



Links
https://www.moddb.com/mods/the-elder-scrolls-total-war/downloads
https://www.twcenter.net/forums/forumdisplay.php?1105-The-Elder-Scrolls-Total-War
https://twitter.com/testotalwar?lang=en


Installation
https://forums.totalwar.com/discussion/132407/medieval-ii-how-to-run-mods-after-22-07-2014-update


Naposledy upravil Sloul Des Tucs; 3. zář. 2019 v 3.55
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Zobrazeno 17 z 7 komentářů
//this is a message I posted on MED2 steam forums, I thought maybe it might of interest here too.
Being a post made here too, as this is the steam forums for med 2, yes, I imagine so.



Sloul původně napsal:
Installation
Extract everything under the Medieval 2 Total War Mod folder.
I personally rename folder ''Americas'' and pick Americas on Med 2 launcher, but I heard you can launch the mod with an .exe inside folder.

Under Win7 the path is:
steam/steam apps/common/Medieval 2/Mods
This is sloppy and highly misleading.

Rename is entirely unnecessary for a standalone install that can be made fully functional by copying medieval2.exe and calling it kingdoms.exe, which will apply to all mods and not necessitate this archaic system that people insist holding onto. Most mods worth their salt are launched through batches, which gives you configuration settings to tune and properly load the mod. Through steam, you ignore the mod's config, potentially causing issues.

The path you described is horribly written and does not apply to literally any user. The correct snippet of path, which still doesn't really tell people where the steam install is, would be
steam/steamapps/common/Medieval II Total War/mods

The default path on windows 7, which isn't really advisable due to user account issues on mods (so, it is best to install outside of program files if at all possible) would be
C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\mods

I added your intallation method on OP. edit: replaced everything with a link
I knew my thing was archaic, but it's the one always working, I'll try out your method though, sounds cool.
Maybe that's why I had a trouble with UI.
Naposledy upravil Sloul Des Tucs; 3. zář. 2019 v 3.57
Sloul původně napsal:
I added your intallation method on OP.
I knew my thing was archaic, but it's the one always working, I'll try out your method though, sounds cool.
Maybe that's why I had a trouble with UI.
The UI problem is from three files in the mod's data/ui directory. Remove the battle.sd, strategy.sd and whatever the third one.sd is, and that issue is straightened out.
I didn't manage to make work of your method to play the mod.
I copied medieval2.exe and renamed the copy into kingdoms.exe
But when trying to launch the mod from its launcher it simply launch vanilla game.
Did you launch from the batch file, with the folder properly named? Given your very dubious naming system above, I'm particularly concerned about this point. It's extremely likely you just didn't put the name in right.
Naposledy upravil Shadow of the SPQR; 3. zář. 2019 v 4.51
edit: Now it works.

So basically I kept my message short, but I had many things going with trying to make your thing work.
Lastly I deleted the whole mod folder, I unzipped it again inside mod folder.
I deleted kingdoms.exe, launched again the mod in my old fashion.
Then renamed it again like it was, created again kingdoms.exe and tried again the launcher, and boom it worked.

I don't know what went wrong in the first place, but now it's working.
Naposledy upravil Sloul Des Tucs; 3. zář. 2019 v 6.09
Sloul původně napsal:
edit: Now it works.

So basically I kept my message short, but I had many things going with trying to make your thing work.
Lastly I deleted the whole mod folder, I unzipped it again inside mod folder.
I deleted kingdoms.exe, launched again the mod in my old fashion.
Then renamed it again like it was, created again kingdoms.exe and tried again the launcher, and boom it worked.

I don't know what went wrong in the first place, but now it's working.
Your issue was two factors.
- The folder name must be exactly as specified by the configuration file and the batch file. If the folder, batch, and config do not line up, the launch fails. This isn't hard to sync manually if you are comfy with it, but if you're not, it is wise not to screw with it at all.
- Virtually all mods of substance use kingdoms.exe, which exists on the disc, but was merged on steam. The mods are tricked by copying and renaming since the new medieval2.exe has everything that kingdoms.exe did.
Naposledy upravil Shadow of the SPQR; 3. zář. 2019 v 8.28
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Zobrazeno 17 z 7 komentářů
Na stránku: 1530 50

Datum zveřejnění: 2. zář. 2019 v 23.56
Počet příspěvků: 7