Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Hyrule or Third Age?
I'm planning to play one of them after playing vanilla for a bit, but don't want to commit the time for both.

Which one would you guys recommend?
Последно редактиран от ; 6 ян. 2018 в 15:16
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Показване на 1-15 от 29 коментара
Y not both?

Simply install both of 'm and see to which one your mouse goes towards to.

Hyrule, as far as I know, is out of development.

TATW 3.2 is also out of development yet several submods; Divide and Conquer (SP) and Reforged (MP) are both still in active development.
Последно редактиран от Inardesco; 6 ян. 2018 в 15:29
Personally, I would reccomend Third Age: Total War with its submod Divide and Conquer...
Both - unless you have hard drive space issues :)
Third Age as long as you have the Divide and Conquer sub mod is the superior Med 2 mod experience by far
Seeing as how everyone else is vouching for Third Age, or Both, I'll vouch for the undefended Hyrule.

Hyrule is a fun one to play through, due to the fact that it has a unique mechanic in which players can convince "minor" factions to join them via diplomacy. Also, there's no family tree for any of the factions and general units are supposedly "immortal" (I had Link die of disease).

Never the less, each faction is unique (because they're different races), and there's incredibly beautiful custom (and somewhat buggy) settlements for most major settlements. Of course, one of the main parts of the game, Hyrule Historia, is completed, and of which offers a history of Hyrule from UndyingNephalim's darker way of storytelling. Hyrule Historia basically replaces the Historical Battles selection.


Of course, it does carry with itself some bugs and what-not. Such as the fact that the mod never fully "finished" development. UndyingNephalim appears to have given up on the development of Hyrule Total War after ver3.8 due to the fact that the scripting has not been playing nice with them, thus not allowing them to utilize it for what they want it to do.

This does mean that some scripting mechanics does not work or does not exist, such as scripting for the River Zora to have no settlement, or Majora descending on the Campaign map to wreck havoc. Certain units and factions have also never seen updates in a while as well, meaning that their ui picture and skins are at a sharp constrast to certain other factions who have been updated. A sad fate, but still playable regardless of that fate.
Последно редактиран от EoNightcore; 8 ян. 2018 в 6:38
Last time I checked HTW was V4.8 and Neph had thrown in the towel and started modding 0 A.D. , an open-source RTS that hates special units and giant flying dragons a lot less.

It's quite fun, but not as polished as TATW (although DaC is hardly "polished...")
Първоначално публикувано от aidenpons:

It's quite fun, but not as polished as TATW (although DaC is hardly "polished...")

That's cuz you're still living in DaC 0.53 and they're ready to release v2.0 in quarter 1 of this year.
Първоначално публикувано от Inardesco:
Първоначално публикувано от aidenpons:

It's quite fun, but not as polished as TATW (although DaC is hardly "polished...")

That's cuz you're still living in DaC 0.53 and they're ready to release v2.0 in quarter 1 of this year.

Oi! I'm running DaC v1.01.
Първоначално публикувано от aidenpons:
Първоначално публикувано от Inardesco:

That's cuz you're still living in DaC 0.53 and they're ready to release v2.0 in quarter 1 of this year.

Oi! I'm running DaC v1.01.

You do know that DaC v1.2 is already out right :P
my problem with Hyrule is how strange and cartoonish evething looks, even when compared to other M2TW mods. It like I am playing with plastic figurines
Първоначално публикувано от DerRitter:
my problem with Hyrule is how strange and cartoonish evething looks, even when compared to other M2TW mods. It like I am playing with plastic figurines
It would look strange regardless because of the races, but the unit models were also more gritty before UndyingNephalim's attempt to change the units to fit the aesthetic of Hyrule Warriors.
Първоначално публикувано от Inardesco:
Първоначално публикувано от aidenpons:

Oi! I'm running DaC v1.01.

You do know that DaC v1.2 is already out right :P

yes I do, but I also know that it lowers the area of effect of Dwarven mortar shot

which is why I'm running 1.01 :P
Първоначално публикувано от aidenpons:
yes I do, but I also know that it lowers the area of effect of Dwarven mortar shot

which is why I'm running 1.01 :P

The things we do for a better show... :)
Първоначално публикувано от aidenpons:
Първоначално публикувано от Inardesco:

You do know that DaC v1.2 is already out right :P

yes I do, but I also know that it lowers the area of effect of Dwarven mortar shot

which is why I'm running 1.01 :P

My Warg Riders and Scourge Raiders make mince meat of your Dwarves anyway, if I'd still have the save :(
Първоначално публикувано от Inardesco:
Първоначално публикувано от aidenpons:

yes I do, but I also know that it lowers the area of effect of Dwarven mortar shot

which is why I'm running 1.01 :P

My Warg Riders and Scourge Raiders make mince meat of your Dwarves anyway, if I'd still have the save :(
warg riders wouldnt stand a chance against dwarves, u would lose more troops on the charge than the dwarves would
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Дата на публикуване: 6 ян. 2018 в 15:15
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