Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

export_descr_unit
My question is how number changes applied in the "export_descr_unit" folder. Is there something else i have to do? Would be nice if an modder has a answer for me. Because i dont really have experience with modding.
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Showing 1-15 of 24 comments
Inardesco Dec 30, 2017 @ 4:56am 
You're better off at the modding section of the medieval 2 forums on TWCenter.com
Wings of Liberty Dec 30, 2017 @ 5:24am 
Didnt found there anything in relation to steam version. They just say "save the folder" and thats it. I need more informations if i want to do it properly it seems like.
Snizzlet Dec 30, 2017 @ 5:59am 
1) go to TWCenter
2) unpack the game. its in the tools folder of the game's main folder
3) add a line to the preferences file telling the game to read from the unpacked file
4) seriously, go to TWCenter, there is an amazing amount of info there
Wings of Liberty Dec 30, 2017 @ 6:06am 
Why and how to unpack? I think i already did that. Tried a year before to change unit stats.
Inardesco Dec 30, 2017 @ 6:42am 
Originally posted by Verstopfung:
Didnt found there anything in relation to steam version. They just say "save the folder" and thats it. I need more informations if i want to do it properly it seems like.

Perhaps you should give more information in regards to what it is that you're wanting to do.
Wings of Liberty Dec 30, 2017 @ 7:11am 
I just want to change the attack damage etc. from certain units. I have the "export_descr_unit" folder and know what to change in the text data. But i see no difference ingame. Why does the game not apply what i changed?
Snizzlet Dec 30, 2017 @ 7:33am 
step 3 dude. seriously go to the mod tutortials/resources forum on TWCenter.
Inardesco Dec 30, 2017 @ 7:39am 
Originally posted by Verstopfung:
I just want to change the attack damage etc. from certain units. I have the "export_descr_unit" folder and know what to change in the text data. But i see no difference ingame. Why does the game not apply what i changed?

Cuz you did it wrong?
Wings of Liberty Dec 30, 2017 @ 8:42am 
Okay now i am so far that i downloaded the MedManager. Using instructions from this thread:

https://forums.totalwar.org/vb/showthread.php?76978-How-to-Edit-Units-in-Medieval-total-war-2

I made a "MyMod" folder in programms (x86)/Steam/common/Medieval 2 Total War/mods/data/
and in it is the "data" text folder i created wich contains the export_descr_unit. Like mentioned in the TWC thread. The problem now is that the MedManager say "MyMod" doesnt exist. Now i dont know how to go on....
Inardesco Dec 30, 2017 @ 8:46am 
Uhh yeah, there's your issue. The directory you've shown is well....your mod is called data. So why don't you just get rid of that folder and try again shall we?

Simply unpack the files (assuming you've not done that yet).

Then you go and back up the original EDU (meaning you copy and save it in a seperate folder outside your Medieval 2 folder). Like I said, BACK IT UP

Then you change the units you want to change (thus your directory would be /medieval 2 total war/data)

Launch the game, check within custom battle if it worked.

Enjoy.
Last edited by Inardesco; Dec 30, 2017 @ 8:46am
Wings of Liberty Dec 30, 2017 @ 9:56am 
I created a folder /Programms (x86)/Backups/Medival 2 units wich is a text file with the identical content from the export_descr_unit text file. Is that right? So what i enter in the MedManager now?
Inardesco Dec 30, 2017 @ 10:11am 
I've never used a third party program to edit the EDU. I just open the files in notepad and edit them in there.
Wings of Liberty Dec 30, 2017 @ 10:22am 
Damn. What can i do? Only editing the EDU doesnt work....
Armchair Civilian Dec 30, 2017 @ 10:43am 
Do the changes require starting a new campaign to take effect?
Inardesco Dec 30, 2017 @ 10:49am 
Originally posted by Verstopfung:
Damn. What can i do? Only editing the EDU doesnt work....

Are you sure the file isn't on read-only?

Originally posted by The Winking Skeever:
Do the changes require starting a new campaign to take effect?

I've changed some stats around during an Isengard campaign in DaC since I thought the Warg Riders had waaaaay to little armour and died way to easily. I changed their armour stat and I checked to see if the change was present in the custom battle screen, which it did, and it also existed within the ongoing campaign.

So there's no need to start a new campaign when you edit the edu but you do have to make sure the file is read-only otherwise, I think with vanilla atleast, steam might simply change it back when you launch.

The other thing might be that OP is editing the wrong bits and pieces of the edu but we can't know that unless OP shares with us directly what the original file says and what he changed within the file.
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Date Posted: Dec 30, 2017 @ 4:38am
Posts: 24