Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you get rid of the 2handed bug then Halberds are a very tough unit to take out, with the 2handed bug, they're well...pretty much bugged like all other 2handed units.
So before saying that Halberds suck, play against them when their 2handed bug is fixed and you'll see how devestating they can be when used correctly.
Well, halbardiers aren't that much worse anyways, but late HRE heavy infantry is insanely weak.
It may not be partially due to the 2handed bug. It is due to the 2handed bug. When I played the game a loooooooong time ago (retail) I had send a full newly recruited elite HRE army towards the Aztecs, pumped full of 2handed units like the Forlorn Hope and Zweihander. Needless to say, it got obliterated by the Aztecs due to the 2handed bug.
The bug is explained as followed;
Will continue to do some more tests against some more elite infantry and will edit the post to share the results.
But wouldn't that mean that zweihanders etc. should work? Or do they use the 2H Axe animation despite using swords? And it definitely isn't only the 2handed bug, as unmounted gothics have 14 defense compared to 21 of the fuedals, so the 14 damage and 6 charge (the cahrge works properly, though afterwards they fail) compared to the 13 and 3. The fact that chainmail and greathelm of the feudals is supposed to be 8 armour value and gothic plate armour, which is roughly 5 centuries more modern, is resembled by 10 armour, is just a gigantic joke.
Spearmen are indeed inferior in infantry vs infantry battles, as spears are ineffective against infantry. Not sure about the pike thing, maybe the pike just got lucky/unlucky in oune of our tests?
I have to say that I am pleasantly surprised with the community of this game, usally "older" games have a bunch of elitist players which refuse to hold a constructive discussion in any way.
Egyptian Halberds vs Dismounted Feudal knights (Venice); Feudal Knights lost half unit but won
Halberds vs Dismounted Conquistadores (Portugal); Conquistadores won with less than 20 casualties
Halberds vs Venetian Heavy Infantry; Heavy Infantry won with 20ish casualties
Halberds vs Heavy Bill Militia (England); Close victory for Halberds, charge was heavily in favour of Bill militia but victory due to loss of general.
Halberds vs Sicilian Halberd Militia; Egyptian Halberds won with less then 20 casualties
Halberds vs Obudshaer (Denmark; Halberds won with around 50 casualties
Halberds vs Saracen Spearman (Turks); Halberds won with half forces remaining
Halberds vs Tercio Pikemen (Spain); Close victory for Halberds
Halberds vs Swiss Guard (Papal States); Swiss Guard didn't charge thus resulting in their loss
Halberds vs Dismounted Noble Knights (France); Charge heavily in favour of Noble Knights, melee was more even. Noble Knights won.
Halberds vs Zweihander (Holy Roman Empire); Zweihander won with charge heavily in their favour
Halberds vs Urban Militia (Moors); Charge and melee in favour of Urban Milita, they won with half a unit left
And last test I'm going to do now;
Halberds vs Papal Guard (Papal States); Papal States won with around 30 casualties.
So, feel free to draw your conclusions from this.
I'm talking about normal halbered militia, which have 5 attack, 0 defence and 2 charge. The european ones. There's quite a difference.
Yes, my bad, only remembered they have 0 armour but forgot they got 1 defensive skill.