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Two, Kingdoms is needed for practically any mod due to the prevalence of overhauls and the fact that Kingdoms allows separate, individual campaigns to launch.
Three, if you're looking for installation instructions, GOOOOOOOGLE.
Four, if you're looking for mods themselves, a Famous Search Engine should direct you to moddb.com.
Five, if you're looking for modding help / specific bug reports, have a look at TWCentre.net .
ETW was the first version that had workshop support if I am not mistaken.
Other then moddb there are quote a good number of mods at twcenter.net - the support for them is a bit better there due to the different forum layout:
http://www.twcenter.net/forums/forumdisplay.php?556-Kingdoms-Hosted-Modifications
Mods are all the old fashioned way, which imo, is far better then the Steam workshop since it doesn't require a braindead "click on subscribe button and then blame the modder if it doesn't work"-attitude.
The old-fashioned way is less efficient. When we have mod workshops which make adding a mod to a game quick and easy, then we can more spend time on other things, such as playing the games we want to play, spending time with family and friends, exercising, sleeping, doing volunteer work, learning about the world beyond capitalist media propaganda, and doing political activism for peace, equality, human rights, and to halt our trajectory towards a climate apocalypse.
E.g. at these webpages:
https://www.facebook.com/TotalWar/
https://www.facebook.com/CreativeAssembly/
http://www.creative-assembly.com/contact
Moddb is the main hosting site for overhauls. The discussion, modding, and actually creating the stuff goes on at TWCenter.
This guy said apocalypse and all that other added stuff. LMAO