Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

theobean Dec 24, 2016 @ 12:13am
How do I access the workshop?
Do I need to install Kingdoms in order to subscribe to mods from the workshop?
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Showing 1-11 of 11 comments
Well, one there is no workshop. Because CA doesn't care about this game and if you ask "why haven't the devs added any support" then you gain an instant -10 rep for failing to use Google or even check the rest of the Steam discussions. :P (Not trying to be too condescending... but a lot of people simply don't get the fact that aside from putting the game on sale, CA refuses to admit this jewel exists)

Two, Kingdoms is needed for practically any mod due to the prevalence of overhauls and the fact that Kingdoms allows separate, individual campaigns to launch.

Three, if you're looking for installation instructions, GOOOOOOOGLE.

Four, if you're looking for mods themselves, a Famous Search Engine should direct you to moddb.com.

Five, if you're looking for modding help / specific bug reports, have a look at TWCentre.net .
Gigantus Dec 24, 2016 @ 2:26am 
The game is ten years old and seeing that we are now on the 5th version of the series since then it's hardly surprising that support is pretty thin if existent.
ETW was the first version that had workshop support if I am not mistaken.
Other then moddb there are quote a good number of mods at twcenter.net - the support for them is a bit better there due to the different forum layout:
http://www.twcenter.net/forums/forumdisplay.php?556-Kingdoms-Hosted-Modifications
Inardesco Dec 24, 2016 @ 3:02am 
No workshop.

Mods are all the old fashioned way, which imo, is far better then the Steam workshop since it doesn't require a braindead "click on subscribe button and then blame the modder if it doesn't work"-attitude.
CHE Dec 24, 2016 @ 5:31am 
Originally posted by Inardesco:
No workshop.

Mods are all the old fashioned way, which imo, is far better then the Steam workshop since it doesn't require a braindead "click on subscribe button and then blame the modder if it doesn't work"-attitude.

The old-fashioned way is less efficient. When we have mod workshops which make adding a mod to a game quick and easy, then we can more spend time on other things, such as playing the games we want to play, spending time with family and friends, exercising, sleeping, doing volunteer work, learning about the world beyond capitalist media propaganda, and doing political activism for peace, equality, human rights, and to halt our trajectory towards a climate apocalypse.
CHE Dec 24, 2016 @ 5:33am 
Originally posted by Tbone678:
Do I need to install Kingdoms in order to subscribe to mods from the workshop?
If you want CA to make a workshop for this game, then I suggest you communicate this to them.

E.g. at these webpages:

https://www.facebook.com/TotalWar/
https://www.facebook.com/CreativeAssembly/
http://www.creative-assembly.com/contact
HazardHawk Dec 24, 2016 @ 10:02am 
Originally posted by CHE:
Originally posted by Tbone678:
Do I need to install Kingdoms in order to subscribe to mods from the workshop?
If you want CA to make a workshop for this game, then I suggest you communicate this to them.

E.g. at these webpages:

https://www.facebook.com/TotalWar/
https://www.facebook.com/CreativeAssembly/
http://www.creative-assembly.com/contact
CA will never make a workshop for one simple reason... COST! It costs money to host on Steam and since Medieval 2 mods rune 1-5 GB, there is no way they would pay for that!
Other then moddb there are quote a good number of mods at twcenter.net - the support for them is a bit better there due to the different forum layout:

Moddb is the main hosting site for overhauls. The discussion, modding, and actually creating the stuff goes on at TWCenter.
HazardHawk Dec 24, 2016 @ 5:32pm 
Originally posted by aidenpons:
Other then moddb there are quote a good number of mods at twcenter.net - the support for them is a bit better there due to the different forum layout:

Moddb is the main hosting site for overhauls. The discussion, modding, and actually creating the stuff goes on at TWCenter.
Be careful on moddb. It is a favorite place for fakers mixed in with the real. The only reason to download a mod from them is to follow a link from the makers of the mods at TWCenter.net.
PolishHussar95 Nov 12, 2018 @ 3:04pm 
Originally posted by CHE:
Originally posted by Inardesco:
No workshop.

Mods are all the old fashioned way, which imo, is far better then the Steam workshop since it doesn't require a braindead "click on subscribe button and then blame the modder if it doesn't work"-attitude.

The old-fashioned way is less efficient. When we have mod workshops which make adding a mod to a game quick and easy, then we can more spend time on other things, such as playing the games we want to play, spending time with family and friends, exercising, sleeping, doing volunteer work, learning about the world beyond capitalist media propaganda, and doing political activism for peace, equality, human rights, and to halt our trajectory towards a climate apocalypse.


This guy said apocalypse and all that other added stuff. LMAO
Inardesco Nov 12, 2018 @ 3:29pm 
Y are you dragging up 2 year old threads
Originally posted by Inardesco:
Y are you dragging up 2 year old threads
^
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Date Posted: Dec 24, 2016 @ 12:13am
Posts: 11