Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If I'm attacking then there's no choice, if the AI is camping on a hill in the trees.
First rule of warfare;
Choose carefully where you attack.
Next to that, you can easily goad the AI into attacking you anyway. Simply send a single unit of cavalry around, charge into them, and the moment you enter melee they'll charge down at you.
Other than that, not much you can do but try and pick your battles in a nice clear area.
Also you can pause and use the minimap to see where all your units are.
The problem isn't the concealment given to the enemy units, it's the fact that you, as a human player viewing a monitor and giving fictional orders to hypothetical pixel troops, can't see s*** because of some non-transparent textures. Speaking of units glowing in the dark: you can make the situation slightly more tolerable by constantly mashing the "make units glow" button...
The developers should have implemented toggleable transparent trees. Or did Varus loose because the leafs were blocking the view what was happening 20 meters in front of him..?
In later Total War games units remain concealed even when moving. This is infinitely better alternative to making everything inconvenient to the player: the units aren't really concealed, the player just has to pause every 2 seconds and zoom in to maintain the same situational awareness. A direct comparison would be to hinder the human player during night battles (a big No-No during history of warfare) by decreasing the overall brightness of the game to a level where it is very hard to see anything.
M2 bug: fight night battle + wait => bright daylight but their reinforcements arrive
...or something.
At least EB 2 forests aren't as bad as the ones I encountered in R:TW BI while playing as saxons and graal knight stacks spawned in & attacked my army when it was in a forest tile.
Un-f***ing-playable. Still remember it clearly, and this happened in 2005.
Plus many orders the players give are ones a real-life general wouldn't. In real life generals don't micro. Plus I'm sure your cavalry would be able to react if they see spearmen or stakes in front of archers instead of going "nope, our general double clicked our orders, charge!".
Want realism? Wish the units would stay hidden even when moving, decrease the overall visibility range and make ranged units even less effective instead of cheering that the general's UAV doesn't have FLIR...