Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Really? I never let the AI manage my settlements.
Growth v taxation is more or playstyle thing imo. With the right governour however, you can have +2,5% growth on Very High Tax Rate with 180+ order.
Problem with quick growth = squalor. It'll stifle your growth in the long run and also causes unrest.
Problem with high taxation = slow population growth meaning that you're not getting the new town/cities/castles/fortresses quickly.
It also depends on how needed the cash is. If you're strapped for cash and have the ability to increase taxes and still maintain order and growth, go for it. If you can't however, then that can be a problem in regards to pay for units.
It migth sound silly, but the AI does an excellent job taxing the last drop of blood out of your pop - I never let it do anything else (totally brainless when it comes to building or recruiting), there is an option to choose taxing only.
The advantage is that the AI recalculates the highest possible tax level every round - meaning if the happiness goes down too much it will lower taxes again (and up if happiness improves). It does take away a lot of micro management when you have two dozen settlements or more.
I keep taxes high in the larger population settlements and slash taxes in the lowest ones. When I'm doing this in the low pop towns it's usually in order to quickly enable port construction, got to get the old trade flowing. As the population rises and these small towns are upgraded into cities the tax levels will gradually nudge up.
If I want to get higher tier guild buildings such as the Assassins Guild HQ asap, I'll cut taxes in the largest settlement that has an inn that I'm recruiting the majority of my assassins from.
For a large capital city like Constantinople the tax level usually remains at the two highest levels throughout the game. Also don't leave the family crooks and embezzlers with sticky fingers in charge of your cities, it's important to check those character traits.
VILLAGE= low
TOWN=medium
LARGE TOWN=high
CITY+=high/very high.
This way its very balanced. Besides, putting "very high" taxes on a village barely makes 20 florins more, so its not worth it in the early stages of a settlement.
My tax policies are not rigid and are not a one size fits all one. They are always tailored to the specific settlement and my construction plans for it. They can fluctuate throughout the game.
near africa are also the most valuable resources that will help you earn a few thousand more if you can get some merchants there by boat.
more people=more taxes. once your settlement hits 25-30k population, you can set the tax to whatever you can afford relative to public order. because usually the growth will go down drastically then. and the only income increases will be new ports, markets and higher taxes. you can use governors and additional public order buildings to help battle public order loss from squalor, religion or whatever the cause is. especially when you up the taxes with a big population.
high populations also tend to f*ck you up regions with high unrest (levant/northern italy) and having other religion
Couple that with spies and distance to capital and you'll have sh*t public order even with low taxes.