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Its no problem.....you must unlock them by conquest in-game, complete a short campaign, or else unlock them via the game files.
Its basically modding and the quickest way to unlock them.
If you want to do it manually...
Program Files (x86)\steam\steamapps\common\Medieval II Total War\data\world\maps\campaign\imperial_campaign
Find the descr_strat file, make a copy of this file and put it somewhere you can keep it. Open the file in this folder above (not the backed up copy) after you back it up somewhere with notepad. Close to the top you will find playable factions, unlockable factions and unplayable factions. Move all the unlockable factions to the playable factions and save. Make sure you keep identical format and spacing in both sections. If it fails to launch due to an error, delete the descr_strat you modded, replace with the backup copy, and then try again.
Do NOT move the mongols, timurids or slaves at all to the playable section as they will not work well. Papel_states can be used, but be aware that is like God Mode Cheating in many ways and may crash randomly trying to play the pope's faction.
Cant really call it modding if you change a few lines.
Excuse me for using what its been called in past threads, then.
So...doesn't really fall under the term modding imo. Now if you start changing more in the descr_strat aside from the playable factions and has an impact on how the campaign is played, cq years per turn, kings purse, starting money, etc, you do change upon the vanilla game and thus start falling more in the term of modding.
But then again, it's semantics I suppose.