Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Shaka Jan 22, 2017 @ 12:49pm
Moors and Egypt
Moors and Egypt not available to play in my game anyone else have this problem
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Showing 1-15 of 21 comments
Originally posted by Shaka:
Moors and Egypt not available to play in my game anyone else have this problem

Its no problem.....you must unlock them by conquest in-game, complete a short campaign, or else unlock them via the game files.
Shaka Jan 22, 2017 @ 12:56pm 
game files
Shaka Jan 22, 2017 @ 12:56pm 
?
Originally posted by Shaka:
game files

Its basically modding and the quickest way to unlock them.
Shaka Jan 22, 2017 @ 12:58pm 
thanks
HazardHawk Jan 22, 2017 @ 1:27pm 
You have to play the game to unlock the next set of factions which depends upon the faction you are playing meeting the victory conditions. They do not always all unlock at once.

If you want to do it manually...

Program Files (x86)\steam\steamapps\common\Medieval II Total War\data\world\maps\campaign\imperial_campaign

Find the descr_strat file, make a copy of this file and put it somewhere you can keep it. Open the file in this folder above (not the backed up copy) after you back it up somewhere with notepad. Close to the top you will find playable factions, unlockable factions and unplayable factions. Move all the unlockable factions to the playable factions and save. Make sure you keep identical format and spacing in both sections. If it fails to launch due to an error, delete the descr_strat you modded, replace with the backup copy, and then try again.

Do NOT move the mongols, timurids or slaves at all to the playable section as they will not work well. Papel_states can be used, but be aware that is like God Mode Cheating in many ways and may crash randomly trying to play the pope's faction.
Last edited by HazardHawk; Jan 22, 2017 @ 1:31pm
Shaka Jan 22, 2017 @ 1:31pm 
Also i just read in wiki if you wipe out a faction in campaign it unlocks it so might go through some of my saves.
Inardesco Jan 22, 2017 @ 1:57pm 
Originally posted by Jack Skellington:
Originally posted by Shaka:
game files

Its basically modding and the quickest way to unlock them.

Cant really call it modding if you change a few lines.
Originally posted by Inardesco:
Originally posted by Jack Skellington:

Its basically modding and the quickest way to unlock them.

Cant really call it modding if you change a few lines.

Excuse me for using what its been called in past threads, then.
Inardesco Jan 22, 2017 @ 2:07pm 
Well, modding means to change the files in the game so that you get an experience that differs from the vanilla game. Moors and Egypt are available in the vanilla and all it does is granting the availability that otherwise have to be gained through playing the campaign.

So...doesn't really fall under the term modding imo. Now if you start changing more in the descr_strat aside from the playable factions and has an impact on how the campaign is played, cq years per turn, kings purse, starting money, etc, you do change upon the vanilla game and thus start falling more in the term of modding.

But then again, it's semantics I suppose.
Shaka Jan 22, 2017 @ 2:22pm 
Yes done it thanks guys saved me ages. You know what its modding to me. Factions were locked now they are not Yay.
Shaka Jan 22, 2017 @ 2:23pm 
By the way has anyone tried to unlock the Mongols is it a bug fest
Inardesco Jan 22, 2017 @ 2:32pm 
That requires you changing the start date + giving them a region to start with.
HazardHawk Jan 22, 2017 @ 2:51pm 
Originally posted by Inardesco:
That requires you changing the start date + giving them a region to start with.
That is a way to do it. The other way is to just simply add a character with a few units somewhere in the upper right hand corner of the map and add them to playable as they are horde that doesnt need a settlement. Just remember, you will get reinforcements after the event allows them to invade.
Last edited by HazardHawk; Jan 22, 2017 @ 2:51pm
Shaka Jan 22, 2017 @ 2:56pm 
Originally posted by HazardHawk:
Originally posted by Inardesco:
That requires you changing the start date + giving them a region to start with.
That is a way to do it. The other way is to just simply add a character with a few units somewhere in the upper right hand corner of the map and add them to playable as they are horde that doesnt need a settlement. Just remember, you will get reinforcements after the event allows them to invade.
sounds like fun
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Date Posted: Jan 22, 2017 @ 12:49pm
Posts: 21