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http://www.twcenter.net/forums/showthread.php?219295-Deus-lo-Vult-6-2-download-installation-and-manual-09-25-2009
This is the original creator's forum. NOTE line 2 of the post is only for Kingdoms version 1.5!!!!!
Steam version is 1.5.1
I am guessing your are finding your expired and discontinued mods at Moddb?
In the meantime, get rid of it off of your computer because it may replace vanilla files during installation and that can dump to your personal Steam Cache and cause you some big problems. I promise you latest I know something will be Tuesday outside of unforseen curcumstances which I will let you know. Most of the folks on here will tell you I am a pain and very strongly opinionated, but I do know my stuff and dont leave people hanging.
use nice Steam launch options or folder renaming
not both though
---------------------------------------
Judging by the date of posts, that mod should work with Kingdoms = should work with Steam.
If you give me a good link, the best I can do is see if I can modify trhe mod enough to make it run for you.
WARNING TO EVERYONE! If a mod for Medieval 2 or Rome uses an executable file to install, it should not be installed to steam at all unless you actually talk to the maker, NOT THE PERSON HOSTING AT MODDB, BUT THE ACTUAL MAKER that tells you it is steam ready and gives you STEAM LAUNCH OPTIONS as part of the installation instructions.
First, install to the path it chooses, not to Steam path. After installing the 6.2 patch, open the default install folder and move the new data folder to merge with the data folder inside the mods/DLV_ext data folder. Next, manually copy the DLV-ext folder into your mods folder in your medieval 2 folder.
lastly, right click Medieval 2 in your Steam Games list, select properties, click set launch options, add "--features.mod=mods/DLV_ext" without the quotation marks, click ok and launch from Steam Games list or click play on the game page. DO NOT USE A SHORTCUT! Select Medieval 2 in the pop up selection screen, and DLV will run just fine.
You may do as you like and trust as you like. However, I recommend installing any exe mod the same way I just described. If it is not installed to a folder fully contained inside the mod folder, then you are risking buggering your game altogether if you make the install path to Steam. If you are using a config file and bat file to launch, again, that is on you and when it causes errors internally that corrupt either your game or causes windows to become unstable because you are running things in ways that violates windows protocols, then dont come crying when you lose everything having to reinstall completely from scratch.
CA did not go out of their way to give these instructions...
https://forums.totalwar.com/discussion/132407/medieval-ii-how-to-run-mods-after-22-07-2014-update
...just to mess with your head about a game that they actually no longer support at all.
It is kind of like a sharp curve warning that lists a smaller speed limit. Yes, you might make it through at a higher speed, but you might not. Obey the rules as set forth and you will not have any problems. Violate them and it is only your own fault having problems. Passing along information that you risk doing yourself and it causing someone else problems is just plain wrong. Before 22JUL14, there were several safe ways to do things and they still work that way for the disk version, but after 22JUL14 things changed for Steam and you must learn the new way or be prepared to spend 30 days without your game installed to allow the Steam cache for you personally to clear. Myself? That is not worth the risk at all because I want to play the games I own when I want to, not be punished for 30 days because Steam caches a modded file in place of a vanilla(original) file. I am fairly sure most everyone feels that way too.
Well, I've been installing things on windows since w95 so I think I'm fairly confident in knowing how to use the install directory, certainly because most mods autodirect to c:/program files and I've got steam installed on my D drive because I don't want to overcrowd my C drive.
Secondly, I don't use the config/bat file to launch a mod and I very much doubt it'd screw up my windows because, once again, it's not on the same drive, and in my case, even the same device (c drive =ssd and d drive is plain old hdd).
Having to reinstall a game or a mod if I screw up, well that can happen but atleast I know what I did wrong and what I should do differently next time. It's not the end of the world, it only detracts from the time I could be playing the mod. Personally, I've never f*ck*d up any installation of any mod in such a way that I couldn't play it or vanilla because even if they changed stuff in 2014, there are still mods in development anno 2017, which means that they are catered to have Steam as an install directory and TATW and DaC for instance, already direct themselves to Steam in the program files, which I then have to change because like I said, it's on a different drive for me.
You also need to prepare yourself, I do still have many friends outsource hired by Microsoft or actual microsoft employees.
Installing to any path outside of C:/Program Files or C:/Program Files (x86) is a major vulnerability in Windows Security. I cannot link you to or share private conversation on the telephone, in text messages, in emails, and in direct conversations so feel free to take what I say with a grain of salt. However, if you go read enough articles you can put it together for yourself, especially after reading some of what I have to say.
The first thing people need to know personally about Windows 10 is Microsoft sees everything you do, everything you type, everything you have on your computer, every website you visit, every search you do, literally everything including your private online banking and I am not talking about just the company, I am talking about every single active employee with access to the Microsoft server which includes outsourced call center employees. You can use a VPN (only stops your cable provider from seeing), you can encrypt your hard drives (only stops someone from pulling them out of your PC and accessing them from another computer), but Microsoft sees everything no matter what you do, where you are, anything you want to try and challenge with.
Now, installing outside of specially designed areas and that limitation of only Microsoft seeing breaks. It is the doorway that gives anyone the same access Microsoft has while that externally installed program is active. Hence the reasoning behind the removal of many Administrative Rights for people using Windows Vista through 10.
Yes, I do it. However, I am aware of what I am doing and the risks I take. Most people are not fully aware of this. Using multiple accounts on the same computer gives this vulnerability to all accounts on that computer
Many programs are restricted from running because they actually open the availability of your personal information to anyone that knows how to ride that program back into your personal data. Installing to another location does help that program to work because it is outside of the protections of Microsoft from Vulnerability. It is only a matter of time before this hole gets fixed and nothing installed outside of legitimate Program Files and Program Files (x86) will be allowed to run. This has been an active discussion of how to deal with at Microsoft for about 18 months now and why so many things get broken repeatedly with each security patch because they are trying to not have to limit where you are able to install things.
Anyone can join the Insider Program and learn most of this fairly easily in reading through the myriad and innumberable discussions along with the innumerable complaints though I have included a few details you will not find there.
Now let's complicate all of this with Steam. Valve has been fighting Microsoft for years. Much of Steam uses the vulnerabilities of Windows to run older games and Microsoft patches these Vulnerabilities each time they develop into a problem and so Steam Updates again accessing other vulnerabilities. It is a true eternal dance.
But Steam has its own issues. I can give you a working example that you can verify specifically for Medieval 2 which comes with its own side effect. The unpacker in the tools folder. It was included on the disk installation and included in the earlier Steam Version of Medieval 2, but has been being removed from installation on the newer version depending upon which server you download from. However, you can download the tools folder hosted online by individuals or even retrieve it from a disk copy and put it into one of these Steam installs where it is missing, use the unpacker, and if you delete your Medieval 2 and reinstall completely it will now give you the tools folder with the unpacker because you registered the unpacker to your personal account. To NOTE: If you put into place, do not use, remove Medieval 2 from your computer for thirty days, and then reinstall from that same server lacking this folder you will not get it back because it was not registered through using.
The same works with mods that are not fully foldered and replace vanilla files. It is not 100%, but maybe 30% (a true guess as far as percentage) will have a modded file registered to Steam and your personal account will replace this modded file even if you delete everything and reinstall keeping your game broken. We do not know how this happens. We only know it happens. The modded files could be stored on your Steam account in the internal online cache specific to you or it could even be pulling the file from your Windows System Restore as Microsoft doesnt know the difference and it is trying to be helpful. We only know it can happen and does happen especially to people with even fewer admin rights like on store bought preinstalled windows computers.
I am guessing you install your own operating systems to make sure you have as full administrative rights as possible so that would make you exempt for now from much of this personally where installing mods and such are concerned. However, just because you can do something that way does not mean everyone can. In fact MOST people cannot and teaching them your way rather than the Creative Assembly way is going to cause more than a few people problems with both their windows and their game.
DELIBERATE REPEAT!!! I am guessing you install your own operating systems to make sure you have as full administrative rights as possible so that would make you exempt for now from much of this personally where installing mods and such are concerned. However, just because you can do something that way does not mean everyone can. In fact MOST people cannot and teaching them your way rather than the Creative Assembly way is going to cause more than a few people problems with both their windows and their game.
I do not know how to be more clear. I do know many people end up on my friends list begging help because they have problems from trying it the way you and many other people swear it can be done and works, but doesnt for them. Many of them have truly broken installations that cannot be deleted and then reinstalled to work again. They do not want to believe they have to uninstall for 30 days and leave it that way for 30 days so they go find others to help and waste that month anyways trying to find another way and always come back telling me I was right, what do they need to do exactly to get their game back costing them another month without their game.
I am not an admin here and I do not want to be an admin and employee of Creative Assembly which you must be to be an admin on this forum in Steam. The admin is the guy who posted the stickies in this forum and you are free to contact him and ask him directly but he will give you the same information I gave you on how to run mods as that is the official way they give now.
Am under the age of 30-35 and I have used DOS as a kid on my first pc and could then start up w95 from DOS. Redcat ftw!
The unpacker isn't needed. I can access all the files there are and have always been able to access all the files, even on Medieval 2 Total War Gold Edition.
Well, if this happens, you should change mods. I want all my mods to be installed in the mod folder so that I can switch between vanilla/mod if I feel like that. Sometimes a mod starts crashing very far into the game and you want to return to vanilla, which isn't possible if you install a mod into the vanilla folder.
This has been a pre-packaged pc but I suppose I've had to do one reinstall which, thankfully, is quite easy with Windows 8. Even if that fails, I still have a windows 7 disk lying around. I don't do Windows 10, just a big no.
Well, first off, people should always follow install instruction given with any mod. I don't care how often I've installed a mod, I always check these just to make sure. I know, people these days are way to much catered for with steam workshop or the Nexus Mod Manager or any other mod manager out there and simply because of it, they lack the skills to do simple things like installing things manually and selecting the install path.
We can't do anything about that, its just the way things have evolved. Teenagers these days use pc's a lot more but have no clue how to deal with issues. For me it was simple, my dad fixed the pc like a dozen or so time, tnx windows XP and brothers that install crap all over it! and then he was like; Yeah, you go do it and if there's a problem, let me know. So I had to do it by trial and error and that always include more error than succes. But I got a fair knowledge of how pc's work from it.
Still, there's a way that CA has come up with that allows mods to run, then there are other people that came up with different ways of running a mod; renaming a folder for instance, and then there's a way to play a mod that uses the retail installation method with a simple line command in a copied .exe.
Three different methods and they all work if you know how to implement them. I see a lot of people use the rename method because it's the most commonly used method and loads of people online use this. Personally I don't like ruining my kingdoms campaigns for a mod, even if I hardly play those campaigns.
Then again, we can talk weeks and months about what works and what doesn't, in the end, plenty of roads lead to Rome, unless you're in America, cuz then you need a ship or plane to get there.