Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Multiplayer co-op Grand Campaign?
Me and my bro are interested in a co-op Grand campaign together. But we aren't technically minded enough to mod and mess with all those files. But I remember hearing about the ancient multiplayer way of doing it by email. Could anyone tell me how to start that? And how exactly it'll work?

Thanks!
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Showing 1-7 of 7 comments
Originally posted by Inardesco:
https://forums.totalwar.com/discussion/222/hotseats-set-up-and-rules

Does this mean we need a group of people to play? And we need to use TWCenter to post all the turns taken?
Gamer Supreme Jun 26, 2017 @ 5:19pm 
Retrofit mod allows for hotseats in the grand campaign, but some of my friends and I have had difficulty getting that to work.

If you and your friend would like to get involved in a group for these hotseats I'd be happy to oblige, seeing that I've created one with quite a few active people.

And if its just you and a friend you don't really need a platform to post anything. If its just you and a friend you can just email them the turn, its only when it gets to be more than 2 people that you should use a steam group or TWC to organize.
Originally posted by Lowly Noob:
Retrofit mod allows for hotseats in the grand campaign, but some of my friends and I have had difficulty getting that to work.

If you and your friend would like to get involved in a group for these hotseats I'd be happy to oblige, seeing that I've created one with quite a few active people.

And if its just you and a friend you don't really need a platform to post anything. If its just you and a friend you can just email them the turn, its only when it gets to be more than 2 people that you should use a steam group or TWC to organize.

Gotcha glad no group is needed.

How hard is it to adjust the files to set it up? Im not technically minded. Also, will this affect the single player campaigns?
Inardesco Jun 26, 2017 @ 11:48pm 
No group is needed, that's just the quickest guide to hotseat that I've found.
1) Pick your players
2) Pick your mod and all install the same mod. It doesn't matter how you launch it or anything nasty - you just need the mod.
3) The "Host" / "Game Admin" creates the game and plays his/her turn.
4) Upon the "New Player - please enter your password," the host Saves and Exits the game.
5) The host then grabs the save file from wherever it's located and sends it - via email - off to the next player.
6) The next player plays their turn, on the Next Player screen they Save and Exit and send it off.


- You do not need to post turns on TWCenter unless you are worried about cheating / playing seriously. If you're with a friend, neither are likely.
- You cannot fight battles Player vs Player unless you want to do a huuuuuuuuuge amount of fiddling with data files & the battle editor. Usually just use autoresolve.

Originally posted by Inardesco:
https://forums.totalwar.com/discussion/222/hotseats-set-up-and-rules

That's if you're being ultra-serious for some sort of recognition. If you're playing with a friend in your spare time, you needn't bother with all the rules.
Last edited by Ruinae Retroque Rursus; Jun 27, 2017 @ 1:34am
Inardesco Jun 27, 2017 @ 4:39am 
It wasn't so much for the rules as it was to set things up.
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Date Posted: Jun 26, 2017 @ 2:26pm
Posts: 7