Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Tom May 15, 2017 @ 2:21pm
CHANGING YEARS TO TURN RATE ON MEDIEVAL II
Bought Med II through steam recently because my disk version from a decade ago isn't compatible with Windows 10, and I can't figure out how to change the turns to year that's in the game by default.

Eg, after turn one I'm jumping from 1080 to 1082 and I hate it. Changing it when it was on disk was easy, just went into the "Medieval II Total War/data/world/maps/campaign/imperial_campaign" folder.

How do I change this in the steam bought version? I know there's a way but I don't know what it is.

Cheers for the help in advance all
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Showing 1-11 of 11 comments
BulkVanderHuge May 15, 2017 @ 3:45pm 
Here is the path: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\data\world\maps\campaign\imperial_campaign

descr_strat.txt
-Look for the line that says 'timescale' and change the 2.00 to 1.00.
If the turns don't pass the way you like you can tinker around with the numbers until you get something disirable, I have mine set to 0.25 for 1 season a turn.
Last edited by BulkVanderHuge; May 15, 2017 @ 3:46pm
HazardHawk May 15, 2017 @ 8:17pm 
Originally posted by Meoquanee:
Here is the path: C:\Program Files (x86)\Steam\steamapps\common\Medieval II Total War\data\world\maps\campaign\imperial_campaign

descr_strat.txt
-Look for the line that says 'timescale' and change the 2.00 to 1.00.
If the turns don't pass the way you like you can tinker around with the numbers until you get something disirable, I have mine set to 0.25 for 1 season a turn.
+1
Inardesco May 15, 2017 @ 11:19pm 
You can also show the year instead of turns;

Change:

show_date_as_turns

To

;show_date_as_turns

Now your turn number will change to the year number.
Gigantus May 16, 2017 @ 3:48am 
Originally posted by Meoquanee:
I have mine set to 0.25 for 1 season a turn.
Max without a script to fix the aging is 0.50 (2 turns per year) as winter happens every alternate turn and that's when characters age.
Originally posted by Gigantus:
Originally posted by Meoquanee:
I have mine set to 0.25 for 1 season a turn.
Max without a script to fix the aging is 0.50 (2 turns per year) as winter happens every alternate turn and that's when characters age.
I personally find 1 ypt to be the best balance.

2 tpy makes the game way too long at 900 turns, while also making building times and other things unbalanced.

As Gigantus said, you need to change to/download a new aging script to use 1.0 or any other timescale aside from .50 if you want character ages to mesh with game years.

Even the vanilla Med 2 script means characters only age 1 year for every 4 calendar years (!!!?) that pass in game.

With the "Age 1 Year per Turn" script at TW Center, the characters age 1 year and 1 game year passes for every click of the turn button, but with the side effect that you only see winter every other "winter" turn. This might be unacceptable to some players, but it's a small price to pay, imo, for a more sensible campaign.
Last edited by Mile pro Libertate; May 16, 2017 @ 2:48pm
Gigantus May 16, 2017 @ 6:45pm 
Here you can get scripts for 4\6\12tpy: http://www.twcenter.net/forums/showthread.php?t=175383
Originally posted by Mile pro Libertate:
Even the vanilla Med 2 script means characters only age 1 year for every 4 calendar years (!!!?) that pass in game.

I always thought this was fishy xD
Gigantus May 16, 2017 @ 8:12pm 
Characters age at the start (or was it end?) of winter. Hence without script winter will take effect every second turn - which explains the weird aging at settings other then 0.5 (2tpy) and is the reason why you need a seasonal script (there is nothing in the default campaign_script) for other rates below one (no-one really bothers with rates ABOVE 1).

This principle has been there since RTW where you get long winded show_me scripts to deal with it on the same principle of resetting the winter turn.
Last edited by Gigantus; May 16, 2017 @ 8:13pm
Tom May 19, 2017 @ 8:30am 
Thanks all, managed to change it to 2tpy and I'm much happier. Greatly appriecated
wladqis Apr 14 @ 11:12am 
You can also set your own “end date” in descr_strat.txt file so “900 turns are too long” is not an excuse. Personally I use 0.50 time scale with 1187 summer end date. And everythings work fine. Campaign has 225 or 226 turns to complete “victory condition” and characters aging corresponds with game date.😀
Gigantus Apr 14 @ 7:48pm 
The end date is basically the cut off date for the victory conditions, it effects nothing else.
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