Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

Rogat Apr 6, 2017 @ 4:03am
Stainless Steel and Grim Reality Help
If there is anyone who has any experience with these mods I am in a pretty lost state and I have a couple of questions if you don't mind.
< >
Showing 1-10 of 10 comments
Gigantus Apr 7, 2017 @ 4:44am 
Regarding game play or the installation?
Rogat Apr 7, 2017 @ 4:47am 
Originally posted by Gigantus:
Regarding game play or the installation?
Regarding gameplay
Originally posted by Skaylor:
Originally posted by Gigantus:
Regarding game play or the installation?
Regarding gameplay
You can ask me something, and I'll do my best 😀
Go4Celerity Apr 7, 2017 @ 7:21pm 
Grim Reality II, easy. I get it. Gotta watch your supplies. Right.

Grim reality IV. W T F.
Why is all my money going to purchase supplies? Why are all my generals suddenly incompetent logisticians? How do I take all that cash from my nobles? How do I transfer traits.
The recruitng limits I get, these others make it unplayable for me.
Gigantus Apr 7, 2017 @ 8:53pm 
I'll pass on the game play issue - haven't used grim relaity - only the milder version.
Rogat Apr 8, 2017 @ 1:17am 
Originally posted by Go4Celerity:
Grim Reality II, easy. I get it. Gotta watch your supplies. Right.

Grim reality IV. W T F.
Why is all my money going to purchase supplies? Why are all my generals suddenly incompetent logisticians? How do I take all that cash from my nobles? How do I transfer traits.
The recruitng limits I get, these others make it unplayable for me.
That's exactly my issue with this... my nobles don't contribute ANYTHING, and each of them has manorial estates, I even made sure that all the generals I hire have estates but for some reason no one pays their ♥♥♥♥♥♥♥♥ taxes...

And on top of that they are all stealing from the treasury in order to buy supplies.
Originally posted by Skaylor:
Originally posted by Go4Celerity:
Grim Reality II, easy. I get it. Gotta watch your supplies. Right.

Grim reality IV. W T F.
Why is all my money going to purchase supplies? Why are all my generals suddenly incompetent logisticians? How do I take all that cash from my nobles? How do I transfer traits.
The recruitng limits I get, these others make it unplayable for me.
That's exactly my issue with this... my nobles don't contribute ANYTHING, and each of them has manorial estates, I even made sure that all the generals I hire have estates but for some reason no one pays their ♥♥♥♥♥♥♥♥ taxes...

And on top of that they are all stealing from the treasury in order to buy supplies.

-- Supplies --

Supplies have to be purchased to restock the supply train for the army.

If you look at the general's info panel, it will show you the supply situation for his army: it's listed like a personal trait for that general.

If the army is in the field, it will first forage from the land, and then use supplies. When you go back into a town, the general will automatically purchase supplies to restock what was used. He isn't stealing from the treasury or anything, this is just the way army maintenance is done.

-- Traits --

Traits like Professional Training Staff and such can be transferred to another general as long as what you are transferring is an "ancillary," i.e. a little picture to the left of the character's info panel, and by having both generals in the same army or the same town; you then click on the icon for the trait, and drag it out onto the campaign map screen and onto the portrait of the general whom you wish to give the trait to. Again, the character giving up the trait and the one receiving it must both be in the same army, fort or town for this to take place.

-- Nobility Taxes --

Nobles will not be paying special war taxes unless the treasury runs out.

The payment from nobles is abstracted into the normal taxes you get from towns. The "special" taxes specific to each named character come into effect when the treasury is depleted, for example during a war and with 0 monies, you will get a pop up informing you that the extra taxes are going to be levied for the war effort.
Rogat Apr 9, 2017 @ 1:38am 
Originally posted by Mile pro Libertate:
Originally posted by Skaylor:
That's exactly my issue with this... my nobles don't contribute ANYTHING, and each of them has manorial estates, I even made sure that all the generals I hire have estates but for some reason no one pays their ♥♥♥♥♥♥♥♥ taxes...

And on top of that they are all stealing from the treasury in order to buy supplies.

-- Supplies --

Supplies have to be purchased to restock the supply train for the army.

If you look at the general's info panel, it will show you the supply situation for his army: it's listed like a personal trait for that general.

If the army is in the field, it will first forage from the land, and then use supplies. When you go back into a town, the general will automatically purchase supplies to restock what was used. He isn't stealing from the treasury or anything, this is just the way army maintenance is done.

-- Traits --

Traits like Professional Training Staff and such can be transferred to another general as long as what you are transferring is an "ancillary," i.e. a little picture to the left of the character's info panel, and by having both generals in the same army or the same town; you then click on the icon for the trait, and drag it out onto the campaign map screen and onto the portrait of the general whom you wish to give the trait to. Again, the character giving up the trait and the one receiving it must both be in the same army, fort or town for this to take place.

-- Nobility Taxes --

Nobles will not be paying special war taxes unless the treasury runs out.

The payment from nobles is abstracted into the normal taxes you get from towns. The "special" taxes specific to each named character come into effect when the treasury is depleted, for example during a war and with 0 monies, you will get a pop up informing you that the extra taxes are going to be levied for the war effort.
Alright thanks for your reply, explains a lot.
Go4Celerity Apr 9, 2017 @ 4:58am 
Originally posted by Mile pro Libertate:

-- Supplies --

Supplies have to be purchased to restock the supply train for the army.

If you look at the general's info panel, it will show you the supply situation for his army: it's listed like a personal trait for that general.

If the army is in the field, it will first forage from the land, and then use supplies. When you go back into a town, the general will automatically purchase supplies to restock what was used. He isn't stealing from the treasury or anything, this is just the way army maintenance is done.

-- Traits --

Traits like Professional Training Staff and such can be transferred to another general as long as what you are transferring is an "ancillary," i.e. a little picture to the left of the character's info panel, and by having both generals in the same army or the same town; you then click on the icon for the trait, and drag it out onto the campaign map screen and onto the portrait of the general whom you wish to give the trait to. Again, the character giving up the trait and the one receiving it must both be in the same army, fort or town for this to take place.

-- Nobility Taxes --

Nobles will not be paying special war taxes unless the treasury runs out.

The payment from nobles is abstracted into the normal taxes you get from towns. The "special" taxes specific to each named character come into effect when the treasury is depleted, for example during a war and with 0 monies, you will get a pop up informing you that the extra taxes are going to be levied for the war effort.

Does the AI use this as well? Without being broken?

Are the supply restock fees set at 1400 florins (was it?) always, or are they proportional to what was used and needs to be restocked?

And thank you very much for the info on transfering ancillary traits.
To my understanding, the AI does use all of this as well, but they will have larger monies to start with the higher you raise the campaign difficulty.

The restock costs are proportional to how much needs to be restocked and the size and makeup of the army. Larger armies will use up the forage from a province faster than small armies, and sieging enemy towns or castles costs extra for your army.

< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Apr 6, 2017 @ 4:03am
Posts: 10