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So basically I cant play any of thoes maps ina custom battle?
Have they been removed it lates version or where they never there?
I think i use to have standard third age and not DaC could that be why i remember playing them before?
Trait Increase: Allah Akbar: Super-Salty
+6 Dread, +2 Authority, - 8 popularity
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They have indeed told us why the game won't handle the custom settlements. Medieval II is hardcoded to seven "settlement types." In TATW there were six faction types (Dwarves, Elves, Orcs, Men, something and something I really can't rememer). The seventh was the "Custom" slot - and that was used in Custom Battles to allow essentially the game to load the Mines of Moria each time Huge City was selected.
In DaC the "Wildmen" culture was introduced (Anduin, Dunland, and others). This hogs up that seventh slot and means you can't select them in custom battles.
However they work fine on the campaign map. This is because the campaign map settlement generation is fundamentally different to that of Custom Battles. In the campaign map you can point to a settlement and say "Load this settlement file" - hence you can have an unlimited amount of custom settlements on the campaign map.
But not in custom battles.
If you want them you... can't have them, really, unless you want to screw around with the Battle Editor.
(Sources: Varied)
Yes,I have been looking into the battle editor and have noticed that I can bring the Hornberg up.But am finding it hard to acually put a battle togetter.
I was not able to find any tutorials etc.
Any chance you could give me some advice on creating one?
Thanks for the info.
Oh really you can do that? Would it not mess with the kingdoms.exe start up?
You can have several differant installations each with differant submods etc installed yes , the guides on how to do it are over on TWC .
http://www.twcenter.net/forums/showthread.php?528275-How-to-have-multiple-installations-of-TATW-(with-different-submods)
thanks man,Ill have alook at it now! This should fix my problem LOL,again many thanks