Total War: MEDIEVAL II - Definitive Edition

Total War: MEDIEVAL II - Definitive Edition

SNADAMS Mar 25, 2017 @ 3:05pm
Anybody that has Third Age:DaC
I recentl just installed this mod and I have noticed that in custom battles, Mina Tirith,Helmsdeep and Mines of Moria and maybe a few more that i cant remeber,dont seem to be there?
I remeber I use to have pick the map and then select a certain level for it too work but I cant see that option for naymap and the ones above are not even listed...
have hey removed them or am I missing something?


Blackgate also not there
Last edited by SNADAMS; Mar 25, 2017 @ 3:06pm
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Showing 1-7 of 7 comments
SNADAMS Mar 25, 2017 @ 4:04pm 
Oh ♥♥♥♥ really? That sucks...
So basically I cant play any of thoes maps ina custom battle?
Have they been removed it lates version or where they never there?
I think i use to have standard third age and not DaC could that be why i remember playing them before?
Originally posted by Akbar:
Theres some excuse that the campagin models and custom models collide, meaning that custom maps dont work.

(They havent even bothered to tell you which maps work and which maps dont)

They suggest that you use TATW:Reforged. Despite the unpolished, unbalanced turd it is.

Trait Increase: Allah Akbar: Super-Salty

+6 Dread, +2 Authority, - 8 popularity

-------------------------------------

They have indeed told us why the game won't handle the custom settlements. Medieval II is hardcoded to seven "settlement types." In TATW there were six faction types (Dwarves, Elves, Orcs, Men, something and something I really can't rememer). The seventh was the "Custom" slot - and that was used in Custom Battles to allow essentially the game to load the Mines of Moria each time Huge City was selected.

In DaC the "Wildmen" culture was introduced (Anduin, Dunland, and others). This hogs up that seventh slot and means you can't select them in custom battles.

However they work fine on the campaign map. This is because the campaign map settlement generation is fundamentally different to that of Custom Battles. In the campaign map you can point to a settlement and say "Load this settlement file" - hence you can have an unlimited amount of custom settlements on the campaign map.
But not in custom battles.

If you want them you... can't have them, really, unless you want to screw around with the Battle Editor.

(Sources: Varied)
SNADAMS Mar 27, 2017 @ 4:15am 
Originally posted by aidenpons:
Originally posted by Akbar:
Theres some excuse that the campagin models and custom models collide, meaning that custom maps dont work.

(They havent even bothered to tell you which maps work and which maps dont)

They suggest that you use TATW:Reforged. Despite the unpolished, unbalanced turd it is.

Trait Increase: Allah Akbar: Super-Salty

+6 Dread, +2 Authority, - 8 popularity

-------------------------------------

They have indeed told us why the game won't handle the custom settlements. Medieval II is hardcoded to seven "settlement types." In TATW there were six faction types (Dwarves, Elves, Orcs, Men, something and something I really can't rememer). The seventh was the "Custom" slot - and that was used in Custom Battles to allow essentially the game to load the Mines of Moria each time Huge City was selected.

In DaC the "Wildmen" culture was introduced (Anduin, Dunland, and others). This hogs up that seventh slot and means you can't select them in custom battles.

However they work fine on the campaign map. This is because the campaign map settlement generation is fundamentally different to that of Custom Battles. In the campaign map you can point to a settlement and say "Load this settlement file" - hence you can have an unlimited amount of custom settlements on the campaign map.
But not in custom battles.

If you want them you... can't have them, really, unless you want to screw around with the Battle Editor.

(Sources: Varied)


Yes,I have been looking into the battle editor and have noticed that I can bring the Hornberg up.But am finding it hard to acually put a battle togetter.
I was not able to find any tutorials etc.
Any chance you could give me some advice on creating one?
Thanks for the info.
Saor Mar 27, 2017 @ 6:44am 
You could just make a seperate fresh Vanilla TATW install and play the custom battles on that if you really wanted to , then you will have both DAC for campaigns and vanilla for custom battle maps.
SNADAMS Mar 27, 2017 @ 9:26am 
Originally posted by Saor:
You could just make a seperate fresh Vanilla TATW install and play the custom battles on that if you really wanted to , then you will have both DAC for campaigns and vanilla for custom battle maps.

Oh really you can do that? Would it not mess with the kingdoms.exe start up?
Saor Mar 27, 2017 @ 10:10am 
Originally posted by SNADAMS:
Originally posted by Saor:
You could just make a seperate fresh Vanilla TATW install and play the custom battles on that if you really wanted to , then you will have both DAC for campaigns and vanilla for custom battle maps.

Oh really you can do that? Would it not mess with the kingdoms.exe start up?

You can have several differant installations each with differant submods etc installed yes , the guides on how to do it are over on TWC .

http://www.twcenter.net/forums/showthread.php?528275-How-to-have-multiple-installations-of-TATW-(with-different-submods)
SNADAMS Mar 27, 2017 @ 5:03pm 
Originally posted by Saor:
Originally posted by SNADAMS:

Oh really you can do that? Would it not mess with the kingdoms.exe start up?

You can have several differant installations each with differant submods etc installed yes , the guides on how to do it are over on TWC .

http://www.twcenter.net/forums/showthread.php?528275-How-to-have-multiple-installations-of-TATW-(with-different-submods)

thanks man,Ill have alook at it now! This should fix my problem LOL,again many thanks
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Date Posted: Mar 25, 2017 @ 3:05pm
Posts: 7