Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To be less sarcastic, if you can't see the fun in playing a game based on being an sentient AI in a giant network trying to vie for power and money, then I don't know why games appeal to you.
He knew the risks, and he's taking them head-on.
This simple design prevents players from ever unintentionally designing a real-world useable hack, and it also provides plenty of control to Trust (the dev) to balance the game and our ability to crack locks.
Additionally, he placed some constraints within the game's script writing-running software. There is an ultimate character-limit on scripts, this is only a minor hindrance as it means scripts simply need to hook into eachother to run contiguously, but still you are limited in how many scripts you can have, and how long each script can take to run individually.
All in all, there is no Trust, there is only security.
Your level of intelligence on this topic is quite amusing
As for the original post, this isn't really like real life hacking, it's simulated, but in a more realistic way than some games. No kind of security on anything in real life on an actual network would feature the same "locks" this game has, but it's still satisfying to break through them, nonetheless. It gives the feeling of hacking a lot more than other games, let's put it that way.
Simply playing this game is not going to turn someone into a full fledged hacker, either. It uses ONE of MANY programming languages that are out there, which is cool cause you could learn that language from playing this game enough. But turning people into hackers? No, it's not the point of the game.
If you're looking for a cyberpunk-themed, multiplayer puzzle game then you found it. The most real-life applicable experience you'll pull out of it is some javascript knowledge if you're willing to invest time and maybe get used to command-line interface if you never used it before.
http://www.fatetek.net/
TV Shows are a bit more realistic than this game for hacking and that's saying something. :P
Mr. Robot is probably the most realistic TV show ever for hacking.
There's nothing in this game that would translate to real hacking as pointed out.
Think of this as no different than the game/simulation based on the Warren commision report on the Assassination of JFK, where you to, can be Lee Harvey Oswald. The U.S Government is weird.
A game designed to simulate real life events is not the same as the real life event.