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I can except that. I see no reason to swap though since the option to swap to max custom is not worth giving up.
You're basically asking him to overhaul his whole game when he is finished with it and has already stated multiple times that he will only be making minor changes (like adventure mode and bug fixes).
Yes, the game is hard at low levels and becomes super easy when you get super geared. It's not a perfect design, but it's how these monster den games tend to work and people still enjoy them. I do like some kinda challenge no matter how geared my party gets. An endless waves battle with fast scaling enemies would be all I need. Key word on fast.
Garin has stated that he thought players enjoyed becoming super overpowered, but I'm confident it's the exact opposite. Being OP is the most boring thing that can happen. You lose all the challenge and thus all the motivation. Players need goals they can set without making ones up for themselves.
I agree Ironman is harder be a good deal, but that's the point! To test the players' skill and tactics as well patience- the fights are longer. However, I think the Ironman rule should allow difficulty increases should a player wish.
I don't want request major changes. I just wanted to point out that the early levels of game might need some help. It feels less like a challenge but more like a bully(enemy attacks 3-times and you are allowed to swing your weapon once against them). With 2-3 starting skills you might work around this better.
The intent of giving you access to those sliders (with such extreme values) is to let the player find settings that suit them - maybe enemies are more powerful but slower, or deal less damage but have higher HP to create longer fights. If you set all of the sliders to maximum the game is inevitably going to get pretty stupid.
(It's also worth noting that the Ironman achievement can't be earned on a custom difficulty)
{ Bonus xp would greately increase maximum level available within reasonable amout of time, really. At the point it takes 40k xp for highest lvl party member to level up, 30% would be really huge amout of grind. Eg. 1% bonus per 1% additional difficulty. Eg. 300%*100%*100% would be 10% more XP from Ironman Mode on 300%, 100%, 100%. 30% on triple0.3k%
So struggling to beat them at the beginning would pay off in shortening the time of grind at endgame }
Looking forward for other great updates though. Sth. like the skill resets was pretty much asked for and is a real good thing.
1.18 does add some new tricks for navigating the early game, though. Gather some low-risk gold and take advantage of the factions’ special training to get a head start.