Disney Movies VR

Disney Movies VR

alexx2208 May 16, 2016 @ 9:20pm
Oculus support gone?
nothing on store page anymore? I downloaded it, and my rift just shows a black screen with hourglass...
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Showing 1-9 of 9 comments
76561198305219259 May 16, 2016 @ 9:21pm 
Hey there, currently Disney Movies VR only supports Vive, but Rift is coming soon. We fixed the description on the store page. Sorry for the confusion!
alexx2208 May 16, 2016 @ 9:28pm 
Originally posted by DisneyMoviesVR:
Hey there, currently Disney Movies VR only supports Vive, but Rift is coming soon. We fixed the description on the store page. Sorry for the confusion!

Hi official! I did get it to work, but i understand why it isnt fully supported. PLEASE keep this app going, I'd love to see the company that my goal in life to work for goes deep into VR!!!
Jeffosoft May 30, 2016 @ 10:31am 
Trust me you are not missing a thing. Disney is a Mult-Billion dollar company they could have done so much better then this...
Coffee Sep 22, 2016 @ 8:21am 
Originally posted by Jeffosoft:
Trust me you are not missing a thing. Disney is a Mult-Billion dollar company they could have done so much better then this...


Same for Facebook and Rift :P.
On a serious side, Touch release soon but the tracking won't be as accurate as VIVE.
But in this "game", it's not really an issue as you don't have much to aim with controller.
alexx2208 Sep 23, 2016 @ 2:57pm 
ok?

How do you know how the touch will be like conpared to the vive?
Coffee Sep 23, 2016 @ 7:55pm 
Originally posted by Hughrambe:
ok?

How do you know how the touch will be like conpared to the vive?
The HMD and touch are emitters, the cams has to be connected to the PC. Which mean more cam = more bandwidth, for the VIVE it remain the same.

The tracking is all limited by the cam resolution, As soon a LED isn't within the acceptable resolution to have a proper 1:1 tracking, tracking will lose a LOT of precision.

Touch controller will do the same, except it will actually gonna make even more data on the USB bandwidth.

The room-scale precision of a VIVE is perfect 1:1 within the recommended space, which is massive, add to that more light house THE NUMBER you want and you can literally get infinite space, for the Rift, you are limited to the bandwidth and all the factor previously told.
Wire on the Oculus is also much more limited, the accuracy using an extension can be partially affected, EVEN if it's numeric. Can't say if the wire length was personal decision or technical decision for the Rift tho.

The tracking technology is a primitive idea that work great on paper but lose it's sense in case of upgrade to roomscale but even on a room scale experience, since the creator NEVER thinked about two seconds of the future of the HMD, he never did the switch between emitters and receiver, BUT even if he wouuld have done the HMD as receiver, the technology for tracking he used wouldn't work properly in this case.

The Rift was a primitive idea that was rushed for release while people behind VIVE took the time, add to that the experience and budget behind this and you got great results. Rift had budget when Oculus was acquired by Facebook but FB prefered to rush the release than having the tech redone a bit in fear to lose sales, but in the end, their rushing idea made the whole thing crashing.

Plus with the price of the Touch controllers, tons I know who wanted to get the controller for an overall cheaper VR experience ended craiglisting their Rift to switch to the VIVE for the same amount or so.
Paradise Decay Oct 22, 2016 @ 4:37am 
Originally posted by Hughrambe:
Originally posted by DisneyMoviesVR:
Hey there, currently Disney Movies VR only supports Vive, but Rift is coming soon. We fixed the description on the store page. Sorry for the confusion!

Hi official! I did get it to work, but i understand why it isnt fully supported. PLEASE keep this app going, I'd love to see the company that my goal in life to work for goes deep into VR!!!
How did you get it to work. it's not working on my Oculus CV1, Like you I'm getting a black screen and hour glass?
Defendor Dec 30, 2016 @ 12:15am 
Originally posted by Skathrowdle:
Originally posted by DisneyMoviesVR:
Hey there, currently Disney Movies VR only supports Vive, but Rift is coming soon. We fixed the description on the store page. Sorry for the confusion!

Hi official! I did get it to work, but i understand why it isnt fully supported. PLEASE keep this app going, I'd love to see the company that my goal in life to work for goes deep into VR!!!
How did you get it to work?
DDTM16 Sep 7, 2020 @ 8:31am 
4 years later no oculus support
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