Ultimate Fishing Simulator

Ultimate Fishing Simulator

Qraken Nov 18, 2017 @ 5:15am
Market for selling fish and fishing regulations
In the real world, fish prices vary greatly from day to day and from season to season. Rather than always automatically selling fish, could each fishing location have a market where we could take our fish and sell them at the current price? If the price is low on a particular day, we could wait and sell our fish when the price rises. Here is an example:
http://www.grimsbyfishmarket.co.uk/historicfishprices.html
If we leave a location before visiting the market, our fish could automatically be sold for the current price.

Fishing regulations determine what time of year a fish can be kept. See http://myfwc.com/media/4202092/saltwater-seasons-chart-gulf.pdf.

Fishing regulations also determine the size of fish that can be kept. See http://www.eregulations.com/florida/fishing/saltwater/florida-saltwater-fishing-species-and-limits/

If both a market and regulations were implemented, we would have a greater incentive to fish a variety of species and to fish in a variety of locations.
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Showing 1-4 of 4 comments
your fish will you keep it fresh until when the prices are good?
it may be too cool ...
ha yes think to buy a refrigerated truck too :)
buy shares on the stock market
make a discount or a discount, send a bill, hay yes but the prices are usd me euro, exchange rate, it also takes a foreign exchange agency in the game.
good i laugh
Last edited by GOLD✫IFISH✫ ВуСhris; Nov 18, 2017 @ 5:27am
Gothic Nov 18, 2017 @ 10:20pm 
Originally posted by www.BarDuDahu.fr:
your fish will you keep it fresh until when the prices are good?
it may be too cool ...
ha yes think to buy a refrigerated truck too :)
buy shares on the stock market
make a discount or a discount, send a bill, hay yes but the prices are usd me euro, exchange rate, it also takes a foreign exchange agency in the game.
good i laugh
lol
Gothic Nov 18, 2017 @ 10:29pm 
Originally posted by Kraken:
In the real world, fish prices vary greatly from day to day and from season to season. Rather than always automatically selling fish, could each fishing location have a market where we could take our fish and sell them at the current price? If the price is low on a particular day, we could wait and sell our fish when the price rises. Here is an example:
http://www.grimsbyfishmarket.co.uk/historicfishprices.html
If we leave a location before visiting the market, our fish could automatically be sold for the current price.

Fishing regulations determine what time of year a fish can be kept. See http://myfwc.com/media/4202092/saltwater-seasons-chart-gulf.pdf.

Fishing regulations also determine the size of fish that can be kept. See http://www.eregulations.com/florida/fishing/saltwater/florida-saltwater-fishing-species-and-limits/

If both a market and regulations were implemented, we would have a greater incentive to fish a variety of species and to fish in a variety of locations.
Being able to sell your fish at a shop in game would be kinda cool. I wouldnt mind some RPG elements in the game, like some of the building in pinas bay could easily be turned into shops you are able to interact with. Instead of purchasing gear through your inventory it could be cool to have to buy it from a shop aswell.

But i think these are suggestions for a later date, theres many other things they need to worry about fixing and implementing right now for the games launch at the end of november.
Harry Sep 19, 2018 @ 5:30am 
Originally posted by Kane:
Originally posted by Kraken:
In the real world, fish prices vary greatly from day to day and from season to season. Rather than always automatically selling fish, could each fishing location have a market where we could take our fish and sell them at the current price? If the price is low on a particular day, we could wait and sell our fish when the price rises. Here is an example:
http://www.grimsbyfishmarket.co.uk/historicfishprices.html
If we leave a location before visiting the market, our fish could automatically be sold for the current price.

Fishing regulations determine what time of year a fish can be kept. See http://myfwc.com/media/4202092/saltwater-seasons-chart-gulf.pdf.

Fishing regulations also determine the size of fish that can be kept. See http://www.eregulations.com/florida/fishing/saltwater/florida-saltwater-fishing-species-and-limits/

If both a market and regulations were implemented, we would have a greater incentive to fish a variety of species and to fish in a variety of locations.
Being able to sell your fish at a shop in game would be kinda cool. I wouldnt mind some RPG elements in the game, like some of the building in pinas bay could easily be turned into shops you are able to interact with. Instead of purchasing gear through your inventory it could be cool to have to buy it from a shop aswell.

But i think these are suggestions for a later date, theres many other things they need to worry about fixing and implementing right now for the games launch at the end of november.
russian fishing 4 has all these rpg/selling fish stuff at market:steamhappy:
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Date Posted: Nov 18, 2017 @ 5:15am
Posts: 4