Ultimate Fishing Simulator

Ultimate Fishing Simulator

would like a guide for the luring methods.
I am having trouble figuring out the cadence for lift & drop and stop & go. I would like to see a video guide with some cadence tips.
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Showing 1-8 of 8 comments
SpiritFire Nov 9, 2018 @ 11:59pm 
i was thinking the same. i started with only float and ive done well. but other than slow and straight i cant seem to get any others working so far for spin.
Ace Nov 10, 2018 @ 4:01pm 
Originally posted by ryansoftware:
I am having trouble figuring out the cadence for lift & drop and stop & go. I would like to see a video guide with some cadence tips.

The best way to describe stop and go is dragging your foot behind you. You reel in for 4 seconds using a high reel speed, drag the lure 1 meter like you're dragging your foot, wait for 4 seconds or watch for the ground message to come up in the bottom right of the screen. Imagine you're moving forward and leaving your foot behind to begin dragging it again and repeat. Make sure the lure is on the ground and be aware that lure methods don't begin the moment you do it.

I think the main problem players have is the difficulty understanding that the ground isn't flat with methods like stop and go as it works mainly with the ground, but if the the ground sinks then stop and go fails.

Lift and drop is basically the same as twitching but you need to reel in also at the lowest reel speed continiously whilst lifting and droping your rod with the right mouse button.

I will do a brief video showing the methods.
SpiritFire Nov 10, 2018 @ 4:59pm 
Originally posted by Ace:
Originally posted by ryansoftware:
I am having trouble figuring out the cadence for lift & drop and stop & go. I would like to see a video guide with some cadence tips.

The best way to describe stop and go is dragging your foot behind you. You reel in for 4 seconds using a high reel speed, drag the lure 1 meter like you're dragging your foot, wait for 4 seconds or watch for the ground message to come up in the bottom right of the screen. Imagine you're moving forward and leaving your foot behind to begin dragging it again and repeat. Make sure the lure is on the ground and be aware that lure methods don't begin the moment you do it.

I think the main problem players have is the difficulty understanding that the ground isn't flat with methods like stop and go as it works mainly with the ground, but if the the ground sinks then stop and go fails.

Lift and drop is basically the same as twitching but you need to reel in also at the lowest reel speed continiously whilst lifting and droping your rod with the right mouse button.

I will do a brief video showing the methods.

i think you hit my problem. in other games stop and go is just.. reel. stop reel. repeat. the ground had nothing to do with it. i notcied id get stop and go sometimes on here, but then it would go away and im scratching my head. i didnt take into account the ground at all really. sounds kind of a pain in the starter lake with all those dips it has. lift might be better i dont know yet. are there any others? jig step, etc.
Last edited by SpiritFire; Nov 10, 2018 @ 5:06pm
thomasjohnsenhobro Nov 11, 2018 @ 12:41am 
Originally posted by Ace:
https://www.youtube.com/watch?v=xqXGoV8vhrY&feature=youtu.be

That is amazing. Thanks a lot. Would you mind, if I added that to my small guide - which is basically just an addendum to the encyclopedia in UFS? I will list you as contributor.
Ace Nov 11, 2018 @ 6:06am 
I don't mind, Of course.
Last edited by Ace; Nov 11, 2018 @ 6:07am
Feign Nov 14, 2018 @ 4:39am 
With Lift and Drop, I let the spoon/spinner sink to the bottom then reel it in on brake setting 2. Then, in normal camera view (not underwater view) I lift the rod with RMB to it's max height, then let it drop - as soon as the rod reaches its resting point, I press RMB again and repeat. It's obvious when there's a bite so no need to be in underwater and matching my button presses to the rod animation works a charm. Hope that helps some.
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Date Posted: Nov 9, 2018 @ 4:23pm
Posts: 8