Ultimate Fishing Simulator

Ultimate Fishing Simulator

Forcedchaos Nov 24, 2017 @ 4:22am
Lure Retrieves
Are there any of these in game like jerking, twitching, stop and go, lift and drop just to name a few because in all the demo's I have watched all I have seen on the indicator is people reeling straight?
Last edited by Forcedchaos; Nov 24, 2017 @ 4:42am
< >
Showing 1-9 of 9 comments
sirkipalot Nov 24, 2017 @ 4:31am 
It's kind of an intuitive system. Not polished but it does interpret what you are doing. I have simulated both twitching, stop and go and lift and drop to a fashion. But it seems that to do any of these it is counter productive as it seems to spook the fish . Mostly slow retrieve or slightly quicker with 3/5 on the reel speed bar. With the ocassional mini stop just to give whatever may be pursuing a chance to catch up. But because the lures have a buoyancy isuue and depth issue it is very hard to do it consistantly
hubertmroz Nov 24, 2017 @ 6:32am 
Yes, there all those methods in game but they were not well explained in demo and need some fixes. Actually I've been adding this morning information in Help and in fish descriptions (so players will know what techniques are best for certain species)
Last edited by hubertmroz; Nov 24, 2017 @ 6:41am
Gothic Nov 24, 2017 @ 5:08pm 
Originally posted by hubertmroz:
Actually I've been adding this morning information in Help and in fish descriptions (so players will know what techniques are best for certain species)
Are you sure this is the best way to go about teaching players how to target certain fish? Holding players hands sometimes isnt the best thing. The unknown is a good thing in most cases, especially in a fishing game where all there is to do is fish. If theres no learning curve whats the point in playing?

I understand as a developer you want people to have an easy time understanding, so they dont get frustrated and quit. But you have to think about the people that actually want a challenge as well. If the game is to easy some people may get bored fast, this is where the unknown becomes valuable. But i guess its 2017 and games where you have to learn dont exist anymore.

EDIT : I respect whatever you decide to do, because its your game, not ours. Just think about it a little before you add to much information in help or under fish species :)
Last edited by Gothic; Nov 24, 2017 @ 5:28pm
hubertmroz Nov 24, 2017 @ 11:28pm 
Yes, you might be right - we had to add anyway for easier testing, but it may take away some fun from players.

How about adding this as a skill to unlock on higher levels or make it visible only after catching certain amount of fish from this species?
Gothic Nov 24, 2017 @ 11:35pm 
Originally posted by hubertmroz:

How about adding this as a skill to unlock on higher levels or make it visible only after catching certain amount of fish from this species?
Both of these would be better for sure, or even a combination of both. Its your call to make though. I'am just a gamer in the winter and a full time fisherman in the summer when my lakes aren't frozen lol.

However I think you guys are headed in the right direction with both those ideas :)

EDIT: After thinking about it a bit, having to unlock the info as a skill would be more suitable, It would make players have to choose which fish they would like to unlock information about, because id imagine theres not enough skill points to learn all the info about every species, leaving us with some things that are unknown and some choices to make. Also maybe you guys could make it so you can spend currency to refund the point back so the player has to make that choice. Save up for better gear, or spend a large amount of currency on info of a different species of fish. Giving players choices is always a good thing. Its just a thought. I'am sure you guys can fine tune this idea a bit to your liking.

If you made it visible after catching a certain amount of fish i think the player may already have an idea of how to catch them properly by that time anyways. Maybe having to catch 1 fish of the species you would like to learn about, unlocks the ability to spend a skill point toward that particular fish.

But again its your call, not mine to make. I do appreciate that you guys hear our thoughts, and consider our feedback valuable :)
Last edited by Gothic; Nov 25, 2017 @ 1:00am
Gothic Nov 25, 2017 @ 3:06am 
@hubertmroz I understand your goal is to make this game a true simulator right. I hope you dont mind me comparing UFS and RF4 which i have spent a lot of time in.

I would like to mention that im not encouraging people to play that game. RF4 is absolutely pay to win..It takes months to achieve what some people can with the swipe of a credit card, So I dont reccomend anyone waste their time with it. Also theres certain mechanics in the game that will result in having to pull out your credit card or be set back days or even weeks if you dont alt+f4 in time.

The one thing RF4 does well, Is it doesnt hold players hands. RF4 there is nothing besides the leaderboard to tell people how to fish or what bait to use. The Devs of that game encourage players to use real life wiki's for any information on how to catch fish where to catch them, with what teqniques depending on weather conditions. But id have to say that their take on simulation its far from perfect, especially when it comes to spin fishing. Which you guys do much better :)

So with or without a skill point spent that indicates information about teqniques and such, i think you guys should really focus on giving players that feeling of if they do some research on the internet (Wiki) about a teqnique or bait to use for a certain species of fish in real life, and replicate that in the game that they can become better. I have learned so much about carp fishing in real life due to playing RF4, because of having to resort to wikipedia about all the species of carp, and i have never fished for them in my life. Wiki's can give a wealth of knowlege, much more than a small in game description could.
Last edited by Gothic; Nov 25, 2017 @ 5:35am
Forcedchaos Nov 25, 2017 @ 4:32am 
I think they should all be unlocked from the get go and it's up to the player to experiment with them on different species and lures to find out which one works the best. Experimentation is a big part of fishing.

I know in real life if you're using a jig that lift and drop for BASS is the best retrieve and so on. Also, if you are doing it correctly will the game take that into account and the fish be more attracted to your lure? If not it would be rather pointless.
Gothic Nov 25, 2017 @ 4:46am 
Originally posted by Forcedchaos:
I think they should all be unlocked from the get go and it's up to the player to experiment with them on different species and lures to find out which one works the best. Experimentation is a big part of fishing.

I know in real life if you're using a jig that lift and drop for BASS is the best retrieve and so on. Also, if you are doing it correctly will the game take that into account and the fish be more attracted to your lure? If not it would be rather pointless.
All the teqniques will be unlocked and be usable in the game from lvl one i believe. We are just talking about hiding the information of whats best to use to target certain fish. And by spending a skill point or multiple skill points on multiple speices will unlock the info of what teqnique would be best to use.

I also think that experimenting or doing research on the internet should be the only way a player should progress in the game. But to make it user freindly to all players, ones that arent fisherman or have no experience fishing at all, the devs wanted to show all the info on every species within the game, including the best teqniques to catch them. But realized that it may make the game to easy, so they are thinking of ways balance this.
Last edited by Gothic; Nov 25, 2017 @ 4:54am
sirkipalot Nov 25, 2017 @ 6:24am 
What works one day doesn't necessarily means it will work the next. As you all know there are so many variables. you could be using any technique and have it working accurately 100% and still not catch anything. That is one of the great aspects of fishing. Learning by trial and error . By results you have with different types of lures, floats,flies , depths,speeds and styles. Information about fish should just be about their food sources and habitats. How to catch them is counter productive IMO
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Nov 24, 2017 @ 4:22am
Posts: 9