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I understand as a developer you want people to have an easy time understanding, so they dont get frustrated and quit. But you have to think about the people that actually want a challenge as well. If the game is to easy some people may get bored fast, this is where the unknown becomes valuable. But i guess its 2017 and games where you have to learn dont exist anymore.
EDIT : I respect whatever you decide to do, because its your game, not ours. Just think about it a little before you add to much information in help or under fish species :)
How about adding this as a skill to unlock on higher levels or make it visible only after catching certain amount of fish from this species?
However I think you guys are headed in the right direction with both those ideas :)
EDIT: After thinking about it a bit, having to unlock the info as a skill would be more suitable, It would make players have to choose which fish they would like to unlock information about, because id imagine theres not enough skill points to learn all the info about every species, leaving us with some things that are unknown and some choices to make. Also maybe you guys could make it so you can spend currency to refund the point back so the player has to make that choice. Save up for better gear, or spend a large amount of currency on info of a different species of fish. Giving players choices is always a good thing. Its just a thought. I'am sure you guys can fine tune this idea a bit to your liking.
If you made it visible after catching a certain amount of fish i think the player may already have an idea of how to catch them properly by that time anyways. Maybe having to catch 1 fish of the species you would like to learn about, unlocks the ability to spend a skill point toward that particular fish.
But again its your call, not mine to make. I do appreciate that you guys hear our thoughts, and consider our feedback valuable :)
I would like to mention that im not encouraging people to play that game. RF4 is absolutely pay to win..It takes months to achieve what some people can with the swipe of a credit card, So I dont reccomend anyone waste their time with it. Also theres certain mechanics in the game that will result in having to pull out your credit card or be set back days or even weeks if you dont alt+f4 in time.
The one thing RF4 does well, Is it doesnt hold players hands. RF4 there is nothing besides the leaderboard to tell people how to fish or what bait to use. The Devs of that game encourage players to use real life wiki's for any information on how to catch fish where to catch them, with what teqniques depending on weather conditions. But id have to say that their take on simulation its far from perfect, especially when it comes to spin fishing. Which you guys do much better :)
So with or without a skill point spent that indicates information about teqniques and such, i think you guys should really focus on giving players that feeling of if they do some research on the internet (Wiki) about a teqnique or bait to use for a certain species of fish in real life, and replicate that in the game that they can become better. I have learned so much about carp fishing in real life due to playing RF4, because of having to resort to wikipedia about all the species of carp, and i have never fished for them in my life. Wiki's can give a wealth of knowlege, much more than a small in game description could.
I know in real life if you're using a jig that lift and drop for BASS is the best retrieve and so on. Also, if you are doing it correctly will the game take that into account and the fish be more attracted to your lure? If not it would be rather pointless.
I also think that experimenting or doing research on the internet should be the only way a player should progress in the game. But to make it user freindly to all players, ones that arent fisherman or have no experience fishing at all, the devs wanted to show all the info on every species within the game, including the best teqniques to catch them. But realized that it may make the game to easy, so they are thinking of ways balance this.