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Second time through, got the sound issues sorted (just a restart)
Things of note:
Shoot the water/goo gun at your face, it will splat and stick, and you can shake your head to clear it !
Baloon popping, was impressed that you can wave the blade around in the air, and it realisticly models changes in air current causing vortexes and eddies.
Shooting the gun in cannon skeet, the smoke that forms at end of the barrel is tinted Nvidia green. Also these are some extra dimensional six shooters as they never ran out of rounds.
Also noted at the end, there where 2 or 3 more games noted as coming soon, so I completly expect this to be updated.
Rated 7/10
I would like to see the hair works from the punch a dummy game implemented into a VR boxing game, seeing thier hair shake was rather satisfying when you punch them
I have a 1080 gtx se oc and a spare 970 gtx se oc, only have a 650 watt psu though, I've never messed with SLI or dual card configs, trying to figure if its 1) possible and 2) worth me buying a power cable adapter to *attempt* to run a 1080 and 970 (just physX enabled).
EDIT: For dual 980 sli this has to be enabled by devs in the program, and VR doesn't necessarily take full advantage of SLI as far as I know. Some heavy physX games would stand better have a card used as full physX versus SLI.
This setup I implemented dedicating 1 980 to physx isn't something I would normally ever run, only did it for the VR Fun house, and quickly switched it back after ward.
Normally I won't bother with a dedicated physX card since I only have 2 980's, if I had a 3rd card in the box like a 770, I'd dedicate that to PhysX and keep my sli 980s for mgpu use.
You are correct that sli is pretty rare in VR, but both Nvidia and SteamVR offer the capability for utilizing it, in a dedicate 1 card per eye setup that allows for the low latency needed by VR. So its not the regular alternate frame render method of sli, but it does exist. I only know of a few VR programs that use it so far, Nviidia Funhouse, and Polynomial 2 both use it.
And to the question asker before. how do you know its working? (I will take a log of gpu utilization for both cards in gpu z so you can see if the second is being used or not, its pretty apparent one way or the other
Note I am not saying "I notice a huge difference in performance", but what I have for a set up works fine. I have to think that the only benefit would be realized during burst physics loads so that the video rendering GPU doesn't drop frames. This would probably not reflect in performance benchmark scoring tests and stuff.
What I really wan to see is CUDA on a dedicated GPU for the benefit of games with procedural environment generation like Elite Dangerous. There is going to be more and more of that coming.
They ARE using PhysX, (here it gets a bit shaky) says they have it set to utilize the cpu and didn't know if a dedicated card would affect performance.