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The game actually gives you vague hints as to why that require a bit of knowledge of Greek mythology.
Look up who Adrestia/Adrasteia is. It should explain some things.
all she wrote
Hm, so from what I read on wikipedia she's a goddess/nymph connected to revolt, just retribution and punishment and associated with Nemesis, right? It would explain why she kills the cop, but still leave me clueless as to why she would kill the poor gardener and put Lou in danger. Maybe I'm asking too many questions.
At least we can say for sure that she's not exactly human.
EVEN MORE SPOILER:
Well, think about it like this: We don't know that much about our main character, save for that he's had a string of bad relationships in the past. Same for the gardener, and we know even less about him.
It's very possible that both of them have some sort of hidden pasts we don't know about. That's the asumption I went with, at least. Of course, I more thought the gardener was sadly just an accessory to the murders, someone to get Lou setup for the cop to shoot at him.
However, even with the above said, my ultimate hypothesis was that she was after the cop the entire time, and that both the gardener and Lou were both just, well, pawns to get him there. With what appears to be a clear cut case for the rest of the police department, she gets away with it scot-free. Even a goddess/nymph has to find a way to look innocent, right?
Lot's left to interpretation, of course, but it's actually one of the reasons I liked the ending as much as I did. There's plenty of clues in place to piece together something, but it's open enough to come to your own conclusions.
I love this interpretation! Kudos!
You have to help the duckling to trigger the package.
This... This is so weird, and it makes so much sense.
The most bizarre part, for me, was the duckling being fine in the end. He would barely make it, but there he goes after her.
Also, his infatuation is really strange, when you think about it. He goes on like "I've never opened up to someone like that" and blablabla
Funny thing, years ago I used to find solace walking around at night through a lovely park and there were beautiful statues all around. I kept mulling this flight of fancy/story idea in my head, a Stephen King-like idea where statues imbued with life go through the ages in a park, toying with passers-by.
Maybe it's because I was really into this idea of mine for a long time that I read into a sort of similar thing right from the game's start, but I like that it's left ambiguous.
Personally I dig the crudeness of the game coupled with its high-minded mythological idea. It's an odd combination; reminds me of the sort of thing you might get in a European movie made on a shoestring budget.
I hope my thinking of the game as a dark comedy is correct.