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[0:00:00 - 0] mess=REactiveapp=0
[0:00:00 - 0] wininit ok
[0:00:00 - 0] progpath: C:/Program Files (x86)/Steam/steamapps/common/Power & Revolution/
[0:00:00 - 0] userpath: C:/Users/wigan/Documents/Power & Revolution/
[0:00:00 - 0] SteamAPI_Init() ok. Id=
467520
[0:00:00 - 0] STEAM BOOT OK
[0:00:00 - 0] -------------_geolmain-----------
[0:00:00 - 0] Game name: PAR 2016 ST /V=PAR ENGLISH DL /P=PAR ENGLISH DL /M=440000
[0:00:00 - 0] REG Version: 6.16.0.0
[0:00:00 - 0] EXE Version: 6.16.0.0
[0:00:00 - 0] Date: 2016/6/18 2:5:0
[0:00:00 - 0] GEOL Interface (Thu Mar 24 12:17:26 2016), build (May 21 2016 11:20:57)
[0:00:00 - 0] OS version: 6.2 -64b (USER)
[0:00:00 - 0] Nb cores: 8
[0:00:00 - 0] VRAM rate=653446038 size=7616614
[0:00:00 - 0] gsk=76561198035635524
[0:00:00 - 0] reg=146011/987654321
[0:00:00 - 0] Game ram to allocate (MB) =1400
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: block=350 Mb
[0:00:00 - 0] Myalloc: Total (Mb) = 1399 / Nb blocks = 4
[0:00:00 - 0] Physic ram (Mb) = 8094
[0:00:00 - 0] init screen...
[0:00:00 - 0] init display settings...
[0:00:00 - 0] Screenres: 1366x768 c=32
[0:00:00 - 0] init display settings done
[0:00:00 - 0] init white bitmap...
[0:00:00 - 0] init white bitmap done
[0:00:00 - 0] init video3d card...
[0:00:00 - 0] --- OpenGL Info
[0:00:00 - 0] Renderer: Intel(R) HD Graphics 4000 / OV:4.0.0 - Build 10.18.10.4276 / SV:4.00 - Build 10.18.10.4276
[0:00:00 - 0] Max combined textures supported = 96
[0:00:00 - 0] Max textures supported = 16
[0:00:00 - 0] Max textures size = 16384
[0:00:00 - 0] Vertex Shader : max attributs = 16 | max uniform components = 4096
[0:00:00 - 0] Fragment Shader : max uniform components = 4096
[0:00:00 - 0] Texture compression formats: 20
[0:00:00 - 0] Texture compression 1: 83f2
[0:00:00 - 0] Texture compression 2: 83f3
[0:00:00 - 0] Texture compression 3: 83f1
[0:00:00 - 0] Texture compression 4: 86b0
[0:00:00 - 0] Texture compression 5: 86b1
[0:00:00 - 0] Texture compression 6: 8e8c
[0:00:00 - 0] Texture compression 7: 8e8d
[0:00:00 - 0] Texture compression 8: 8e8e
[0:00:00 - 0] Texture compression 9: 8e8f
[0:00:00 - 0] Texture compression 10: 9270
[0:00:00 - 0] Texture compression 11: 9272
[0:00:00 - 0] Texture compression 12: 9271
[0:00:00 - 0] Texture compression 13: 9273
[0:00:00 - 0] Texture compression 14: 9274
[0:00:00 - 0] Texture compression 15: 9275
[0:00:00 - 0] Texture compression 16: 9276
[0:00:00 - 0] Texture compression 17: 9277
[0:00:00 - 0] Texture compression 18: 9278
[0:00:00 - 0] Texture compression 19: 9279
[0:00:00 - 0] Texture compression 20: 12345678
[0:00:00 - 0] Vram size (Mb)= 32 / avail= 12
[0:00:00 - 0] ---
[0:00:00 - 0] init shaders...
[0:00:00 - 0] >>>default shader
[0:00:00 - 0] >>>fast shader
[0:00:00 - 0] >>>morph shader
[0:00:00 - 0] >>>water shader
[0:00:00 - 0] >>>normal map shader
[0:00:00 - 0] >>>shadow volume shader
[0:00:00 - 0] Shaders initialisation done
[0:00:00 - 0] ########## setvideo=0 (L=1366 H=768 B=32 FULLSCREEN)
[0:00:00 - 0] init video3d card done
[0:00:00 - 0] ====> vramlow=1
[0:00:00 - 0] t_indexsmooth_calc_palette() done
[0:00:00 - 0] Directsound init ok. Buffer size=16384
[0:00:00 - 0] mxd=0
[0:00:00 - 1] inivideo done
[0:00:00 - 1] ======================== inisys completed ========================
[0:00:00 - 1] >>>>initobj: Nb=65536 Sizeof=1008 Total=63 Mb
[0:00:00 - 1] >>>fin initobj=65536
[0:00:02 - 173] g_playfilm: vid/eversim.avi (FI_WIN)
[0:00:04 - 266] g_playfilm stop=2
[0:00:04 - 266] ds_closefilm out
[0:00:04 - 266] g_playfilm: vid/intro.AVI (FI_WIN)
[0:00:05 - 320] g_playfilm stop=2
[0:00:05 - 321] ds_closefilm out
[0:00:11 - 708] bootgame
[0:00:13 - 813] Accueil
[0:00:13 - 817] bootgameend
[0:01:19 - 4756] contgame scenar=4041 date=11/12/2029 durée=5093jours
[0:01:19 - 4756] lod=0
[0:01:19 - 4758] reset frontieres
[0:01:20 - 4813] reset frontieres: nb countries=8
[0:01:20 - 4816] <<<<<<<<<<<<< CLRALL >>>>>>>>>>>> mode=2
[0:01:20 - 4816] <<<<< clrtex(-5) >>>>> vram avail (mb)=-1 frametime=4814
[0:01:20 - 4816] ->cleared: size=33935316 nb=53 (remaining entries=0 with keep=0 bmpvram=0) Free entries=511 Vram avail (mb)=-1
[0:01:20 - 4816] t_clrwintex=-5
[0:01:20 - 4817] ->clrwintex vram avail (mb)=-1
[0:01:20 - 4817] free all vtx=1119
[0:01:20 - 4819] ->freevtx vram avail (mb)=-1
[0:01:20 - 4819] ->free all mshzip=0
[0:01:20 - 4819] MALLOC=569M (nb=2005 err=0 max=759M)
[0:01:20 - 4819] <<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>
[0:01:20 - 4849] _wintobmp: _winbmp11 newmodule. l=256 h=256
[0:01:20 - 4856] _wintobmp out=9437185
found that in the error t.x.t file.
so i select my country not just one region the whole country and i choose one of the units groups doesn't matter what soldiers helicopters tanks makes no difference and when i click to allocate them in another base the game crashes. oh and my game is the latest version but it isn't the steam version
Yeah I get that unemployment bug, where all countries have it at 0 and very rarely goes up lol. I have noticed a few other bugs but love the concept of the game, it just needs to be polished and a bit of a fix, whilst I agree, buying the game at the price they did just for a game that still needs some work in terms of bugs, did they not release it as an early access becaise I don't think this game is the final version and it should not be untill all the bugs or most of the annoying ones like bugs and glitches that make it impossible to play. I came across an actual cool bug, to do with the deficit as a terrorist leader or legal opponent , im allowed to over spend but at first i could not lol.
I really like this game and I dont mind buying at this price, as long as they fix these issues and patch it up before dishing out DLC'S and add ons, that would piss me off greatly, great ideas, great game, just bugg.
I am a fan of their games, I love the genre, very interesting and can play it for hourse.
[0:00:03 - 233] =======================================================================
[0:00:03 - 233] EXCEPTION_ACCESS_VIOLATION (C0000005) in IP=0xCA4E89F0
[0:00:03 - 233] TIME:228
[0:00:03 - 233] EAX=00000000 EBX=CA4E89F0 ECX=CA4E89F0 EDX=00000000
[0:00:03 - 233] ESI=00010180 EDI=00000002 EBP=4DE4E334 ESP=4DE4E30C
Somebody know how to solve it ?