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Here's what one person did to fix it:
http://steamcommunity.com/app/547980/discussions/0/154641879447509795/
And here's his screenshot of the blurry text issue:
http://steamcommunity.com/sharedfiles/filedetails/?id=805131875
Let me know if that solves your problem and thanks for trying my game out.
http://steamcommunity.com/sharedfiles/filedetails/?id=959657557
but not SO blur as on six-forty-five screenshort.
maybe win10 thing?
I'm confused. the first time I see this in a pixel games - they usually use their own font processing algorithm without any effects. Maximum - bicubic scaling. hmmm~~~
All 3 games are made with Clickteam Fusion so it has to be something with the way the texts are displayed on some computers. I'm not sure why it happens. Have you tried adjusting your computer display's 3D settings?
If you can't get it looking right please refund the games, I won't be mad. There's no sense in owning stuff that doesn't work properly but I hope we can get this worked out.
...so just turn on clear type option... that is a key!
here (i change something in adjustment...):
was (clear type on)
http://steamcommunity.com/sharedfiles/filedetails/?id=959640127
become (clear type off)
http://steamcommunity.com/sharedfiles/filedetails/?id=959679422
http://steamcommunity.com/sharedfiles/filedetails/?id=959679369
The problem in this case is in the game code. And I'm sure that it can be solved - ask for help from the Clickteam Fusion community....
But in general:
It's impossible to have any one PC game be compatible with each and every player's computer because we all use computers with different specs, settings, builds and etc. Its not like we're all using the exact same Xbox else it'd be easy for problems like this to be discovered on the dev side prior to release because my machine runs just like yours does. Even big budget AAA PC titles can have pretty huge problems for some people and those are made by big teams of professionals. Dark Souls 3 for example was a giant debacle for a long time for many people.
All I can tell you is that when this was being made I never had these issues with the texts being blurry. When it was publicly released here on Steam a couple people reported this was happening with CT products however some were able to fix the issue by adjusting their computer's settings. Keep in mind this is a couple of players out of several thousand owners.
Weird as it sounds does your computer have the "Small Fonts" font installed? Aside from looking blurry the fonts in your screenshots look different too. I wonder if your computer is trying to approximate 'small fonts' using another you have and is anti-aliasing them to look like that.
Here's what it normally looks like for most players:
http://steamcommunity.com/sharedfiles/filedetails/?id=790349971
http://steamcommunity.com/sharedfiles/filedetails/?id=821312611
http://steamcommunity.com/sharedfiles/filedetails/?id=916529247
http://steamcommunity.com/sharedfiles/filedetails/?id=689006089
http://steamcommunity.com/sharedfiles/filedetails/?id=753421248
The problem is exclusively of a program nature. I would not call it an error in the program code, it's more likely that an unacceptable (for pixel games) method of displaying text messages on the screen.
In this case the game allows the operating system apply to the fonts various graphic filters (usually designed to improve the quality of the displayed characters).
This happens solely due to the way the text messages are output, which is used in the software product.
The solution is to change the method to the appropriate one.
(This conclusion I made on the basis that the activation and deactivation of the appropriate text processing filters affect the display of text in the game.)
...If on a computer with the same operating system this problem does not occur to everyone - most likely the game refers to an external text output library that can have a different version and accordingly work differently?
They can be attached as open resources (directly the font files), or be included in the resource archives or in executable file of the game.
From which I can assume two things: 1) you made a gross mistake by allowing the game to take arbitrary fonts 2) the font in my game is exactly the same as yours and does not differ from anything other than the presence of additional anti-aliasing processing. (At the moment I'm considering the second option as truthful.)
Anyway - the problem of font blurring will not disappear, because I use the 'Clear Type' option and it has a direct effect on the font in the game. This can not be an accident and all that I wrote before is still fair.
Is it really so difficult to take responsibility as a developer and fix it?
Especially if you plan to continue to make games in the future.
Based on the communication with you, I understand that you are poorly versed in such things, so I have already advised you to seek help from the community. ...I advise it again.
I do not like programming, so I do not want to deal with this situation personally, the more that my vacation ends tomorrow.
On the other hand, I like your games and I would not like them to have similar problems.
"Anti-aliasing
If the Anti-aliasing option in the Display properties of the String object is selected, the text will be anti-aliased using the Clickteam Fusion 2.5 anti-aliasing routine.
If the Anti-aliasing option in the Display properties of the String object is not selected, then the text will be anti-aliased using the Windows anti-aliasing routines, if the user has selected the anti-aliasing option (Smooth Texts) in the Display / Effects properties of Windows (note: the text won't be anti-aliased if Windows is in 256 color more, or if the font is not a true type font, or if the font is too small or too big).
Note : The Windows anti-aliasing is usually better, as the Clickteam Fusion 2.5 anti-aliasing is more adapted to bitmaps, so it is usually recommended to unselect the Anti-aliasing option in the Display properties of the String object."
so, I'm still not right for you?
When I get a chance sometime later I will look into the anti-aliasing for the string objects but I'm pretty sure I don't ever tick the box that has them ever. And over all three games? I don't think this is the answer.
P.S: You are correct about not assuming the end user has a specific font however "small fonts" are a standard font that ships with every Win OS I've seen, including yours (10).
and test font anti-aliasing option...
so it work.
on the gamer's pc side it is solved by disabling anti-aliasing of fonts in system settings.
but this is a disrespect for the players - to make them adjust the computer for the game.
well, no anti-aliasing now...
but there was another problem - now some letters are turned into vertical sticks and the text remains unreadable...