Rogue Port - Red Nightmare

Rogue Port - Red Nightmare

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Error Reporting
Please report any errors here and list how you triggered the bug as well as the map I.D., In-game time/day, version of your game and PC setup if possible.

If I do not have enough information to replicate the error/bug, than it may be difficult to patch. "Rogue Port - Red Nightmare" isn't perfect, but together we can make it flawless. Thanks for your support!

For a faster response, feel free to message me on my twitter https://twitter.com/EncryptedKnight
Last edited by EncryptedKnight; Oct 22, 2016 @ 1:28pm
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Showing 1-15 of 27 comments
geosapient May 17, 2016 @ 1:52am 
Clockwork cave / Boss Room / Day 11 / Already saved three friends.

I missed the tombstone to unlock the left hand warp path so I went back to clockwork caves to find it. Everytimr I try to enter the boss room it is telling me that the quest is complete and it gives me 500 exp and warps me back to the beginning of the cave.

My party consists of Hero, Yasmin, Chris and the friend from Chained Beast cave.
EncryptedKnight May 17, 2016 @ 7:09am 
Patched today! I added a switch to each friend when you first save and talk to them which makes getting back inside the first 3 dungeon boss rooms impossible. If you've already saved your friends, then this switch will have never been triggered thus allowing you to continue to exploit this error.
Last edited by EncryptedKnight; May 17, 2016 @ 4:41pm
Kaas Chuig May 25, 2016 @ 7:03pm 
I mentioned the issue on Character Creation about the Climb the Mountain bonus cutting off on another thread, but didn't know about this one.

Also, noticed a little grammar issue, "Stun a enemy", specifically on plow.

And sister baked "cookes"? ... just because you are horrible in the kitchen doesn't give you an excuse to cook the people who are good in the kitchen.

And finally, in my short run, I stumbled across one of those "move boxes to make a path" puzzles. I ended up accidently moving some of the boxes by walking into them. If you make it so you have to "activate" or whatever the term is, it'd help prevent that from happening.
geosapient May 28, 2016 @ 9:43pm 
Twice now, the goon enemy in the western part of the first area of the portal on day 12 has glitched on me and led to another Kaas failure movement line 466 error. Trying to initiate combat with this enemy causes the swirl to appear but combat doesn't start. Instead I am able to move on the map and engage other enemies normally and the combat swirl will appear every couple of seconds.

I have only tried that portal twice and both times that happened. The last time I saw the error was also with a goon enemy in the day 3(?) portal (the one with the slimes and box puzzle). And one other time was when trying to enter a cave or building.
EncryptedKnight May 28, 2016 @ 10:11pm 
@geosapient Aw man, I'm sorry that happened during your playthrough.. I looked at the goon enemies in both portals and turns out that they are missing a event page. Thank you for pointing this out, I am patching this right now and will edit this comment when it's complete.

Edit : Patch 1.81 is out with goons being patched. The version number is now at the end of the title so I can make sure Player's have the right version when reporting new errors. I'll continue to test and patch "Rogue Port - Red Nightmare" to make sure any more errors like these are filtered. Thanks again for reporting the bug!
Last edited by EncryptedKnight; May 28, 2016 @ 11:23pm
Kaas Chuig May 29, 2016 @ 11:52am 
Originally posted by geosapient:
Twice now, the goon enemy in the western part of the first area of the portal on day 12 has glitched on me and led to another Kaas failure movement line 466 error.

I'm innocent, I swear. Or at the very least not guilty.
Last edited by Kaas Chuig; May 29, 2016 @ 11:53am
geosapient May 29, 2016 @ 11:56am 
No problem, but now the day 12 portal seems to be under constant light and the switch doesn't seem to do anything. I may be wrong about the switch, but there was a flash and a sound but nothing new opened up (not that I noticed, anyway). There is at least one chest that is currently unobtainable in there.

There is a chest that is just above the town of Rogue Port that I can't seem to find a path for. I think it's on a cliff. If it is accessible just say that it is and I will try to find a way around.

And friend 3 has no ability to use energy anymore. This happened when Hiker was changed to Ranger. Was this supposed to be the case?
Last edited by geosapient; May 29, 2016 @ 11:57am
EncryptedKnight May 29, 2016 @ 1:47pm 
@geosapient I'm going to need to release another patch before Monday..

I took away the dark lit settings in that portal as they were contributing to that past error, I'll set them back after more testing. The chest that you can't find a path for can be obtained by heading West from the Silent Blues Headquarters exterior map but go to the far top of the map to find the hidden path. The Ranger class is supposed to have energy too, a weird conversion error I wasn't aware of. Portal 12 switches control spikes on and off and seem to be working fine.

I'll edit this post when the next patch is out and thanks again for pointing these out. :ZombieCop:

Edit : Alright, patch 1.82 is out. I fixed the chest that wouldn't appear in Portal 11. Portal 12's chest seems to be working fine and I added an extra energy command to the third friend you save and it seems to be working as intended. Let me know if there's anything else and I'll hop to it and thanks again for your error report!
Last edited by EncryptedKnight; May 29, 2016 @ 3:07pm
geosapient May 29, 2016 @ 10:14pm 
Day 13 / portal 12 / Area B4

Levers not working properly raise / lower spikes.

Managed to activate the first lever to lower spikes on left but the second lever isn't doing anything and the first lever won't reset the original spikes which traps me in the portal...
EncryptedKnight May 29, 2016 @ 11:54pm 
@geosapient Thanks for your support! Patch 1.83 is out :

- Converted the soundtrack "Moving Shadows" from mp3 to .ogg so music will continue to play after battle instead of restarting.

- Added Enemy halt switches to each enemies near portal 12 which makes them stop when you first touch the portal so they cannot trigger a battle as you're entering.

- Fixed the spike switches (at first glance they appeared to be working but were missing a switch command).
Last edited by EncryptedKnight; May 29, 2016 @ 11:55pm
geosapient May 30, 2016 @ 4:24pm 
Dream frog battle in E4(?) (dream mode, of course) not disappearing after the fight...Able to fight multiple times (infinite) for 8400 exp and 3 power up sodas.

I was going to hold off mentioning this one so I could power up and try to blow through the game looking for more bugs but after defeating an enemy called the embodiment of evil I feel fairly confident that I can take on just about anything at this point.

Speaking of dream mode, is there a way to guarantee entering dream or nightmare or is it random?
EncryptedKnight May 30, 2016 @ 6:26pm 
@geosapient Nice find, I'm going to have to patch this today. Nightmare state triggers on every 6th, 12th, 18th, 24th and 30th of every month where as dream states will trigger every other day.

You basically beat the game if you beat all 4 dungeons, the Mausoleum is extra as I wanted more things for higher level characters to do but now after seeing that you've beaten everything, I think it's time to start working on an extra set of areas for Player's that want more of a challenge.

I'll edit this post when I release the next patch, I'm also going to start a new thread asking for Player's ideas on new areas with stronger foes/quests and new enemies.

Edit : Alright, patch 1.831 is out and the frogs are fixed. Thanks again for your error report!
Last edited by EncryptedKnight; May 30, 2016 @ 6:57pm
Kirinon Jun 2, 2016 @ 6:20am 
Can't take screenshot, and when I press F12 the game returns to the menu and I can't load the game, it said "Script 'Khas Awesome Light effects' line 362: RGSSError occured. Disposed bitmap"
EncryptedKnight Jun 2, 2016 @ 11:40am 
@Kirinon Try not to load from a bitmap lit area, instead try to load your game from an area with no lighting. You can also exit the game and start it back up to prevent this error. Patching this will require a script extension and will take some time as I'll need assistance in writing a RGSS3 script.

As for screenshots, I've never known what the Steam hotkeys are and just use free software called Greenshot. I'll look into it though for sure. Hope that helps, peace! :FireHydrant:
Kaas Chuig Jun 3, 2016 @ 3:15am 
I have my screenshot as Shift-F9 (and overlay as Shift-F8)... I can't seem to get the overlay to come up, and I also can't seem to get the screenshots to work, so it might not just be an issue with the keybindings. Emphasis on "might", I haven't tried setting screenshots to "p" or anything.
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