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The pets you put within it, if any, are a bit more suspect. Pets in the Material Factory don't gain class XP and their class level doesn't matter. They gain an entirely new form of xp called Worker Experience based on the number of seconds they've been in the Material Factory. As such, the best pets to put in the factory are those you never plan to use for anything again. As such, Adventurers and Crafters will always be better doing their jobs. Most other old pets can work in the Tavern. Anything that is left over after that can go in the Material Factory.
Something I've kinda pondered a bit is pets that are already CL 100 since they're already at level cap. Using any of them as workers might sound like a fair compromise, although it means less xp getting saved up in the dojo for whenever I finally start buying dojo upgrades. But I only have 8 pets at CL 100 so far. They're my Koi (which I don't want to move off of fishing), Swan (which I don't want to move off of fishing), Owl (although it doesn't look like Owl can work in the factory anyway), 1 of my alchemists, and 4 of my blacksmiths. Sooo... meh.
And then... Yeah, I guess it kinda comes down to considering whatever dungeon-classed pets end up as leftovers after dungeons/towers and RTI and strat room and quests have all snatched them all up? Maybe a way to handle the factory will be to have a lot of your potential questers working there whenever they're not needed for a quest.
EDIT: Hm, any pet at the base speed they get before earning any work time experience can make a nothing in just over an hour. Some of my best crafters can use their own ability to make a nothing much faster than that, but the starting point when they're low level / weak is much slower than that. I wonder how well pets with lots of work time will compare to the best crafters though? (Although, yeah... using the factory to upgrade materials seems like a desperation move since it eats up 10 T1 to make 1 T2 while an alchemist eats up 8 T1 to make 1 T2. Downgrading, on the other hand, turns 1 T2 into 8 T1. I wonder how things will look for T3 to T4 and for T4 to T3 at the factory though? Since the upgrade rate for alchemists changes depending on if they equip a robe of economy.)
Also, my factory is just at 3 (upgrading to 4, and the timer for that started at just under a day and they're getting slower with each level so even if I have enough materials already to coast all the way through to 10 with back-to-back upgrades it's going to take quite a while to get there) right now so I don't know if tooltips for the manager slot when it unlocks will reveal anything that's not already discernible elsewhere, but the tooltips for the worker slots do mention a manager multiplier affecting the speeds of all the workers. So at the bare minimum, that's what the manager does.
The daily production of Nothing has almost doubled at once.
I was thinking of unlocking Void at some point this year, but I think I need to rethink the order of pet unlocking.
I am interested to see how people choose Material Factory worker.
I also found muljostpho's post helpful.
My first choice was Pignata (Alchemist).
He is already CL40 and the rebirth beacon is in sufficient supply for my needs and I also consider any more CL to be excessive, so it was a natural choice for me.
I had a little trouble deciding who to go with for the second slot, but decided to go with Camel (Alchemist).
He spent most of his time in Nothing production anyway, so this was also a natural choice.
As for the third and subsequent slots, I honestly have no idea what to do now.
My total pet count is 85 and I don't have that many pets to spare.
I will try to raise the Factory level as much as possible for the Dungeon Drop Bonus, but maybe I will leave the third and later slots open for a while.
Does it also help with the production of Absolutely Nothing? (Only just started building it.)
Maybe a Material Girl and a Nowhere Man?
Alchemists take 8 T1 materials to make 1 T2 material. The material factory takes 1 T2 material and turns in into 8 T1 materials. So if you use Bottle as an Alchemist (with Spectrometers +20, SSS) you can have up to a 70% chance to not consume materials when crafting...so you set it to craft T2 materials while breaking them down (or not, up to you really) with the factory. At max level, it will give an average of 5.6 free T1 materials about every 2 minutes. Personally, I think there are better things to use Bottle for though.
Edit - There's also a good chance that higher level factories will break down items at the same cost that Alchemists can make them...which would mean that crafting T3 or T4 items with Bottle is quite a bit more profitable.
With my CL 98 Bottle with Specs and with my CL 97 Bee with 5000 honey and Specs, if each of them produces iron bars Bottle can expect to burn through an average of 52.52 ore/hr and Bee can expect to burn through an average of 181.42 ore/hr (Bottle takes 2m50s to make one and Bee takes 2m7s to make one) while I just assigned a pet on one of my three factory slots and it takes 28s to deconstruct one bar so that's plus 1028.57 ore/hr. So in total I would expect an average gain of 794.64 ore/hr.
So yeah.... It's "something".
On its own without taking dungeon gains (or any gradual increase in the factory worker's speed) into account it would take... about 12 days to catch up with the wood stockpile, and... about 31 days to catch up with the hot stone stockpile. Meanwhile, the iron bar count would be at a net loss based only on Bottle, Bee, and the worker at the factory because it's basically +5 bars in about the same time it takes to go -6 bars.
Anyway... Just got my factory to level 5 and started the upgrade to level 6 about 40 minutes ago. 1d15h20m until I gain the ability to downgrade T3 to T2.
EDIT: Curiously, my T2 mat stockpiles are much closer to each other than my T1s are. I've got 203.76k iron bar, 277.02k nevermelt ice, 212.55k fire stone, 267.08k bound feather, and 250.70k special wood. Although the two weakest there are the two elements that the factory upgrades are digging into.
Edit - Or, you could equip them with a Magic Pot and boost their speed...my bottle is lvl 95 and crafts Iron Bar in 2m 19s. Level 100 should get it pretty close to 2 mins. That's a lot of T4 materials just to craft T1 materials faster, though. Although, it could be considered a good investment on Bottle because it allows to benefit from it's free crafting more frequently.