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I can often be inefficient in how I do things. And I never do speedrunner strats (the very concept of it, without even getting into the details, just sounds too awful and tedious to me and I don't care that the GP/hr with speedrunning can get really insanely high). But now with about 7 total years of game time logged (and progress that might be called midgame, maaaaybe bordering on lategame (17.9k ChP, only half of my UBCs are done though, no PGCs done, no UCCs done, highest god is P.Baal 100)) I've averaged 18.79 GP/hr over all of that time and I've averaged 77.5 GP/hr in my current rebirth (about 22 hours) and I've averaged about 65 GP/hr in the 169d20h since I last reset the third GP/hr tracker.
GP camps can get me something like 170-180 GP per 12 hours. I finally got depth 3 dungeons going this year so the mountain (with Clam in it) can give some pretty good chunks of GP sometimes. (Not sure off the top of my head how much it's been giving but I think it's safe to say that it can be at least as good as the GP camp. (EDIT: My last 12 hour run had the mountain give a total of 192 GP.)) The god crystal can be worth a few GP per (a bit under an) hour. Thanks to DGPC (in which my score of 1050 apparently isn't even any good compared to others?) my UBs can drop 10+ GP at a time if I get the appropriate spacedim bonus built up enough. (At the moment I can get 9 from them, level 1076 dyson harvester). The UBv2s go down on autokill so there's a chunk of GP there. UBv4s can go down in rebirths of something like 14+ hours so there's another chunk of GP. Right now I'm getting 9.92 GP/hr from my black holes (that's with level 834 wormhole network boosting them). My BHUs can give up to 87 GP per rebirth. I haven't been making use of quests much (tavern level 7 but my quest rank only lets me do B rank quests and I often neglect to look at them) so I'm not really seeing much GP from them. My GP pet can drop 4.82 GP per feeding.
EDIT: Those numbers add up to... something like 55 GP/hr (give or take a bit) before factoring in v2s, v4s, or BHUs. (And average GP/hr rates from those would be variable depending on rebirth length.)
I've only done one challenge, I did I think the UBC challenge once? I'm not really feeling like tackling challenges, TBH. Maybe that'll change in the future.
But I like that you can kinda play this game how you want. I'm also not really doing dungeons, I focus on campaigns with my pets.
Also, dungeons are quite nice for GP as well. There's an event for in the Tier 1 scrapyard and water temple. And the mountain and forest also has events that helps with pet growth.
as other have said - it gets even better with time. ITRTG is less about idling and more about maxing the bonuses and resources. challenges are kinda thing in itself: you finish challenges to get the bonuses, then use those bonuses to maximize your profits and tackle harder challenges
a good example - Clone Build Challenge, CBC - while it is perfectly doable for novice players and its rewards are designed to suit novices (clones and chocolates) - that challenge can be completely ditched off and finished two years later in much faster timespan after getting rewards from other challenges
player can either chase the challenges and run that constant battle of getting better and more powerful to finish new tasks --or just cozily chase Baals and kill a new one every 3-14 days with whatever rhythm their want
however challenges, pets, dungeons, overflow, UBv1/2/4, etc --they all maximize GP further. there lots of rooms for improvement. the most profit, imho, in Tavern. SSS-quests give 15GP/h and you can run three of them at the same time (so, 45GP/h from them ALONE)
I currently have somewhat close to 40-45GP/h. my in-game stats (since beginning) says 25.1GP/h but it is definitely off (21k ChP, 125m clones, 3 years)
@Nico is right here - no matter what you do, there is also a challenge you can do alongside to maximize your time
----
speedrunning (or speedfalling in my case) is where the most GP for me
after doing some climbing challenges for a while (MAC, UMC, DGC...) I hit a somewhat a wall (usually around Baal-85), then I switch to reset-challenge (LCC, OCCC)...
but before that I speedfall gracefully: do the 6min rebirth, kill Baals, manually kick UBv2, get money from BHU... the profit goes as high as 300GP per rebirth but usually ~150-200GP. after a few of such rebirths I start reset-challenge, finish it and continue the cycle
...and I still have only 16/50 UBC and 17/20 UCC (I know don't tell me...)
----
congrats with reaching D3!
throw buffed Cat-in-cardbox and Alien into the mix. the profit is mindmelting
GP pet is a cruel but rewarding mistress
at the start: 2% chance to get a measly 1GP/3h
two years later: 100% to get 5GP/3h and 63% to get extra 6th GP
nah. any 1000+ score is good enough. it is designed in the way that Dyson Harvester, DH, offsets your total income. so it is one of two options:
> low score + high DH
> high score + low DH
= they roughly give the same result
as a proof:
my DGPC score is 2064. I get 8GP with DH-700 and 9GP with DH-900
so your "lower" score means that you need ~150 more levels for DH to reach the same GP profit as my "higher" level --which in long-run means nothing with a huge number of Light Clones and can be covered in a few minutes
because of Log_1.04 in the formula - the obscenely huge score in DGPC like 5000+ will lead only 250-less levels difference in DH to reach our level of profit. yeah, it is faster but honestly if someone is able to pull off 5000 GP per 24h then they shall not care about getting +2 more GP from UB in first place
I neglected Quests too. biggest mistake. the amount of resources/materials I get from them is astonishing. the moment I got 70+ Magic Ice for running three-hour campaign (Curse-B) I was like "well, ♥♥♥♥, why the hell I didn't to it earlier?). currently doing A quests and swimming in T4 Bars. I set myself for B-A quests because I really like Zoo quests (250*3 growth for all participants)
https://prnt.sc/7pDffQeWOf-q
https://prnt.sc/DvVW8gFdV3CZ
So I average around 170 gp/h with 4-5 day rebirths atm. The god crystal alone makes half of that, but also tavern, dungeons, black holes add up. I also have less challenge points than you, but HGE is 157 and I did an RTI to V147 and have rather good pets.
Even simpler is the GPC...as with most of the others Nico mentions, you just get rewarded for something you were going to do anyway, with no penalties at all (except not being able to start another challenge while you're doing them). It's like getting paid for breathing. If you haven't done the PLCs yet, they're similar but even faster. The UBC you tried was at the other extreme.
Challenges that don't challenge are the ultimate expression of idleness, and I commend them to you.
For example. Black holes reward GP with clears of the Black Hole Challenge. Do all 40 and you generate 3 GP/h when you have 40 black holes (or 1 GP/h with 4) plus you'll need less materials to make them in the first place. Struggling with divinity? Each clear of No Divinity Challenge increases base div gen converting speed plus decreases auto-buy cost of creation.
Then there's looking into other methods (which can be done at the same time as the black holes). As seen in the screenshot Ryu82 shared the God crystal can provide a lot of GP/h (that is rather late game and can be a fun side-project in something like a MCC).
Where I stand right now (33.6k ChP, HGE 157 and 2.66m lifetime GP), for shorter rebirths I have the significant milestone of being able to clear UBV4 in a 3 hour rebirth (this requires a lot of things to pull off) so that and prerequisite UBV2 equals ~156GP/h on its own when done in a 3 hour rebirth. But these shorter rebirths have some drawbacks; the consequences from making mistakes or being unable to play at a given time are amplified. My previous 3 hour rebirth I did not build black holes until 2 hours in (result: about 36 GP not gained), my current one I forgot to send pets on campaign until 2 hours in and there's been times when I'm unable to do UBV4s (in part or full which given a full UBV4 clear is 300 GP is a pretty big deal).
There's also the mindset that just because can be done does not mean it must be done. I'm doing HMDRC at the moment and not speedfalling and just going onto the next one. If I were to speedfall with 10 minute rebirths I could probably get 90 BHU (thanks to overflow points that's 90 GP rewarded upon rebirthing) but would spend 20 GP in divinity doing so. Over the course of an hour that is 420 GP plus whatever gods I kill (which will be many as these challenges are at the P.Baal v100 point).
The UBC I did basically started me over from scratch and I had to get back up to my highest PBaal the slow way. I really don't ever want to get punted back to the start like that again, I hated it.
Do all challenges start me off at the very first God again? Are there challenges I can start that will leave me at my current PBaal 35?
But anyway, check the "normal" tab in the challenges for ones that start the same as any regular rebirth. You'll have some special task to shoot for and possibly some restriction to work within, but you won't lose rebirth multis.
There's also a category of challenges called "reset multi" where you lose your rebirth multis but not much else changes. And there's a category called "reset GP" (which is the type that includes UBC) where you lose rebirth multis and you also get your GP and GP purchases temporarily locked away. And the "day" challenges can be interesting one-offs (you run it once to set a high score and you don't come back for more until you think you can beat your score) but pay attention to what you're getting into since the day challenge list has a mix of normal and reset multi styles.
EDIT: Something to consider: When planning on starting a challenge that will erase the rebirth multis, many players will make use of a tactic called "speedfalling" before doing them. You know that you're losing the multis and won't get them back, so you pre-emptively wreck the multis yourself by running several rapid rebirths to turn those multis into a chunk of GP from the gods. It's just something you can do to feel like you've squeezed all the value you can out of those numbers before you give them up.
in addition to splendid @muljostpho's reply I recommend that spreadsheet that highlights the recommended (YMMV) order of challenges:
https://docs.google.com/spreadsheets/d/1tsG02nUjt5SZrtaXZkJmqwg9TpZ23KidxBgBUy7um0A
--it is a bit outdated and doesn't include 2-3 challenges that were added in past year but covers the first 1-2 years of progress very well
don't follow that guide by the book, tho, adapt to your own playstyle and timing
PS, numbers in "Earlygame (under 1k)" or "Late Earlygame/ Early Midgame (1k-7k)" mean the amount of Challenge Points (ChP) you have. you receive ChP for doing challenges. they are used to buy permanent upgrades and basically mean 'the number and quality of challenges done"
--
in short:
-> normal challenges - you start on your current Baal;
-> reset multi challenges - you return back to the very first God but all your GP-purchases (clones, Building Speed, etc) stay;
-> reset GP challenges - you return back to the very first God but all your GP-purchases reset to zero (...UBC is that type of challenge);
-> unlimited challenges - you start on your current Baal and those challenges have no cap or must be stopped manually;
-> day challenges - variety challenges that last for 24-hours or 7-day (both normal and reset);
just to highlight. that is VERY true
starting from the very first god and losing your progress seems like a huge issue at first but once you get thry that mental block and learn to appreciate 'starting over' you will unlock a totally new meaning in the game
with more challenges done, more pets, more GPs it is getting easier an easier to get from the very first God to Baal-1. mid-game player can reach Baal-1 from point-zero in 3-6 hours, while end-game players can do it in 10 minutes and faster
so, don't worry about starting over, you eventually cross that river and it will not be issue at all. same applies to all in-game matters.
To answer simply: No, you always rebirth when you start a challenge, which means starting over at the first god. However, if it's a "simple" challenge, you don't lose your rebirth multipliers. That means beating that first god, and many gods after it, will be a heckuva lot easier than it was before.
If you click the "rebirth" tab left of your picture, and the numbers are green, you have high rebirth multipliers, and that means when you rebirth--even by starting a normal challenge--you will rebirth stronger. Once you have put some clones into skills and monster fighting, your numbers (attack/physical/mystic) will shoot up very fast, and you should be able to "finger flick" your way past a bunch of gods.
That may not get you back to P. Baal 35 instantly, but if you keep fighting in the same rebirth, you'll reach it faster than you did before. Probably much faster if you've been in the same rebirth for a while.
You cna avoid GP rest challenges for quite a while, even though you eventually want to do especially all UBC's as their reward is huge, but the multi reset challenges are something you want to start doing rather soon as they give many important rewards. For example doing all 1kC's alone triples your might leveling speed. And there also are many challenges that help with completing other challenges.
My suggestion since you seem to be climbing would proably be UPC's, since doing all of them doubles your pet campaign rewards. BHC's are in general great for climbing since BH+BHU are a huge rebirth multi bonus, but might be too difficult this early on? And once you do longer rebirths they are also too short and you want more something like the AAC's since the first few take at least 3.5 days each.
Also, one very important hint: Your rebirth multis are just a resource, increasing them is not your main goal. You increase them while climbing, but once you reached your goal, like one specific P Baal for a new pet, you again do something else that will lower them, usually some speedfalling, maybe some slower falling first, simply to turn your rebirth multis into GP. After a long time of climbing you usually can start doing something like 3h or 6h runs to slowly fall and once you no longer faqll quickly enough you can do might runs and eventually 15 mins or even qucker runs to get as much GP out of your rebirth multis as posssible, while not wasting too much time on it. Since you eventually want to again do rebirth multi challenges.
In general you could say that doing Challenges is your main task in this game. Most other stuff is just preparation for doing challenges quicker. And while many normal challenges can be used to also achieve different goals most multi or even GP reset challenges can usually not achieve that, but they still should be completed eventually. Also since challenges give you Challenge Points, which can be used to buy some great stuff, but also for the plain challenge rewards.
TY for the replies, everyone.