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Anyway, what's your action list? I tried prepare, x3 poison+x1 steal (both basic), speed boost, atk boost and poson boost passives. And I did not like result at all. Normal dif - ~120k exp, easy one - very quick kill, long waiting time (quicker to kill w/o poison - enemies not quick enough), so result pretty bad too.
Right now, I using prepare (95%) and dragon punch (need 7-9 to kill normal one), atk boost, speed boost, fist mastery. ~220k exp (normal one), about 1.2k event per day (still can get max w/o problems), ~5k pet stones and ~2.5k growth. Assasin lvl 100, cl 39.
If you mix in steal in the poison build, it makes it worse than the dragon punch build for sure. A steal for every poison 3 attacks probably reduces your kill count by 30-40%.
Try poison attack basic, prepare 80%, passives: attack boost, drops boost and poison boost. A poison build is usually similar exp/h than a dragon punch build. At higher level I even got more exp/h with a poison build than a dragon punch build.
Well i can't confirm that they yield similar exp/h. With Dragon Punch i get 490k/h, with Poison only 350k/h. Comparison is from valentine normal. I used the Poison build you mentioned. Poison is also using a lot more mana.
I think poison should be reworked for me it doesnt feel good. One variant could be a active skill that applies poison to your weapon for x rounds and the attack, whatever you choose, would do extra poison damage or apply the stacks. Other variant could be a pure passive that does the same thing. Sure this would need a bit rework of the Hallway concept too. And why is poison phys and not dark type?
But using this idea, my dragon punch build improved a lot. I change prepare from 95% to 80%, it's alone given me a bit more exp per hour (upd after some offline time - not really change anything much). But most improvement - changing speed boost to drop boost (lvl1). Seems like my high speed stat for normal diff is overkill, current speed even without this passive works great. Not sure about correct numbers, but I can see, it's just work better (~238-250k vs my old ~221k exp for cl40 lvl100 assasin, plus better loot).
Thanks for hint.
Upd after some offline - real improvement from 221k just to ~228k exp/h (strange, online feels much more exp per time) - but still improvement, mostly better loot (at least, I hope so).
Well that level 0 seems to be the issue as every level counts and you can level up poison really fast compared to other skills so it gets higher levels faster. So compairing it at lv 0 to a lv 7 dragon punch which you leveled up for many days before is a bit unfair. Using poison attack for the same time probably would have it at lv 9 or 10. Poison boost also increases the poison damage more than attack boost or fist mastery increases the damage of dragon punch,
And well the higher the def and hp of the enemy, the more worthwhile it is. Dragon punch struggles vs higher def enemies much more. So yes it might start out with lower exp/h and higher mp cost, but wins out at higher levels vs stronger enemies. I'm not saying the dragon punch build is bad, for the event it might be better for most people, but the poison build is also decent. At lv 114/62, 62.5% milestones bonus) with an assassin and lv 9 poison attack I make around 1.370 m exp/h while with dragon punch at lv 7 I only make 1.25m exp/h for example.
Dragon punch might win again vs poison attack at higher levels if your attack is much higher than the enemy def, but I likely also add higher def enemies in the future than there are now.
I haven't messed with the skills/rotations/etc much tbh.
Doing dagger/poison/speed buffs and dual pointybois.
Upd. after night I check exp per hour... same 221k exp (about +0.2k) as before after changing speed boost to drops boost. Kinda strange, I even have now plus 1 main level and +2 cl. Enemies have about 400 speed average, so my 800+ should be more, than enough to not impact (of speed stat) from speed boost here so much as droop boost's exp changing. 1400/2000 (with speed boost, 400 enemy average speed+1000)=70% (when minimum is 75%), 1400/1800=77.7%, so just a 2.7% of actual difference should be, if I understant it right. This should not be literally the same impact to exp per hour as exp boost from 'drops boost'. This is about ~5% time diference of fight time vs about ~16% exp+ from 'drops boost' lvl3. Seems more like 'offline calculations' may not count minimal 75% cast time and cast delay, but I can be wrong.
I think, currect way with many stages, where some stages good for some builds, some stages for other, works good already. People already needs (probably) to use not only thief-assasin meta to cook new tier equipments.
For poison build, I think, main problem is limitation for 3 passive skills, which is not feels enough for t3 classes already (actually 3 active ones not enough as well sometimes). Well, mp usage of poison with passives extreme as well. For me right now it's 34 mp per poison, so about 1k mp for every normal diff event enemy with my 5.95 mp regen, even with 15lvl prepare I need to wait a lot, so this waiting time reduce exp per hour massivelly.
up to 160k on normals
lvl 87/35 assassin
At level 45 I did try PA attack in hard, but I couldn't quite keep my character alive all the time. Hide + dragon punch is better for surviving, but you have to mess with your speed to avoid most of the hits. I got 700k for a little while there but died after 10 minutes. With T3 pots or double hp pots it should have been stable, Hard mode just does a lot of damage and 30-40 % dodge rates are unreliable.
At the same time: prepare 16 (80%), dragon punch 8 (basic), drop boost 6, attack boost 9, first mastery 9 - ~290k+ exp per hour.
~x2 diference.
Tried hard diff - mostly the same survability (drops boost changed to speed boost), still not enough for play just with prepare w/o potions, both build can beat enemies here. Dragon punch just more stable still.
Not sure if + more %dmg boost from poison passive and some more dmg boost from poison active can improve exp per hour twice to just the same result as dragon punch before event end. So seems like at least for me better to use event time with the old build, than to try start to build levels of poison build skills.
After learning Stealth at CL45, I tried on Hard with different setups, and equipping iron armor set was the most stable one.
When I first started on hard, I was doing about 400k xp/hour with double hp pots, now I am doing it with t2 hp/mp pots.
The experience gained continues to increase and is now 680k xp/hour.
The battle is very stable and I don't die even if I have bad luck and keep missing Smoke Screen.
100/57 Assassin
T2 hp pots(70%) T2 mp pots(50%)
1x Smoke Screen(4), 10x Poison Attack(9), 75% Prepare(11)
Drops Boost(18), Stealth(7), Poison Boost(9)
Right now only clvl 28 assassin (almost 29) and on normal with PA(4), prep(11), drop(15)/attack(11)/poison(3) boost I'm getting ~180-200k-ish exp on normal (just swapped from dagger mastery to attack boost so it needs to stabilize). Can't really do hard yet cause I take a ton of damage even in my +5-6 iron armor set (also +19 metal neck/ring and the golden belt). For weapons still a +2 iron dagger and +4 iron sword, though without mastery it might be better to go double sword for the extra attack.
Edit: Swapped out dagger for my +3 sword, getting an extra 3 poison damage per application.
Oh, and fwiw my battle exp gain bonus from milestones is at 140% (100% base + 40% from milestones).
That is correct, raw stats are better to make the Poison dot scale up. Also, using a bow is probably your best option, Hit stat to not miss the poison attack or smoke bomb and attack for damage. If you get an oak bow, the 5% chance to stun is quite good as well since poison attack is really fast.