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But yeah... When you unlock Aether he starts out with his total growth equal to -10 x your current ChP at that time. The newbie dungeon boss should be possible for a new player to beat long before they beat Baal for the first time so this will be 0 anyway. This condition just screwed over players who had been playing a while already when Aether was added to the game. The other four alongside him on the other hand are all non-negotiable about starting out with about -33k total growth when they're unlocked.
Of course, Aether also trolls newer players. Not just experienced players. The game scales the growth that he gains each time you level up his ring, and those gains get better if you wait until you have more ChP before you do the fights to level up the ring. So the design is that you unlock him very early in the game and let him chill for ages just absorbing growth from feedings and wherever else, and you turn your attention back to him for his evo a bit later. (I forget / I'm not sure how much later... Maybe something like late earlygame or early midgame?)
These events help greatly with increasing these pet's growth, and the only reason my Aether doesn't have enough growth is it's my 10th highest growth pet owned so it doesn't benefit from these events while the other elementals did.
Now, once I get enough ChP and growth I'll be able to get Aether high enough to evolve it, but at my current ChP I need to get another 5k-sih growth before finishing the last 10 battles required to evolve it.
Edit: As an aside, I'm torn on what to use the event pet token on since nothing really "fits" with my current progress. It's either stuff that won't make much difference even if I evolve them, or stuff I won't be able to evolve for a long time. Been torn between things like Earth Eater, Succubus, Tenko, and the Anniversary pet mostly - really want to boost my GC floor since it's just shy of 40k, but there are also lots of pets that require time to evolve.
Ideally a new player ought to unlock Aether very early, run the first 10 fights early just to bring its camps up from -99 to +1, and then wait and let it veg out for ages until as much growth as possible and much ChP as possible have been earned before you even think of running fights 11-25. There's a guideline on the wiki "CHP = (55555 - Current Growth) / (remaining fights * 0.2)" to decide how much ChP you need to have before you continue the fights. With a little planning you could've grown Aether as high as your growth camp could take him and then leapfrogged the rest of the way from the fights.
Yea, I got it as soon as I saw it and I ended up doing 15 instead of the suggested 10 boss fights. I still have 10 left for the evo condition (max is 50? iirc) but I don't have enough Challenge points to take me high enough in the next 10 fights just yet. I'm using one of the compiled spreadsheets to keep track of that kind of stuff, specifically, this one - https://docs.google.com/spreadsheets/d/1UjiffX9dlVDNy5VpbVRhwVwlwsFBDto3FS5hzXOvhPk/edit?pli=1&gid=1653374939#gid=1653374939
I prefer to use that for some of the simple stuff cause you don't have to use it online like the big compiled spreadsheet and I have no idea how to keep that one up to date without having to re-enter all the old info cause I'm not too good with these things.