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To evolve pets u need growth, which u can gain from events in dungeons, feeding or growth campaign.
In order to evolve more pets many players have a dedicated team that does growth campaign all the time, so when it's time to unlock a new pet it can just jump in there to get growth to be evolved.
With all that said, the best pets early are usually those that have a good bonus to growth campaign or pets that start with high growth. Those pets usually have a high growth requirment to evolve themself tho so there is a tradeoff.
As for some ideas with pets, "vampire" is often suggested for it's high growth + it's bonus to growth campaigns. "thunderball" for the same reason as vampire, alltho it has dropped in priority since vampire came. "Pumpkin" can give u lots of chocolate and is easier to evolve but won't help with the growth campaign. "Otter" gives u free materials every feeding to make dungeon gear, it can also do growth camp and is way easier to evolve compared to vampire, the downside is that it starts with way less growth.
Finally "hourglass" is a good pet for any campaign and can later do dungeons too, making for a very solid pick.
There are also around 10 pets u can unlock for free, with different difficulty, "bug" and "aether" should be unlocked if u haven't done so already.
To unlock it u simply need to start doing dungeons with a team of 6 pets and after they finish their first dungeon u can unlock it for free.
For the bug pet all u need to do is go into settings and find the button that says "bug report/report a bug" and after clicking the button u unlock the pet.
Keep in mind that the ranking apply to the early game. As you progress into the game pets highly ranked in the guide may not be that good anymore.
I actually liked Aether as a dungeon fighter when I was low on pets…its low campaign stats didn’t stop it from gaining dungeon levels, and it was one of my toughest fighters for a while. Some of my other adventurers started that way too…a convenient warm body in dungeons until I had more specialists.
Try clicking unlock on the aether pet.
As for bug maybe the button has changed name to "feedback" instead, cous i couldn't find a bug report button either.
You need to hit Aether 'Unlock' button after defeating the Newbie Grounds Boss.
For the Bug pet, press 'Info' button above your god image, then hit 'Feedback'.
I have wondered sometimes what this part of the game must be like for newer players starting now. When dungeons were added to the game I had a fair amount of decently strong pets already (something like 30-40 pets unlocked with about 600k-700k growth between them (and Bee didn't exist yet back then... no Bug or Aether either... and I think maybe Frog and Armadillo also didn't exist yet? I know that I had started with Mouse as my first supporter and Mole as my first defender because there was a lack of better options among the easiest evos)), so the first several evos came pretty quickly and it didn't take much to be at a point where I was able to come up with a defender + supporter + assassin + mage + rogue + blacksmith combo for each of my 5 teams (well, I kinda forced the mages to work out that way by making Chameleon my 5th mage because I wanted a neutral mage to go with all the rest being different elements and I was still far away from evolving BHC) as I unlocked the teams over however long it took me. (Although at the same time I was quite lazy with dungeons for about a year or however long it took until I had more pets unlocked than could fill all the campaigns at the same time. I kept getting tired of dealing with the dungeons and I'd take all the pets out of the teams and just run campaigns for a while.) And when getting into depth 2 and depth 3 it wasn't a stretch to squeeze the extra assassin, defender, or supporter in place of the blacksmiths from Scrapyard, Water Temple, Mountain, and Forest. (And I drained the DLs from most blacksmiths at that point. Only my Bug and Firefox kept them, although most of my blacksmiths now have mysteriously picked up a few levels without stepping foot inside dungeons... I think Owl is to blame for that?)
So for me personally my view on Aether and dungeons has always been to stress the point that Aether itself is not a dungeon pet and does not need to be on the team that takes the ring in to trigger the special fight that improves Aether. The only adventurers or alchemists that I've got any DLs on are the ones specifically designed for dungeons or to at least use DLs for a special ability. Shadow, Taco, Eyeball, Vampire, and Serow.
But for a new player, for your earliest experiences dabbling with dungeons you'd only have the first 7-10 god pets (up to Baal and maybe a few from P.Baals as well) plus Bug and Aether and maybe a couple of the older / easier "special" unlocks like Mole and Camel. Plus any token unlocks you manage to snag thanks to the events. Nothing like a dedicated growth camp team would be established. Mountain would look more attractive / useful than the growth camp for raking in the growth, meaning that either Bee or Cupid is joining Chicken in your dungeon team.
Or... really I guess you can start dabbling in dungeons as soon as you have 6 pets unlocked, can't you? So something like Mouse, Frog, Bee, Cupid, Chicken, and Bug as your very first team? And then if someone rushed those into dungeons and got Aether as their 7th pet, yeah, I could see Aether living in the dungeon team in that case. Any pet that isn't Aether will be better suited to being the one that gets singled out for campaign duty instead of being in the dungeon team.
I agree that, unlike the flying eye and shadow clone, it's not designed as a permanent dungeon adventurer: it doesn't gain or benefit from adventurer class levels while in dungeons. However, for new players, it would take quite some time to get to dungeon level 160 to max out its bonus, as well as to get a token that wouldn't be better spent on something else. And without the token improvement, it needs to be in a dungeon team for its special bonus to work. So that means that for a long time, it will be either:
1. In a dungeon but as an adventurer or unevolved, not gaining class experience.
2. In a dungeon as a dungeon class, not having any bonus to the class.
3. In a campaign as an adventurer, not giving its item cost reduction.
Actually, did I throw xp at it to give it a head start before I started working on its evo condition... I think I might have, but I forget how much xp I used there or what level I targeted there. Huh...
Anyway... The counter currently says 1040 items. I wonder now that it's evolved/improved when I collect this first round of 12 hour dungeons in about 2 hours from now what that counter might say after applying 50% chance to five 12h D3 dungeon runs. (UPDATE: 1328 now. So 288 items saved across all the teams in that run. UPDATE2: 1539 after another 12h run, so 211 items saved that time.)