Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In the end, what you want is to survive; HP will help to survive from every type of damage, def will help in direct attacks. So, HP is more useful. But ideally, you want both.
Where UBv4s are concerned, as you can see in the calculations explained at the bottom of the page brought up by the "show stats" button, the distinction is that HP for those fights is based on (HP of all pets)^0.4 while defense for those fights is based on (defense of defenders) + (defense of others)/10. A root function vs basic addition. Every extra point of defense you can squeeze onto those defenders will be equally relevant while each extra point of HP will be a little bit weaker than the previous one.
The majority of damage Defenders take before D4 dungeons will be from using their weaker defensive ability (where the Defenders damage taken is based on the targets defenses instead of their own), from Speed Damage (which IIRC is Half of the Speed gap between attacker and victim), and from special enemies like Mimics who have significant raw offense.
As a result, most of the damage Defenders take is easier to mitigate with More Max HP to have more leeway to endure it all and heal back up, rather than more DEF that only helps endure some of it.
Defense is still a useful stat for survival, to the point that Magic Pots are better Tier 3 weapons for Defenders than the Titanium Swords (which waste more than half of their stat budget on ATK). When it comes to Gems, dungeon durability tends to be improved more with adding to Max HP first, and Defenders specifically tend to benefit from having 2 or even 3 HP gems.
UBv4 however, specifically goes and makes clear that Defense is still a very important stat. If your assigned pets are all approximately in line with each other in DL/CL/Gear, I have found that fights can be won in a single shot so long as my Defense was equal or greater to the v4s Attack. UBv4, your HP is also capped at 100x the Clones you assign... but your Defense is not capped.
TargetDefMulti = 1 - TargetDefence / (TargetDefence+200)
So if you have low defence doubling it won't make you take half the damage.
Speed damage is not a big deal before D4. If I remember correctly, it is only around 10% of total damage you take. So def will still make huge difference.
Gems give flat percentage boost to stat. This means that, the lower your stat boost from equipment is, the better the gem for this stat will be. Going from 200%->240% hp may give you less survivability, then going from 100%-140% def.