Idling to Rule the Gods

Idling to Rule the Gods

grommile May 29, 2023 @ 5:29am
Herbs?
So the really awkward part about Quests is that you need More Herbs Than God to level up your Tavern (even just F->E costs 300 Ale, which is 3000 herbs).

What's the best approach to getting the big stacks of Herbs you need to make those big stacks of Ale?
Originally posted by luizpedronovak:
Earth (and Water) Dungeons on depth 3 and with high class level rogues (and Lucky Talismans if possible).

Just run an analysis over the my last month of dungeons. I run all 5 depth 3 dungeons on difficulty 10 and no towers (focusing on quests now). Over the month of May, I run 179 dungeons delves, mostly 11/12 hours, total of 8316 rooms (around 14 hours a day, I sacrificed many hours to certain challenges and trying to evolve Gram/Fool).

Results:
114659 herbs collected;

NewbieGround=21
WaterTemple=38011
Scrapyard=1808
Forest=74819

Forest => 65.25 %
Water Dungeon => 33.15 %
Scrapyard => 1.57 %

114659 will allow to craft 11,465 Ales, so, in a month you get far more than the 3000 needed if you run depth 3 dungeons on dif 10. With rogues and Talismans, you may get even more than that.

Code used: first I removed all the '<br>' tags from the logs and transformed them in newlines, then:

grep -E '^[0-9]+ x Herb' 2023-05-*|cut -d'_' -f 3| cut -d' ' -f 1 |sed 's/.html:/ /g'| sort| awk '{arr[$1]+=$2} END { for (var in arr) print var "=" arr[var]}'
< >
Showing 1-3 of 3 comments
The author of this thread has indicated that this post answers the original topic.
luizpedronovak May 29, 2023 @ 6:00am 
Earth (and Water) Dungeons on depth 3 and with high class level rogues (and Lucky Talismans if possible).

Just run an analysis over the my last month of dungeons. I run all 5 depth 3 dungeons on difficulty 10 and no towers (focusing on quests now). Over the month of May, I run 179 dungeons delves, mostly 11/12 hours, total of 8316 rooms (around 14 hours a day, I sacrificed many hours to certain challenges and trying to evolve Gram/Fool).

Results:
114659 herbs collected;

NewbieGround=21
WaterTemple=38011
Scrapyard=1808
Forest=74819

Forest => 65.25 %
Water Dungeon => 33.15 %
Scrapyard => 1.57 %

114659 will allow to craft 11,465 Ales, so, in a month you get far more than the 3000 needed if you run depth 3 dungeons on dif 10. With rogues and Talismans, you may get even more than that.

Code used: first I removed all the '<br>' tags from the logs and transformed them in newlines, then:

grep -E '^[0-9]+ x Herb' 2023-05-*|cut -d'_' -f 3| cut -d' ' -f 1 |sed 's/.html:/ /g'| sort| awk '{arr[$1]+=$2} END { for (var in arr) print var "=" arr[var]}'
player144 May 30, 2023 @ 4:50am 
Alternatively, you can also buy Ale with Pet Stones.
muljostpho May 30, 2023 @ 8:45am 
My first thought would've been a reminder about the Bottle pet and (if you were around for whatever event it was available in) the Spectrometers accessory. Set it to continuous craft whatever you want (of course this means that you do need the resources available to begin with, so the first response you got comes into play there) and each item it makes has a chance to not cost anything. Like my Bottle (CL 59) while using specs has a 49.5% chance for a free craft so if I give it enough time to make, for example, 1000 ale I should expect on average to have only paid 505 ale's worth of resources.

Of course, without the specs and/or with a lower level the results aren't going to be as interesting.
Last edited by muljostpho; May 30, 2023 @ 8:48am
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: May 29, 2023 @ 5:29am
Posts: 3