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Beating Baal will remove the Newbie Boost, but also open many other options trough the challenges: Crystal Factory, TBS, SpaceDim/Light Clones, etc. If you already have all trainings 1 capped, you should go for it. GP Challenge, Double Rebirth Challenge and Ultimate Baal Challenge are good starters.
Also, look how to unlock the pets Bug, Mole and God Power. They are easy for early game and will help your game.
honestly, I think you are over-prepared yourself for Baal =)
I remember I haven't one-capped my trainings until way later after Baal (when I was doing my 10th DRC or so, after UBC and DPC) and I had less than 130k clones by that point
I would rather rebirth and kill him - since you will get a bit of GPs from re-killing earlier gods
you can also unlock Bug. she gives random fluctuated bonuses and penalties to campaigns (from +80% to +120%). just click on "feedback" button in the left menu
https://itrtg.miraheze.org/wiki/Bug_(Pet)
another pet you may unlock soon is Mole. train your Physical Attack+ might skill to level 100 and defeat Jacky Lee in special fight. reaching level 100 may take a while, but not that hard if you are going not to rebirth for day-two
https://itrtg.miraheze.org/wiki/Mole
and third pet you may get in near time is God Power. for it you just need to finish GPC once. GPC is a challenge where you need to get a certain amount of GPs anyway you want across multiply rebirths. very easy for novices
https://itrtg.miraheze.org/wiki/God_Power_(Pet)
https://itrtg.miraheze.org/wiki/God_Power_Challenge
also you may consider unlocking Golden Dragon. for that you need to play another game and - Idle Cooking Emperor (from the same developer) - reach area 30 in that game, then sync game data between two games. Golden Dragon has a special perk - when you feed him with any food all other pets get 25% of that food, meaning that by feeding Golden Dragon you will passively boost other pets' growth
https://itrtg.miraheze.org/wiki/Golden_Dragon
https://store.steampowered.com/app/1053170
also a Halloween event stats soon - be sure to send your pets here. you may have a chance to win Pet Token (unlock any pet in the game for free) and other bonuses
you may consider start them soon. dungeons have lots of benefits: GP, extra growth, better stats for your god, bonuses in campaigns, new pets and so on, but sure - for now concentrate on getting better growth for pets, since you need multiplier to climb gods faster
it is recommended to reach Creation Speed 345% as soon as possible, since it will help to produce clones faster (at max possible speed)
not necessary until you will be able to build a good DivGen in reasonable time and start building monuments heavily (say 100+ at the time). you will start be doing DRC challenges soon and each competition nets you 10GP. lower down Auto Buy at that point
https://itrtg.miraheze.org/wiki/Double_Rebirth_Challenge
here. in costs 7$. I would say for novices it is very good deal, because you will get x15 tier2 dungeon equipment of SSS+10 quality , which will greatly help in dungeoning and boost your god stats (when equipped by pets). otherwise you will be able to craft such gears (on your own, without any help) in ~100 days or so
https://i.postimg.cc/Wb6jxLZ0/20211028-180403-Idling-to-Rule-the-Gods-82582.png
Thanks for the replies. As for Attack+. . . It's already at 80, so reaching 100 shouldn't take much.
1) their dungeon level (boosts their health, attack, defense and speed)
2) their class level (boosts their class' specialty, aka supporters heal more health, defenders block more damage, assassins deal more damage, rogues find more items, etc...)
https://i.postimg.cc/JzMTYS3D/20211028-181607-Idling-to-Rule-the-Gods-13724.png
"Newbie Ground" is the easiest dungeon in the game and the best place to level-up your pets (at first). send your pets here and they will slowly accumulate experience
once your pets reached at least "dungeon level 10" then you may consider sending them in special dungeons - Scrapyard, Water Temple, Volcano, Mountain, Forest - each has its own quirks, traps and elemental enemies
your pets not only get experience for themselves, but also receive "free exp" - it is an exp pool that you may freely distribute between other pets. in other words you may level up pets without even sending them into dungeons. it is fairly small bonus and mostly useful for newly obtained pets
starter pack above gives you 1.000.000 free exp that you may spend on your pets, making your first dungeons way easier and manageable
One final question I think: Assuming I have pet tokens to spare (and excluding the Golden Dragon), how should I prioritize using them?
https://docs.google.com/document/d/1V0d2b9RJkZjRKv9IF9XFkWgJWm52HgQ5vsj9161imP4/
Pumpkin is a great source of chocolate, good for fueling the growth of your pets.
Robot/Otter/Chocobear are good growth campaign choices. Chocobear may need to pull double shifts in the food campaign early on to power his bonus until pumpkin really gets going.
Clam is a fantastic rogue and will double your GP gains. Send him to whatever dungeon you can complete which gives you the most GP (D1 Scrapyard -> D2 Volcano -> D3 Mountain)
Hermit Crab is a good easy to evolve Blacksmith
Penguin is a good easy to evolve Assassin
Or just whatever strikes your fancy. There's no wrong way to do it.
Moving forward from there... Well, if you haven't caught on already the rebirth multis are actually a very poor measure of your progress in the game. What's more important are your GP-purchased stats (clones, CC, CS, BS) and your crystal power (CP for short, gained from crystals, provides bonuses to CS and BS (and also boosts the value of holding onto some unspent GP)) and your total might (bonus to 4 main stats while the might tab is unlocked) and your pets' total growth (pet stats translate into bonuses to 3 of the 4 main stats at all times, although there's a way later to get them to affect the 4th stat as well) and your challenge rewards (bonuses that affect all sorts of different aspects of the game) and whatever I might have forgotten to mention.
A lot of the challenges will erase your rebirth multis when you start them and none of them will ever restore your original rebirth multis after you finish them, but it's okay because all the various bonuses you can pile up will make it easier and faster to rack up high rebirth multis again from these fresh starts.
Dungeons can be a drag sometimes, in my opinion. (Personally, I've had more than a few times since they were added that I just got tired of dealing with them and stopped doing them for a while. When UBv4s were added to the game it was not something I could participate in right away or for quite a long while afterwards since I just didn't have the dungeon levels or classes needed for the unlock conditions on that tab.) But dungeons, and just pets in general, have become a very large portion of the game now. The adventurer class and the stick weapons that can be crafted are huge for making campaigns more useful. Gear worn by the pets provides some bonuses for the player's stats. And most of the materials to craft that gear and to evolve the pets into adventurers and other classes is going to come from the dungeons.
The next major update that the dev has been working on is going to expand dungeon content even further by adding the dark/light dungeons (which are built a bit different from the regular dungeons, since 3 pet teams will be required to complete them and also because dark/light will effectively be "depth 4" compared to the old dungeon content's depths 1, 2, and 3). The next thing he wants to work on after that is supposed to be intended to be open to both new and old players but it will still be just as pet focused. That'll be the pet village. He might come up with something after that which doesn't focus on pets, but that's probably at least a couple years away from now.
Anyway...
The first few challenge runs are generally advised to be a DPC (it's pretty trivial to get a reasonable score with weak pets and then all pet feedings will gain a bit more growth after that), a UBC (to unlock the crystal factory), a DRC (to unlock GPC), and then a GPC (to unlock the GP pet). You can focus on the rest of the DRCs and start a few other challenges after that. Running a UUC is an alternative way to unlock the crystal factory but it might take a while to build up the stats to make that reasonable while a UBC can be jumped into with no preparation. Running a UAC is also an alternative way to unlock the crystal factory but that's something like 3 or 4 times as much work as a UBC for barely any better rewards than a UBC. Be aware that a UBC or a UAC will both feel like a slog for you. They're both similar to a full restart of the game (with heavier restrictions on the UAC) but there's no newbie boost so it's more like how the start of the game used to be before the newbie boost existed.
People have covered a fair amount to get you going with a few more pet unlocks and starting the dungeons, but one more thing to note is that the Mountain tends to be a bit easier than most of the other non-newbie dungeons and so long as you have two wind pets (like Cupid and Egg, for example) in it you can earn a bunch of free growth for all the pets in the team.
There's something that pretty much all players like to focus on which we call a "growth chamber". That's a group of pets that we try to bulk up to much higher growth than the rest who can then help other pets catch up to them in the growth campaign. The amount of growth that the weakest pet in the campaign gains scales up with how much growth is on each of the stronger pets in the campaign. The growth campaign is amazing at getting one weak pet caught up to a bunch of stronger pets, but it's horrible at getting a lot of pets bulked up all at more or less the same time as each other. That's where the Mountain dungeon comes in for newer players. Spend a bunch of time with different pets going along for the ride with your wind pets into the Mountain until you've got a strong group that you can use as your growth chamber.