Idling to Rule the Gods

Idling to Rule the Gods

Idle Car Manager Coming To Steam?
So I've been thoroughly enjoying Idling To Rule The Gods (even though I haven't got very far, mainly just idling) and I think it is well executed. I also found out you have another game: 'Idle Car Manager'. I have seen it on Kongregate, although I haven't played it due to the fact I don't use Kongregate so I don't feel like downloading the Unity Plugin.

My question is: Do you have any plans to release 'Idle Car Manager' on Steam, or are you solely foucsing on Idling To Rule The Gods at this time?
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Ryu82  [sviluppatore] 26 ott 2016, ore 13:32 
Idle Car Manager has lest graphics (almost none) than itrtg, is more complicated and plays slower. It also has less content and you can play through it within a month.
I don't really think it has much chances in Steam, it probably would get more dislikes than likes and not sure if it would even make it through Greenlight.
So no, sorry, I have no plans to releas it on Steam. I probably won't port it to any other plattform the way it is now. Not sure if I will continue to work on it anytime soon, or ever.

Currently I'm focusing mostly on my next game where I hired an artist, so the art will be much better. I will release it on Kongregate first and probably shortly after for Android. If it does well enough, chances are, I will also release it on Steam a few months after that.
But my next game is less than 25% finished, so it won't be finished anytime soon. Maybe I can put out the first version in march/april next year, if everything goes well.
Speaking of the new game, that little wip demo was kind of interesting
Ryu82  [sviluppatore] 26 ott 2016, ore 19:50 
I hope it will turn out interesting. I do have quite a few ideas for it. How much of them I can implement in the end depends on how much time I can invest into it.
Messaggio originale di Ryu82:
Idle Car Manager has lest graphics (almost none) than itrtg, is more complicated and plays slower. It also has less content and you can play through it within a month.
I don't really think it has much chances in Steam, it probably would get more dislikes than likes and not sure if it would even make it through Greenlight.
So no, sorry, I have no plans to releas it on Steam. I probably won't port it to any other plattform the way it is now. Not sure if I will continue to work on it anytime soon, or ever.

Currently I'm focusing mostly on my next game where I hired an artist, so the art will be much better. I will release it on Kongregate first and probably shortly after for Android. If it does well enough, chances are, I will also release it on Steam a few months after that.
But my next game is less than 25% finished, so it won't be finished anytime soon. Maybe I can put out the first version in march/april next year, if everything goes well.

Okay, thanks for the quick response. And I'm looking forward to this new game, would love to see it on Steam!
idle car manager is really good
any news about your next game?
Ryu82  [sviluppatore] 29 apr 2017, ore 15:29 
Not yet, sorry. The last big update for itrtg used up a lot of time and the removed support for the webplayers in browsers and the latest unity updates eate away way to much time, so I wasn't able to work much on my next game...
But for the next months, I plan to shift my main focus to my next game (this also means only a few, small updates to itrtg for the next months). So maybe I can give more news for it in a few months.
You do know there are games on steam that dont even have a .exe file right? if you head to the game’s folder in your Steam installation then you’ll find it’s empty. "Shadow: Treachery Cannot Be Tolerated is on sale for £1.69. It’s described by its developer, Riad Arifin, as the first part in an episodic first-person shooter story, in which “You will be attacked by few goons and you have to kill them all before they kill you.” Downloading the game doesn’t install any files on your PC."
Re name the game as "Mostly Text Game Idle Car Manager"
Don't lie Ryu, you actually got sucked into Dragon Cliff and are losing time because of that. :steammocking:
Ryu82  [sviluppatore] 21 mag 2018, ore 15:49 
I don't lose time while playing games. It is valuable research work. It improves my mind, generates ideas, and uhm well a lot of positive things! :P

That said, Dragon Cliff probably delayed the release of my next game a few days, but I pretty much reached the end of the content and it became a bit boring already. Currently I only let it idle without much input.

That is also a thread from a year ago... At that time I worked on a different game which I didn't continue since a while and started a different one (Idle Cooking Manager). This doesn't say that I quit the game I worked on back then, I just lost the motivation for it because it had so many issues and I didn't know how to continue. I will do so eventually, though.

Sometimes as a developer you start a game and think it is a great idea, but when you work at it for a while you find out that it wasn't so great and you made a lot of mistakes with it. It is not easy to follow through to the end and release a game.

Today I also did an update for ICE and asked Kong to take a look at and and release it for beta if they allow it. So the release on Kong comes closer.
Ultima modifica da Ryu82; 21 mag 2018, ore 15:51
That makes sense. The game market definitely shifts at a much faster rate now than it did years ago as well. The one good thing you have is being able to test the water with Kongregate, but I can easily see the difficulty of creating a game that you are motivated to continue to work on as well as one that would appeal to others.
Nice to see you're still doing different stuff. I don't tend to use Kongregate but if you put anything on Steam I'd love it.
I'm not a programmer, so I have no idea if this is practical, but if you set ITRTG and ICM to have linked accounts, and made God Power and Car souls the same thing, you could include ICM in the ITRTG folder, and have it a two games for one download. It's free to play anyway, so it's not like you would need to charge people for a game they may not want. Some rebalancing may be required.
You could even set it as DLC so it's optional
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Data di pubblicazione: 26 ott 2016, ore 7:24
Messaggi: 15