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If you are using all of the divinity you are creating with the generator and monster fights you might also get a lot less progress in things that require divinity (monuments, crystals and to a lesser extent divinity generator levels).
Overall if the computer is going to be running (and not in sleep mode) it's better to put it into AFK mode (turning the FPS down to 5 there, selecting "hide all" and maybe even "black") and leave the game running in the background at a pretty low cost in CPU.
Normal creations are not made offline, but clones are. You must have clones selected (Or "Create Clones if not max" setting on, but this will stop on the cap, while having clones selected will keep creating them after this). Useful for certain challenges.
Also, Automode on special fights get a 300% bonus too.
What do you mean here? I don't think there's any randomization in UB attacks. And both the order and attack cooldown are the same online and offline... Aren't they?
Anyway, another difference is that Mystic crystals reduce damage defender clones online, but have no effect offline.
Online UB fights have randomized attacks, which we forget about because we turn off the report pretty early on and never turn it back but it does vary from one fight to the next as a result.
Ah, I see, the damage has a random factor, thanks. I was thinking he was talking about the order or something. Also, yes, I never realized this difference, interesting. Mystic crystals are always the first thing done after the first UB fight and 5 or so probably are enough to overcome this difference. Good point to note.
Can you say more about this? What mechanics lead to less divinity offline?
Good to know, thanks!
If you don't have much spare divinity when closing the game, it is possible that the monuments and/or crystals will not increase as much as expected.
Two things that can easily lead to less divinity are worker clones and capacity.
Capacity is fairly direct, if you don't have it high enough you can't stock up enough to last for a long offline period.
Worker clones allow you to multiply your effective capacity by 11 on top of giving you a bonus on the produced divinity (provided that you have enough of them of course).
If you are still increasing the levels of the generator, more accurately converting speed, it is very easy to severely cut the duration of the capacity as well as reduce the effectiveness of worker clones, leading to less divinity than expected, especially if the increase in converting speed is large.
Make sure you have it online when pressing the 'result' button.
Basically, I can see that the earnings are tied to the current divinity/sec earnings, than what was during the campaign.