Idling to Rule the Gods

Idling to Rule the Gods

muljostpho Aug 2, 2021 @ 5:05am
Chameleon Evo Choice?
I just realized that it's possible now for me to evolve the Chameleon (probably could've done it at least a month or two ago since it apparently only needs for ANY teams to survive 48 room runs that go into depth 2 of each dungeon, not for the Chameleon itself to be in each team that does it), but I actually don't really know what I want it to become...

What might some of you do if you were in my situation? (Long post follows, listing off and commenting on most of the pet progress that I've got right now.)

Pets that I already have evolved (numbers are DL/CL)...
4 Mages: Rabbit (67/18), Red Dragon (68/17), Wizard (66/16), Slime (60/15)
4 Assassins: Chicken (67/19), Penguin (69/17), Cat (68/17), Camel (70/17)
5 Rogues: Squirrel (68/20), Goat (63/16), Rudolph (66/15), Ghost (66/14), Clam (44/5)
6 Supporters: Mouse (68/20), Fairy (68/16), Frog (67/16), Santa (60/15), Tanuki (60/14), Panda (61/14)
6 Defenders: Mole (68/20), Dog(67/16), Armadillo (66/15), Valkyrie (61/12), Whale (60/11), Elephant (64/9)
6 Blacksmiths: Crab (68/21), Pegasus (59/20), Donut (61/20), Bug (48/17), Anteater (44/12), Octopus (60/12)
6 Alchemists: Snake (1/28), Bee (1/27), Answer (1/26), Phoenix (1/25), Gold Dragon (1/19), Vaccina (1/18)
12 Adventurers: Afky (1/34), Cupid (1/34), Chocobear (1/31), Eagle (1/30), Pumpkin (1/33), Hedgehog (1/27), UFO (1/26), GP (1/26), Shark (1/24), Ape (1/20), Robot (1/18), Corona (1/16)

The next evo will be my 50th one. That'll get me a class change token, putting me at 4 total that I'll be sitting on. (I know that eventually I might want to cycle out some of the pets that I put into certain roles as wildcards. Mouse, Mole, Camel. When I get more of the proper pets for their current roles.)

Other pets that have some dungeon levels but aren't evolved yet: Undine (59), Hourglass (57), Archer (56), Raven (37)

Pets that are NOT unlocked: Balrog, Gnome (although I am currently lingering in a long rebirth for it), Gray, Treasure, Turtle, and that secret one. (The one that... I think we're still treating as a spoiler?)

I have 5 dungeon teams (all capable of depth 2 difficulty 1 or 2), currently set up as...
1) Cat, Ghost, Chicken, Rabbit, Tanuki, Mole running Scrapyard
2) Penguin, Crab, Whale, Goat, Frog, Mouse running Water Temple
3) Camel, Bug, Elephant, Slime, Santa, Clam running Volcano
4) Pegasus, Dog, Valkyrie, Red Dragon, Fairy, Squirrel running Mountain
5) Anteater, Rudolph, Armadillo, Wizard, Panda, Hourglass running Forest

I have about a million free xp that I can distribute to pets. (Recently bought a Growing Purchase. Used some of the free xp from it on Clam. Holding onto the rest until I decide where I want to put it.)

My crafting / evo material stockpiles right now (T2 + equivalent T2 value of T1) look like...
1277 + 252 Iron Bar, 725 + 235 Nevermelt Ice, 899 + 284 Special Wood, 1156 + 279 Bound Feather, 1244 + 324 Fire Stone

Other evos that might be considered either now or relatively soon (depending on meeting the conditions or needing a bit more materials or whatever else) are... Living Draw (adv?), Beach Ball (adv?), Hydra (adv?), Seal (alch), Fire Fox (smith), Cloud (adv/sup?), Raven (rogue), Rose (alch), Stone (adv?)

I am feeling a bit short on Assassins or Mages compared to other classes. Although I know that eventually I ought to start getting some dungeon levels on Coin, Succubus, and BHC since they'll eventually take those roles and be powerful endgame options for the teams. I know that Book will be a big one to consider using in the endgame as well. But those evos are all still quite far beyond where I'm at right now.

If I had evolved Chameleon a month or two ago I likely would have gone for Rogue since all 5 dungeons call for a Rogue in depth 2 and I only had 4 of them at the time. But I had started working towards the Raven evo to cover that gap (until the material costs for further upgrades beyond T3 SSS+10 made me want to procrastinate on that one) and then the Clam was just added to the game and was fairly easy to get evolved so that one did become my 5th rogue.

My 5 teams are looking to me like they're pretty full and solid as they are right now. I've already got 5 more pets with dungeon levels on them than there's room for in 5 teams. New evos may soon start crowding some of those pets out into permanent RTI occupation, or going straight to getting stuck in RTI themselves. (I have max RTI slots available but so far I tend to only really use them when I disassemble my dungeon teams to put blacksmiths to work for a while and to put the rest back into campaigns for a while.)
Last edited by muljostpho; Aug 2, 2021 @ 5:49am
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Showing 1-9 of 9 comments
TanisX Aug 2, 2021 @ 5:37am 
I've heard we will get yet another Rogue patron pet soon So maybe not make Chameleon a Rogue. Thinking for the long term the current meta of more Rogues than needed might not work when light/dark dungeons are added.
Hsanrb Aug 2, 2021 @ 6:28am 
Considering the perk is it resolves 1 elemental restriction, so look for events it check off an elemental box as well as a class box. Chameleon would not be a good single dungeon pet, you may as well have used a dedicated element pet instead, so look for that flexible class you need across D2/D3. Your only listing D2 materials so I'm assuming your not doing D3 dungeons yet which would make rogue look reasonable, if you didn't already have 5.

I also consider "when it doubt, make it blacksmith/alchemist/adventurer" so you can always change its class later and the class levels would have been built up for 15-30 days. Also it also makes it another pet you can drain class experience out of if you need to funnel that somewhere else dungeon or UBV4 related. There is zero reason to not evolve a pet if your indecisive, even if its an alchemist to make the materials to change it later.
Ryu82  [developer] Aug 2, 2021 @ 6:39am 
Thinking about the future, supporter is probably also a good choice. In infinity towers, people often lack supporters and defenders. Hourglass is very much needed for the towers which means you might need 2 different supporters for water temple if you do it at the same time. In water temple you need 3 water pets and 2 supporters and chameleon could make up for 2 conditions here.
luizpedronovak Aug 2, 2021 @ 6:42am 
Originally posted by Hsanrb:
Considering the perk is it resolves 1 elemental restriction, so look for events it check off an elemental box as well as a class box. Chameleon would not be a good single dungeon pet, you may as well have used a dedicated element pet instead, so look for that flexible class you need across D2/D3. Your only listing D2 materials so I'm assuming your not doing D3 dungeons yet which would make rogue look reasonable, if you didn't already have 5.
Exactly what I was going to answer. Mountain is the place that has most elemental requirements: 2 Wind for depth 1, 2 Neutral for Depth 3. At some point you can always ignore the depth 1, since it's too short and if you are doing d3 there's no chance failing the event will kill you, but if you still want a team that can clean everything on that location, Chameleon is very good, since you will only need 1 Wind and 1 Neutral to do that.

Water Dungeon and Volcano may be a problem too, since each require 3 water and 3 Fire pets respectively, limiting your team options a lot. Putting Chameleon in either team with an attack class and the opposite element (eg Cham fire assassin on W.Dungeon) will allow you to deal high damage while checking for the event. Quite useful.

So, summarizing, choose one location where Chameleon is useful, plan for an ideal team there (including pets you don't have unlocked or evolved), and look what class you lack for that team. Choose that one. Attack classes for either W. Dungeon and Volcano may be a good choice, (mine is still a rogue at Mountain, may change in the future).


Cacomistle Aug 2, 2021 @ 6:56am 
I'd say supporter as ryu suggested. You don't really need a blacksmith in mountain dungeon down the line (it just gives you low tier crafting materials that you'll eventually be swimming in, and only applies to the first 6 rooms). Supporter could be useful in the future for infinity tower.

You could also replace camel with chameleon and then make camel an adventurer. But then that requires a class change token and could require multiple more if you change your mind down the line.
Last edited by Cacomistle; Aug 2, 2021 @ 10:26am
muljostpho Aug 2, 2021 @ 3:16pm 
Yeah, depth 3 seems so far down the road for me that I just haven't really cared to think too much about the dungeon events at that level and how they'll pile on top of the ones in depth 2 / depth 1. I'm still anticipating that pet village (as far away as that is) might be released long before I ever get a chance to touch the light/dark dungeons.

But looking over the events in all depths anyway...
Scrapyard: 2 sin +2 wind in d3 / 1 rog in d2 / 1 rog in d1
Water Temple: 2 sup + 3 water in d3 / 2 sup + 1 rog in d2 / 1 smith + 3 water in d1
Volcano: 1 smith + 3 fire in d3 / 1 rog + 3 fire in d2 / 1 smith + 3 fire in d1
Mountain: 2 def + 1 mage + 2 neutral in d3 / 2 def + 1 rog in d2 / 1 smith + 2 wind in d1
Forest: 2 sin in d3 / 1 rog in d2 / no requirements in d1

Okay...
Forest and Scrapyard both never actually bother requiring any pets that match the dungeon element at any depth...
Water Temple and Volcano both require 3 pets that match the dungeon element in most depths...
And Mountain and Scrapyard are the only ones that ever call for any number of pets with a different element from the dungeon...

It's kind of curious how in depth 3 the Mountain ends up calling for neutral pets while the Scrapyard ends up calling for wind pets. And then no earth pets are ever specificially asked for anywhere. How did he make these decisions when setting this stuff up?

Chameleon in Mountain does sound like the ultimate flex of its special ability. Spec it as fire for extra damage (assuming that it's assassin or mage to make it so that matters) and have it still count as a wind and as a neutral for the d1 and d3 events. (That is how that would work, yes?)

If hypothetically I were to never make any new assassins (so ignoring Coin and Succubus), I see that the Forest and Scrapyard will want to scoop up all of my assassins when I get to depth 3. But there are still the mages to cover damage in the other dungeons anyway. So I could probably make it work, yes?

I do want to get the Camel out of the assassin role sooner or later, and Chameleon right now presents an earlier opportunity for that than waiting to make that trade with a more endgame evo like Succubus or Book.

As far as supporters go... I do have Hourglass and Cloud as supporter specialists that aren't evolved yet. Would those two plus the 6 I already have (counting the Mouse wildcard among them) really not be enough supporters by the time I get to later depth 3 and then into infinity towers after that? And because this sounds like looking forward into crazy endgame territory to me, this might even be evolved Book territory when I get there, so the Book could easily swap to become an extra supporter if needed at that point. Right? I know that a 6th team becomes an option after some time in the towers but I'm kinda not really seeing how it could feel like there's a lack of options for supporters at that point...
Last edited by muljostpho; Aug 2, 2021 @ 3:19pm
MaceX Aug 3, 2021 @ 4:36am 
I would suggest Mage or Supporter. I only say mage as you only have 4 and it will let you to always have a pet who can counter the current dungeons elements.
muljostpho Aug 3, 2021 @ 7:22am 
Yeah, maybe mage... it's looking far ahead of where I'm at but there are a few assassin specialists down the line to look forward to such as Archer, Coin, and Succubus (all of their evos are still above the growth I currently have on them by a significant chunk and not ready in their evo conditions) while the equivalent list for mages... I guess that has a couple as well, BHC and Balrog (the first is the same story as those assassin evos and the second isn't unlocked yet). Although I know that I've seen people talking about casting Balrog as a rogue instead for extra horn drops in its endgame grind.

For the consideration of dungeon events that other replies were telling me to keep in mind...

Well, with the assassins I already have I'd say... the d3 Scrapyard and Forest might not get covered in the most ideal way but they could be covered with something like Chicken/Penguin in Scrapyard and Camel/Cat in Forest. Or Camel/Penguin in Scrapyard and Chicken/Cat in Forest. (Chicken to either cover a wind requirement in Scrapyard or to have elemental advantage in Forest. Penguin has to avoid Forest because of elemental disadvantage.)

Only the d3 Mountain specifically calls for a mage, but if it's the Chamleon as a mage in that specific dungeon I could cover that requirement and have its special ability take care of a neutral requirement in d3 and a wind requirement in d1 if necessary (all while having it set as fire for elemental advantage).

If Chameleon mage ever goes into any of the other dungeons it wouldn't cover any class requirements but at least it could always be set to be whatever it needs for elemental advantage. Might even partner with the mage that's actually that element if there's room to include 2 mages.

What else? Looking at just the classes required to cover all depths...

Scrapyard: 2 assassin + 1 rogue + 3 open seats
Water Temple: 2 supporter + 1 rogue + 1 blacksmith + 2 open seats
Volcano: 1 blacksmith + 1 rogue + 4 open seats
Mountain: 2 defender + 1 mage + 1 rogue + 1 blacksmith + 1 open seat
Forest: 2 assassin + 1 rogue + 3 open seats

Expand that plan to something like...

Scrapyard: 2 assassin + 1 rogue + 1 defender + 1 supporter + 1 blacksmith
Water Temple: 2 supporter + 1 rogue + 1 blacksmith + 1 defender + 1 mage (with option to trade out the blacksmith for a 2nd mage since the blacksmith is only called for in d1 anyway)
Volcano: 1 blacksmith + 1 rogue + 1 defender + 1 supporter + 2 mage (unfortunately the blacksmith is not expendable since d3 calls for it here)
Mountain: 2 defender + 1 mage + 1 rogue + 1 blacksmith + 1 supporter (with option to trade out the blacksmith for a 2nd mage since the blacksmith is only called for in d1 anyway)
Forest: 2 assassin + 1 rogue + 1 defender + 1 supporter + 1 blacksmith

(I feel like I MUST include a blacksmith in the double assassin teams, for the damage bonus it gives them.)

This quick look won't be factoring in alternatives that I may get to use later, but my rough "aligned with d3 requirements" team plans for now could look something like...

Scrapyard: Chicken, Penguin, Rudolph, Armadillo, Anteater, Fairy
Water Temple: Rabbit, Goat, Whale, Crab, Frog, Panda
Volcano: Slime, Red Dragon, Squirrel, Elephant, Bug, Santa
Mountain: Chameleon(Fire), Clam, Valkyrie, Dog, Pegasus, Tanuki
Forest: Camel, Cat, Ghost, Mole, Donut, Mouse

Some of those are better covered in the event element requirements than they need to be, so there's probably some room to tweak some things.

I think I've got a somewhat long-ish term plan here. And in the near future, while I'm still just working my way through depth 2, there's even more leeway in where the Chameleon mage could be used anyway since I don't actually need to build around the depth 3 requirements yet.
Last edited by muljostpho; Aug 3, 2021 @ 9:15am
MaceX Aug 6, 2021 @ 5:49am 
I think you are saying it but if the chameleon is a Mage. From my understanding, It can cover any required element condition while you can also set its main element to counter that dungeons. This is only d1 example, but like the Mountain requires 2 air pets. You could set the Chameleon to fire to increase the damage to the enemies in that dungeon while also covering one of the Air pets to meet the event condition.
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Date Posted: Aug 2, 2021 @ 5:05am
Posts: 9