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There are 3 types of pets to be unlocked: the ones you get by beating gods or P.Baals, others you get by special tasks and the ones you get by paying tokens. Tokens may be acquired by trading Pet Stones (300K, will take a while) or buying with real money. Early on getting 300K stones for tokens takes a long time, late game they become far easier. Also, if you decide to buy with real money, I think the first purchase has a discount.
For dungeons, you may want easy to evolve pets. Egg, Armadillo and Squirrel are good starters. They are gods/P.Baal pets.
For special tasks, there are many hidden over the game. The easiest (not useful for dungeons, though) is the Bug. Go to Info tab (next to rebirth) and look how you can give Feedback to the developer, and you will get a free pet.
If you hover the mouse over the pets, you will see tips on unlocking each pet. For more info, look here: https://itrtg.fandom.com/wiki/Pets
Evolution is another thing I can't seem to do, when I click on that , nothing happens.
How's the actual dungeon run going?
Is that like aRPG isometric turn-based?
Are dungeons randomly generated?
And where does the loot go?
Takes a lot to get to that part of the game hmm.
It's become a big part of the game since it was added but the game did exist for a few years before dungeons were added.
But yeah, what luiz said.
As you can see in the wiki link that was posted (or in the newer wiki at https://itrtg.miraheze.org/wiki/Pets (the one at fandom was a bit slow at catching up with updates sometimes, and it also had formatting issues, so someone started up a new one)) there are currently 7 pets (Mouse, Frog, Bee, Cupid, Egg, Armadillo, and Squirrel) unlocked from gods by the time you beat Baal. Bug is also easy to unlock early (luiz gave directions for that one). You might also look at the conditions to unlock Mole... I don't think it's mentioned in either wiki but I've seen a tip mentioned to trivialize the fight in Mole's unlock condition by NOT leveling up your skills page. (The way the stats used within that fight are scaled depends on the total of your physical, mystic, battle, and creating stats. I think? And the way the game handles that fight your mystic stat is not helping you much (if at all). So for the purpose of that specific fight the mystic stat makes the enemy tougher more than it does anything to help you out.) Although I'm not sure how reasonable the needed number of Might levels looks before reaching Baal the first time. (It's been a long time since I was in that stage of the game.)
When you have your first 6 pets unlocked it is possible to start trying out the dungeons. Pets will die a lot in their first attempts at the newbie dungeon but they'll still earn xp for their effort and then they'll soon master the newbie dungeon. Once they're strong enough to try something else, note that if you can come up with enough spare food to send with them you can get a ton of growth onto your pets in that stage of the game by sending them to the forest dungeon. A goal at some point (not right away) will be to establish a solid "growth chamber", 9 pets who you will dedicate to always running the growth campaign for the benefit of whichever pet joins them as the 10th pet in the campaign. Growth from the forest can help new players get that ready a lot quicker than the old way that we relied on before dungeons existed (relying on the growth campaign itself to get an initial batch of 10 pets all up to very high growth (the campaign is great at getting 1 weak pet caught up to a bunch of strong pets but it's not so great at bulking up a bunch of weak pets together)) since the dungeon adds growth to up to 6 pets at the same time while the campaign only adds growth to 1 pet at a time.
Good to know.
You tell it how long to go for. (Need 6 rooms to reach the boss fight.) The timer counts down the time. You click "finish" to see the summary of what happened. (You can also check settings for an option that makes sure that a full log of every action taken during the entire thing gets saved to your hard drive. You can look for those text files if you want specific details about how a fight went down.) There are turn based battles and the pets handle it all themselves with no input from you.
The newbie dungeon has no traps or events, but in all the other dungeons there are random chances within each room that the pets will encounter a trap or event. If the conditions are satisfied you get a reward and if the conditions are not satisfied you get a penalty. (For example there's an event in the forest called wild animals that requires that the pets bring 30 pet food in the party items. If you have at least 30 units of the same type of food (any type of food, but it needs 30 of the same type) you lose that food and the pets gain some growth for it. If you don't have any food extra monsters will join the fight in that room.)
And actually... I probably should have pointed towards the mountain first, not the forest. Mountain has an event called floating shrine which also gives growth. And all you need to pass that one is that at least 2 pets in the party are wind element. No items need to be consumed for that.
On the dungeon tab there is a button "items + gems". Clicking that takes you to the inventory of all the crafting/evo materials you've collected as well as potions and other stuff that your alchemists have crafted.
Its also better total growth per pet than growth chamber for quite a while as well, although if you only need 1 pet to grow growth is ofc better.
I think forest requires a lot more to be useful. Maybe food+forest would outdo growth but I doubt it, otherwise you'd either noticeable amounts of baal power or at least 22 pets for it to be worth much (then 6 pets could gather food from food campiagn then spend it on forest, but by that point you probably have noticeable baal power for food anyways).
Most likely got mixed up in the first place since I had been playing for a while already when dungeons were added so I was going into them with plenty of pets unlocked and the fridge purchased and stocked up on tons of mighty food. Forest was the one that most stood out at me as being a source of growth when I was first getting into dungeons. Mountain growth didn't stand out at me at that time for whatever reason.
Hmm.. I don't know how much lower puny or strong food is, or how much higher chocolate is, but mighty food in forest matches mountain's 4 growth.
I personally use all the extra puny and strong food I get from food campaigns, cause even just from pumpkin+donut I get enough to sustain mostly strong food with the occasional need for puny in forest. Growth isn't the hugest deal on dungeon pets so having more light clones from spending less baal power on food seems like it might be better. I'm not entirely sure, but I have no idea what else to do with strong/puny food if I don't spend it on forest.
When i click Feed all to full,
the selection is on Mighty Food and sometimes I just click Feed and I'm not sure if it removes some credits "somewhere" and buys that food type, when the default no quality food is all I want.
Just got my Armadillo from beating Odin and could possibly run a small newbie dungeon 15min on my next run.
Still doing Growth campaigns 2h before resetting the run - not much time for training - but I guess that will change when a run takes longer than 2 or 3 hours?
Are pets basically another power multi that help to grow faster?
You probably want to do newbie dungeon as early as possible. Mountain dungeon is going to give you more growth than the growth campaign, so you want access to that as soon as possible.
On the feeding, when you click feed all it feeds with the best food available under whatever food you've chosen. So say you need 10 food total, and you've got 5 mighty food and 5 strong food and 3 puny food. You choose feed all with strong food. Your pets will be fed with 5 strong food, 3 puny food, and 2 free food. It won't buy more food for you.
The task I have for the next runs is getting enough GPs to raise the cap for clones.
That's what seems to slow me down on every run.
99.999 is not much when dealing with the DivGen, as in: did not try to build any upgrades for it, yet. Roughly 45 minutes with all my clones just to get that 1 extra div / conversion.
250 GP for another 100k clones is not a small thing, when you just have started.
So yes, going to check out the GP campaigns for sure.
Cheers \o/
However, you can get a bit of extra gp from scrapyard and water dungeon early (the 3 water pets for water dungeon did take me a bit of time to get though), and later on volcano 2. Mountain 3 also gives the most gp but that's a very long ways away and by the time you get there you'll be getting a lot of gp from other sources.
fire > wind > earth > water
So for instance, for a water dungeon, only pets that are not fire?
Yes. This is mentioned in the game, if you click the "?" button in Dungeons page. That's a good read before you get serious with dungeons.
Also, the order the dungeons are shown (Water, fire, wind, earth) is relevant to remind you how it works.
You want defenders the same element the dungeon and attackers the element that's strong against the enemies there.