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Докладване на проблем с превода
1) Evolve the pets. (Evolving a pet let's you set their class. Most of the classes specialize in certain roles in the dungeons but there's is also the adventurer class which allows a pet to be more effective in campaigns and there are the blacksmith and alchemist classes which craft gear and certain other items.)
2) Crafting. (Items made by the alchemists are basically just things that dungeon teams can bring along to help them in the dungeon. But most of the gear made by the blacksmiths features boosts that help some of your stats in the main game. Specifically your HP, attack, mystic, CS, and BS.)
Aside from that...
There are ways in some of the dungeons to obtain pet growth, and you actually gain it for every pet that goes along in that team (as opposed to the growth campaign only ever boosting one pet at a time).
There are ways in some of the dungeons to obtain GP.
There is a challenge with progress centered around being able to do pet dungeons. (No Rebirth Dungeon Challenge. Similar mechanic as the Ultimate Pet Challenge except this time instead of running a specific campaign to multiply pet stats you run dungeons (any dungeon, but it's more effective if you can beat the bosses in depth 2 or 3) to multiply them.)
The UBv4s require strong dungeon pets to be able to fight them.
There is an endlessly repeatable endgame challenge (Overflow Challenge) which requires at least one UBv4 kill just to unlock the challenge.
This means that past 34-35 pets the rest some of them are not very useful.
Of course the returns from dungeons are pretty high so you tend to want to focus on filling up the dungeon teams first before filling the campaigns, along with at least a blacksmith and a couple alchemists to make gear and dungeon consumables.
Even if you still want to focus on campaigns, evolving your campaign pets into adventurer and forging them walking sticks will greatly increase the campaign rewards.
Since the other equipments increase your stats depending on the element (earth for build speed is pretty important as a result).
There are also a few pets that require dungeon stuff to unlock (black hole chan via UBv4 and chameleon), undine is also greatly tied to dungeon progress.
As far as I can tell the elements have nothing to do with those gains. If I put my SSS Steel Sword+5 on my Dog instead of my Dragon, it's the same HP bonus for my god. They're both dungeon level 73+. Same with my SS Flood Armor+10 being worn by Goat instead of Undine.
For example your steel sword SSS +5 is non-elemental, which means that it gives you HP (the fact that it is tier 2, SSS quality and +5 upgrade dictate how much it increases your HP by).
The only exception to that are the "special" or each element.
They always are at the bottom of the list and have special effects instead, like alchemy speed for the pots in the non-elemental equipment.