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For pets it depends on your plans, an easy pet to evolve for dungeons is the hermit crab and its favourite class as blacksmith is great both for crafting and for dungeons (a lot of dungeons have events relative to having a blacksmith in the team).
If you prefer to favour the growth campaign getting the robot is not a bad idea since it has a pretty big bonus for that campaign.
The pumpkin is great for the food campaign since it allows you to get chocolates.
FSM and nightmare can greatly benefit the god power campaign.
Get the mole, it is one of the "special unlock" pets but the conditions are ridiculously easy to get:
You need to defeat "jacky lee" in the special fights with at least 100 levels in the might "physical attack+".
Another "free" pet is the golden dragon, all you need to do is to play Ryu's other game on steam (idle cooking emperor), you get a bonus at the start for being a player of this game and you get the pet when you clear the last zone in idle cooking emperor.
To be fair: Tips that suggest how much CS to have (245% as an early goal and somewhere around 3450% or so as a later goal, and beyond that it's entirely up to you to decide if you need any more than that), and how much BS and CC to have in relation to how many clones you have (around 150 to 200% BS for every 20k clones, and 1 CC for every 20k clones if you want to be able to create them all within about 10 minutes), were written up before CP was a thing. Since CP adds to your CS and BS, you can choose to let that give you some leeway in how much CS and BS you really "need" to buy.
This image has been floating around as an up-to-date guide suggesting when to do which challenges:
https://c85.no/itrtg/img/guideline.png
CBC is considered to be a "noob trap". It may look appealing where you're at but it will be a very slow challenge. Pretty much the only way to make it go faster is to have really strong pets, including having FSM and Nightmare to supercharge the GP campaign and having some teams going into specific dungeons as well.
Early in the game getting all of the DRCs completed is considered by many to be top priority, but for a change of pace while doing those you can consider doing some of the Monument Multi Challenge, God Skip Challenge, and P.Baal Challenge. (Not all of them yet since they'll get more difficult and you'll need to revisit the rest of them with stronger stats. But you can get several of the early runs out of the way.) MMC only asks you to build a bunch of monuments. Early GSCs are almost the same as DRCs. PBCs are basically just DRCs that end at different P.Baals instead of ending at Baal (although it gives you a 5 rebirth limit).
Common suggestions for the first pets to spend tokens to unlock have often tended to prioritize the ones with a bonus for the growth campaign. (Although some of the dungeons can get you some growth as well, and that boosts all 6 pets in the team at the same time while the campaign can only boost one pet at a time.) With strong growth campaign pets you can establish a strong "growth chamber". (Get a group of 9 pets all over 25k total growth per pet to maximize what they'll produce in the growth campaign. Dedicate those 9 pets to only ever doing growth campaigns and they'll be able to rapidly get other pets caught up with them since that campaign has 9 strong pets determining how much the weaker 10th pet gains.)
Growth campaign pets to consider spending tokens would be Robot (100% bonus), Otter (50% bonus), Chocobear (33% base bonus + 50% when charged, spend a token to upgrade it and that becomes a 50% base bonus + 75% when charged, feed it chocolate or send it on food campaigns to charge it up with time that can be spent in other campaigns with the added bonus), and maybe Hedgehog (35% bonus). You might also care about how much growth each of them starts with by default, and that would guide you to picking Otter first, then Robot, then Chocobear, and then Hedgehog last. (Side note: Otter has the neat quirk that it gives you free crafting / evolution materials every time it gets fed.)
FSM and Nightmare are also noteworthy suggestions to unlock as soon as you can. FSM goes into a GP campaign and doubles the results of what all of the pets in that campaign found. (And as a nice bonus on the side FSM also passively boosts divgen output.) Nightmare goes into a GP campaign and makes it possible for each pet in that campaign to find more than one GP per run (before accounting for FSM doubling it).
It's not a token-only pet but I think a worthy consideration for a "waste" of a token would be Pandora's Box. Normally you would need to beat P.Baal 66 to unlock it. Consider it only if you have a token to spare and can't wait until you can climb that high. The Box has a unique quirk where it can go into any campaign and multiply the results brought back by all of the pets in that campaign. This bonus grows based on the Box's growth and the number of times it has been fed in the current rebirth. Many players typically give the Box a home in their growth campaign.
Other options might be higher priority, but another token-only pet to look at is the Pumpkin. Send it on the food campaign and it can find chocolate.
Consider playing Idle Cooking Emperor (another game from the same guy who made this one) for a bit until you meet the condition to unlock the Gold Dragon pet for this game. Each time it gets fed all currently unlocked pets receive some free growth. Or if you don't want to play the other game this can be thought of as a token-only pet.
Question used to be a good one to suggest as well since it's on the short list of pets that only need a few T1 materials to evolve (instead of needing a bunch of T2 materials) and its evo bonus is for the alchemist class. But then he added the Bee pet which is also an alchemist that's easy to evolve. Maybe keep Question in mind when you feel like you need a second alchemist though (if you don't have another option available).
Hermit Crab is an easy to evolve blacksmith, and so far he has not yet released a non-token pet that can also be an easy blacksmith. (Although the Mouse and Mole are both easily evolved non-token pets with no class bonus from their evolution, so they're wild cards that you can feel free to evolve as whatever classes you want.)
One possibility is to put some of your pets that will ultimately be part of your growth chamber on the dungeon team. (You probably need a couple of "real" dungeon pets in there as well. Unevolved pets mostly do fine in depth 1 but you at least need a supporter unless your pets are a much higher level or you have lots of potions.) Then, once you have more pets, UPCs completed, and your growth pets are in a higher growth tier (10k or 25k total growth), you can use those pets to start your growth chamber and take new pets into the dungeons.
If you go this route, a 2nd dungeon team somewhere along the line (once you have enough pets) is a pretty good investment, so that you can have one team trying to progress in dungeons while your growth pets run the Mountain. I'm not sure which one is the easiest to get for someone just starting out; I suspect it may be the one purchased with gems, unless you get lucky with draws.
Clone : 500k
CC : 50
CS : 1960
BS : 2170
CP : 333
Pets : Mouse, Frog, Bee, Cupid, Egg, Squirre, Rabbit, Mole, Chobobear, Robot, Otter and FSM
Challenges : 1 UBC done, 20 DRC, 3 GSC, 1 DPC
1- I'm currently trying a MMC to spice things up a bit but it doesn't seem like I'll be able to reach the goal any time soon, after like 20 hours I'm only at 44 millions out of 1.5 billion, any trick to it? I've mostly focused on Mighty statues with a few others up to Temple of God but should I rebirth and kill higher Baals for multipliers? Should I wait for better stats?
2- What would be the best way to generate enough divinity to reach things like Universe of Black holes? Beef up my Divinity Generator?
Thank you for your time!
If you focus on one monument and get a lot of its upgrades it tends to give you a better result compared to levelling everything a bit, especially with limited clones.
In normal rebirths your limit would be the rebirth multiplier cap for those upgrades but in this case you don't even need to worry about that too much.
The first 4 monuments only increase 1 stat and have a fairly low base for the multiplier so even with upgrades you need a lot of levels to get them to give you that much multiplier.
Rebirth multipliers do not affect the multiplier from monuments so higher p baals would not help unless you defeat some higher than you previous highest (since it raises your divinity generator's base).
500k clones is definitely a bit limited when trying to get a decently high generator and monuments, especially since it is barely enough to defeat UBs that are a pretty good source of divinity when your generator is levelled.
EDIT: I missed the second question, the best way is to beef your generator quite a bit and to defeat UBs as they spawn, possibly creating crystals as well.
Black holes and its upgrade are a bit out of reach for newer players which is why the last 5 clears of the MMC are left for later when you have at least several million clones to work with.
https://itrtg.fandom.com/wiki/Challenges
Well, the suggestions on the UUC can give some perspective on what it could take to make your first universe as well, since 1 universe is all the UUC ever asks for.
The wiki (which aims for numbers that can complete the challenge in around 24 hours or faster, rather than just generally being able to complete it at all) suggests being able to build divgen upgrades up to about 25 to 30 levels in both gain and speed. It also mentions having about 500k to 800k clones, about 1k CS, at least 22 CC (side note: using the common guideline that suggests a clones / CC ratio that gets them all created in 10 minutes, at 500k clones you ought to have 25 CC, and by 800k clones it's 40 CC), and about 5k BS (or whatever amount of BS lines up with how many clones you've got, presumably referring to the tip elsewhere on the wiki that had suggested "around 150 to 200% BS for every 20k clones"... for 500k clones that would be anywhere between 3750 to 5000 BS, or for 800k clones that would be anywhere between 6000 to 8000 BS).
Obviously making black holes will be a much bigger goal than that. They're going to need a lot of galaxies, 25 of them just for the first one. And if you're making upgrades as well those are going to need a lot of universes, 20 of them just for the first one. The BHC asks you to make 1 black hole and 1 upgrade every time, and the reward lowers the costs that those are each asking for. But even after you've maxed the BHC reward a 1/1 black hole is still 5 galaxies plus 4 universes.
The wiki's section about the BHC mentions 1M clones, 100 CC, 10k BS, and aiming to build something like 100 levels in the divgen's gain and speed upgrades.