Idling to Rule the Gods

Idling to Rule the Gods

Fortunato Mar 7, 2020 @ 12:17pm
Magic Shadow Essence
I got together all the ingredients for the last step of Undine. Yet, what I can't seem to manage is getting the Magic Shadow Essence. I sent my best dungeon team into the Newbie Ground (carrying shadow essence of course). All pets are level 73-77 (3 assassins, 1 mage, 1 defender, 1 rogue) and carry mostly tier 3 equipment. But I can't seem to beat the boss in there. Usually it says the fight took too long and the room collapsed.

Am I doing it wrong?
Does anyone have any hints or recommendations on how to successfully do this?
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Showing 1-14 of 14 comments
luizpedronovak Mar 7, 2020 @ 12:28pm 
Same with me, but before anything: how bad are you losing? What's the boss HP at the last room? And are your pets surviving to the end? All of them?
Ryu82  [developer] Mar 7, 2020 @ 1:33pm 
I guess you need more damage then? The best damage dealer in the game is probably mage/dragon with full fire equip and 2 fire gems + 1 hp/speed gem (or assassin/coin, but you probably didn't evolve that yet).

It is usually best to give your damage dealers (Mages and Assassins) the best equip and gem it first, after that supporters and defenders or rogues can do with mediocre equip.

So to be able to beat it fastest, give your fire dragon a (maxed) ego sword with your best T3 fire equip and then give him some levels above other pets.
Fortunato Mar 8, 2020 @ 9:44am 
Dungeon result for Newbie Ground (0/0/0)

Summary

Cat gained a total of 34 experience.
Dog gained a total of 34 experience.
Penguin gained a total of 34 experience.
Golem gained a total of 34 experience.
Rooster gained a total of 34 experience.
Dragon gained a total of 145 experience.

Your free exp pool gained 3 (1 from patreons) experience.


Items Used:
130 x Health Potion

Your whole party died and they lost all items they found!


Dog died in room 6, turn 20 because of Burn2.
Penguin was killed by Super Rogue Shadow Clone in room 6, turn 21.
Golem died in room 6, turn 24 because of Burn2.
Dragon was killed by Super Rogue Shadow Clone in room 6, turn 25.
Rooster was killed by Super Rogue Shadow Clone in room 6, turn 27.
Cat died in room 6, turn 33 because of Burn2.

Cat did a total damage of 5,105 and received 8,454 damage.
Dog did a total damage of 25 and received 10,001 damage.
Penguin did a total damage of 12,980 and received 5,114 damage.
Golem did a total damage of 4,101 and received 4,566 damage.
Rooster did a total damage of 5,308 and received 7,413 damage.
Dragon did a total damage of 24,796 and received 3,356 damage.

28 ants also followed you. You tried to scare them away but they didn't want to listen.

[...]

Turn: 34: (Super Rogue Shadow Clone hp: 17,345)


Your whole party died and they lost all items they found!
Fortunato Mar 8, 2020 @ 9:49am 
I did as you said, Ryu. Dragon seems to be the biggest damage dealer in the party, The assasins (Penguin, Rooster, Cat) aren't even close. I have another mage Level 75 in a different party (rabbit), I'll try again by adding it instead of the Stone/rogue ("Golem"). Any different ideas?
luizpedronovak Mar 8, 2020 @ 10:12am 
1 - Are you using Bursting Knives?
2 - Yes, mage in place of rogue seems good.
3 - I see you don't have Phoenix Feathers in used section. Your dog and Penguin died early, this should be affecting the party a lot. Maybe add some?
Ryu82  [developer] Mar 8, 2020 @ 10:25am 
Health potions are also kind of useless. Upgrade them at least to healt potion X, or S, they are much better.
Looking at your experience gained, I believe you have misinterpreted Ryu's comment. The ego sword is for leveling up your Dragon quickly; you should use a fire weapon when you're ready to fight the boss.

Also, your assassins aren't doing much more damage than your rogue, so I would consider swapping one of them out for a mage instead. The loot bonus from rogues does affect Magic Shadow Essence (giving you a chance to get 2), which potentially makes a big difference if you're throwing a large number of consumables at the boss fight.

You could also replace another assassin with a supporter. In this run, at least, you aren't running out of time; you're dying to the boss's damage. A supporter would give you some extra healing and also damage reduction for all your pets.
Fortunato Mar 9, 2020 @ 6:02am 
Ok, next try:
* added Phoenix feathers as luizpedronovak suggested and a few Health Potion X according to Ryu
* replaced 2 assassins, one with a level 75 mage, one with a level 76 supporter.

So going in with:
2 mages level 75, 1 supporter (76), 1 defender (74), 1 assassin (76) and 1 rogue (70), 10 Phoenix Feathers, 20 Health Potion X and a few Shadow Essence.

Thanks for the suggestions so far! I'll report back when it's done.
Fortunato Mar 9, 2020 @ 7:30am 
Alright, with your combined suggestions it finally worked - thank you! :) :)

Dungeon result for Newbie Ground (0/0/0)

Summary

Dog gained a total of 39 experience.
Penguin gained a total of 39 experience.
Golem gained a total of 39 experience.
Dragon gained a total of 164 experience.
Button gained a total of 39 experience.
Boo gained a total of 39 experience.

Your free exp pool gained 4 (1 from patreons) experience.

Items Used:
1 x Phoenix Feather
20 x Health Potion X

You found:
2 x Feather
1 x Magic Shadow Essence



Button was killed by Super Rogue Shadow Clone in room 6, turn 27.

Dog did a total damage of 42 and received 20,966 damage.
Penguin did a total damage of 19,269 and received 8,269 damage.
Golem did a total damage of 6,841 and received 8,667 damage.
Dragon did a total damage of 28,105 and received 5,416 damage.
Button did a total damage of 13,700 and received 10,923 damage.
Boo did a total damage of 2 and received 9,181 damage. Boo also healed 29,848 HP.

41 ants also followed you. You tried to scare them away but they didn't want to listen.


Super Rogue Shadow Clone dropped 1 x Magic Shadow Essence.

starwol Mar 9, 2020 @ 2:37pm 
I wrote this in advance but wanted to test for consistency before replying. I did one run for fun because and to my great surprise I won so I did some more.

I'll spoiler stuff as early hints might be enough for one to want to try things themselves. It might be a bit annoying. Sorry.

Hint 1: There is a way to passively do a lot of damage. Especially over a long turn count.

Hint 2: That Burn2 of the Super Rogue Shadow Clone sure is bad, it's % based. Wonder how it would like a taste of its own medicine?

Hint 3: Think about the elephant in the room.


Full reveal (including team): The burn effect of the Elephant pet (burns enemies which attack the elephant) does 1.5% max HP to bosses (quick look at the logs shows this happens once or twice per turn). The Super Rogue Shadow Clone acted 3-4 times per turn for me so even if the Elephant isn't a defender it should be getting hit.

So my first team was:
Front row: Elephant level 51 (no class), dog level 51 (L12 defender), ghost level 65 (L8 rogue)
Back row: Fairy level 69 (L16 supporter), Dragon level 72 (L17 mage), Frog level 67 (L16 supporter)
Second team: Replace Ghost with Whale (level 69, defender 16). I replaced Ghost because the scare always failed (ghost had 291 atk). I don't know if more attack would have it succeed.

Equipment was T1 (Fairy), T3 (Frog, Dog*, Whale), T2 (rest). Varying ranks and upgrades (T3 equip is level 5 with grades across the spectrum).
*Dog has one T2 equip; a SSS+20 steel pot with a level 11 def gem (a speed gem on a flame sword was the only other gem).

I had phoenix feathers but they did not need to be used. Health potion X was sufficient (typical use ~25).
jimmywolf Mar 14, 2020 @ 9:32am 
also buy/craft the lucky talisman 50% chance more drops, i did 4 runs got all drops got unlucky one run with no drops or it be lower, so it can save you time and mats in the long run.
DoctorNovakaine Mar 21, 2020 @ 2:35pm 
The party I used is level 72-76, T2 equipment. I didn't lose once. I do have Fire Mage Dragon, but more importantly, I have a Supporter. It is impossible to understate the benefit of a Supporter - that healing is crucial and damage reduction is great. (Other than that I have an assassin, rogue, and blacksmith, and one unevolved pet which will hopefully soon be a defender.)
raven0ak Dec 26, 2020 @ 12:38am 
Originally posted by starwol:
I wrote this in advance but wanted to test for consistency before replying. I did one run for fun because and to my great surprise I won so I did some more.

I'll spoiler stuff as early hints might be enough for one to want to try things themselves. It might be a bit annoying. Sorry.

Hint 1: There is a way to passively do a lot of damage. Especially over a long turn count.

Hint 2: That Burn2 of the Super Rogue Shadow Clone sure is bad, it's % based. Wonder how it would like a taste of its own medicine?

Hint 3: Think about the elephant in the room.


Full reveal (including team): The burn effect of the Elephant pet (burns enemies which attack the elephant) does 1.5% max HP to bosses (quick look at the logs shows this happens once or twice per turn). The Super Rogue Shadow Clone acted 3-4 times per turn for me so even if the Elephant isn't a defender it should be getting hit.

So my first team was:
Front row: Elephant level 51 (no class), dog level 51 (L12 defender), ghost level 65 (L8 rogue)
Back row: Fairy level 69 (L16 supporter), Dragon level 72 (L17 mage), Frog level 67 (L16 supporter)
Second team: Replace Ghost with Whale (level 69, defender 16). I replaced Ghost because the scare always failed (ghost had 291 atk). I don't know if more attack would have it succeed.

Equipment was T1 (Fairy), T3 (Frog, Dog*, Whale), T2 (rest). Varying ranks and upgrades (T3 equip is level 5 with grades across the spectrum).
*Dog has one T2 equip; a SSS+20 steel pot with a level 11 def gem (a speed gem on a flame sword was the only other gem).

I had phoenix feathers but they did not need to be used. Health potion X was sufficient (typical use ~25).

thax btw tip, just adding bit late extra: elephant aint only one doing %based hp dmg, yeah undine does so too even before evolve or final form (3+water/400)% dmg every turn undine takes (so unless you can ramp water notably for more dmg, focusing into speed can add quite bit dmg)
Cacomistle Dec 26, 2020 @ 8:32am 
Originally posted by raven0ak:
Originally posted by starwol:
I wrote this in advance but wanted to test for consistency before replying. I did one run for fun because and to my great surprise I won so I did some more.

I'll spoiler stuff as early hints might be enough for one to want to try things themselves. It might be a bit annoying. Sorry.

Hint 1: There is a way to passively do a lot of damage. Especially over a long turn count.

Hint 2: That Burn2 of the Super Rogue Shadow Clone sure is bad, it's % based. Wonder how it would like a taste of its own medicine?

Hint 3: Think about the elephant in the room.


Full reveal (including team): The burn effect of the Elephant pet (burns enemies which attack the elephant) does 1.5% max HP to bosses (quick look at the logs shows this happens once or twice per turn). The Super Rogue Shadow Clone acted 3-4 times per turn for me so even if the Elephant isn't a defender it should be getting hit.

So my first team was:
Front row: Elephant level 51 (no class), dog level 51 (L12 defender), ghost level 65 (L8 rogue)
Back row: Fairy level 69 (L16 supporter), Dragon level 72 (L17 mage), Frog level 67 (L16 supporter)
Second team: Replace Ghost with Whale (level 69, defender 16). I replaced Ghost because the scare always failed (ghost had 291 atk). I don't know if more attack would have it succeed.

Equipment was T1 (Fairy), T3 (Frog, Dog*, Whale), T2 (rest). Varying ranks and upgrades (T3 equip is level 5 with grades across the spectrum).
*Dog has one T2 equip; a SSS+20 steel pot with a level 11 def gem (a speed gem on a flame sword was the only other gem).

I had phoenix feathers but they did not need to be used. Health potion X was sufficient (typical use ~25).

thax btw tip, just adding bit late extra: elephant aint only one doing %based hp dmg, yeah undine does so too even before evolve or final form (3+water/400)% dmg every turn undine takes (so unless you can ramp water notably for more dmg, focusing into speed can add quite bit dmg)
I believe Undine's doesn't work on bosses. "All enemies in non boss rooms"

Last edited by Cacomistle; Dec 26, 2020 @ 8:33am
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Date Posted: Mar 7, 2020 @ 12:17pm
Posts: 14