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On top of that, the game engine itself has a hard cap somewhere around 33.33 operations per second. Clones, light, and stone all reach this hard limit at around 245 CS and the specific amount of creating stat (or alternately 3450 CS will start them out at that speed without building up any creating stat).
To perform more efficiently beyond the game engine's hard limit, you need to spend GP on an upgrade called creation count. It's the line that says "increase the count of creations per bar". So if for example you have a creation count of 5, then instead of maxing out at 33.33 clones per second you'd max out at 5 x 33.33 = 1666.5 clones per second.
Green multipliers only mean that they are higher, they will be green as soon as they are even 1 higher than the "current", and will be the exact same green if they are 2 million times higher.
Outside of the first few gods, baal and p baals after you cleared at least some UBC/UAC, gods are 100 times the previous one, so the minimum increase in multiplier you would need is 100 times higher multipliers (preferably you want to increase it even more to be able to beat multiple more gods each rebirth, but that's not always an option).
As for clone creation, as stated above there are two factors, creating speed and count of creation (respectively called CS and CC by everyone).
The FAQ page (in Other) has a lot of informations for new players, including the 245% CS and things about rebirths, and just a bit under those question it does tell you about getting BS and CC (in "How should I spend my god power").
A recommended ratio of CC per clone count is 1 CC every 20k clones (or 5 per 100k), especially when you have enough CS to create them at max speed, because it lets you create all of your clones in around 10 minutes no matter how many you have.
CC does seem out of reach initially with a cost of 50 GP, but you will soon notice that it is extremely helpful for all creations, and not just for speeding things up, as it gives you a discount on the materials needed per creation (creating 1 forest takes 10 000 trees, but creating 2 at once takes 19 500 and creating 10 at once takes 77 500).
It will reach a point where creating a lot at once costs you just a tiny bit more than half the cost of creating them one by one, and if you include the fact that you are creating them much faster too as a result it becomes easier and easier to get the achievements for creations in barely a few minutes (especially with enough divinity to buy things).
It's actualy 2450 CS.
And you should focus on CS - until you get 245 CS to black bar (BB) your clones creation (33 clones per second). CC is almost useless if you can't BB - it would take you 25 minutes to max 50k clones with CC 1 and BB'ing.
Edit: Nvm, apparently I have to spend GP on CS multiplier...
That's because you still need the 1000% bonus from creation stats (~E39) + 245 CS Multiplier (70 GP spent).
If I'm doing a CBC - that challenge reset all my multipliers - I can spend 70 GP at the same time I'm able to get to the god that allow me to black bar - I'm not sure about new players since they don't have DRC bonus which help me kill one more god per rebirth. It's possible to black bar - as soon you hit E30 in your creation rebirth multiplier if you make some monuments.
Read the ingame FAQ, train your pets, feed them when possible, and try everything (except planet because it's useless to you right now and it takes too much to unlock until a bit later).
Even the afk mode that is a bit more CPU friendly has a thing going on that can reward you a pet (and a lot of statistics multiplier), but like pets and total might it is something that you slowly accumulate over time as you play.
Obviously don't hesitate to read forums and the wiki and to ask questions, even if it might seem stupid at first, we had someone with a lot of hours recently that didn't understand the power of the divinity generator for example.
If you play like that, odds are that you will understand most of the features somewhat well by the time you beat Baal for the first time and you will be able to enjoy your time a lot more.
Sure, it's not optimal and all that, but we are talking about a game where you would need to play for a very long time to be able to get everything, so it's more important to find a play style that you can enjoy or else you would end up stopping after a month or two.
No, it's 3350. The base value is 100%, so you subtract that from the total needed to work out how much +CS you need to buy.
That's what I thought when I was getting my CS up to do DRC, but I was able to BB my clones in 2400 range.
I was going by (100 + 245) x 10 = 3450, matching the value reached by the 245% CS and enough creating.
I think I have heard that technically that is slightly higher than the precise value that's actually required because of whatever exact amount the base timer is for clones before any speed bonus is applied (I don't know what that value is though), but if you're ignoring the least efficient CS purchase options (skipping past 2% (1 GP) or 5% (2 GP) and instead aiming for 35% (10 GP)) then 245% is the first amount you'll land on that passes that line.
But... Yeah, technically if the actual value to max clone speed with low creating stat is a bit lower than 3450, then you would pass the line with whatever multiple of 35 crosses that actual required value. (Actually, looking at it again, I suppose technically you wouldn't actually land on exactly 3450 with increments of 35 anyway. You'd hit 3430 or 3465. Oh well, take it as more of a rough guideline rather than trying to be precise.)
Edit:
Interesting...
2400 total between purchased CS + bonus CS from CP, and having maxed speed the instant a new rebirth begins?
Or having that 2400 and noticing maxed speed however many minutes in after you could have already passed enough creating stat for that multiplier to make up the difference?
Do you mean 2400% cs bought or 2400% current creation speed?
With 2400% bought it only takes a few minutes to reach bb speed, as you only need roughly 1.4 multiplier from creating stat.
Base time for clones is 1sec that means 3450% would be 33.5 times faster so 33.5 clones per second which is the cap.
CS + bonus from CP. And I could reach BB speed instantly after starting a DRC challenge.
And fast googling, I was not the only one to notice it:
http://prntscr.com/jszkfa
Base time for creating clones (which means no cs, no cp and no bonus from creating stat) is 1second, to reach bb speed (which means 33.5 per second) you have to create them roughly 34 times faster.
2450% total cs (cs bought + cp) and no bonus from creating stat is only roughly 25 times faster.
The reason why you think that you start with bb clones during DRC's (or any other challenge that lets you keep cc) is that you get the required bonus from creating stat so fast that it seems like you are bb'ing clones from beginning.
Raise your multipliers until you can get the full 10x from the creating stat without getting more than 140% CS, keep 10 GP in case you need to push it to 175%, and if without any consumables or offline boosting your creation speed you can BB clones then that would prove it.
If it was the case, it would mean that CBC could potentially be rushed even faster as those extra GP could be spent on CS and such, so it would definitely be a good thing to know right?
EDIT: I think the mistake in the kongregate post is that he multiplied by 10 the recommended CS without accounting for the base 100%
You get 3450% with 245% and x10 because it's (CS+100)x10, but at x1 and 2450% CS you get (2450+100)x1 = 2550%.
To me it sounds more likely that people forget about the +100% from the base when saying this, especially the kongregate post that even has the "50".
I remain skeptical until I have time to check in CBC properly or someone does it before me.