White Day: A Labyrinth Named School

White Day: A Labyrinth Named School

Save point triggers?
So I've been wondering what would trigger a save point. For the most part it's pretty much after all cutscenes (with some exceptions), before and after a boss fight, before placing the elemental tokens, and entering / leaving a building.

Does anybody know anymore save points? Like is getting the L Rods one of them?
Last edited by Avalanche_Rick; Sep 29, 2017 @ 6:20pm
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Showing 1-7 of 7 comments
Sirlion Sep 30, 2017 @ 5:25am 
Nothing more than what you already stated. With the exception that you need to place the token and then AFTER the game will save.
Avalanche_Rick Sep 30, 2017 @ 9:44am 
Originally posted by Sirlion:
Nothing more than what you already stated. With the exception that you need to place the token and then AFTER the game will save.
In this case nobody should even have been complaining about the limited saves with the pens when the game auto saves every few minutes. I ended up with 10+ pens by the end of the game and I suck at this game on Normal.
Sirlion Oct 1, 2017 @ 2:05am 
Point is, even in Hell mode the game autosaves... which is ridiculous. It's super hand-holding. Sure you still lose the save if you die, but regardless, this shouldnt happen IMHO. People that complain all the time about the difficulty have no idea what a difficult game truly is. I bet they're the same people giving negative reviews to Cuphead.
In any case, White Day is very generous with saves. I miss the Real mode of the original
the2ndSign Oct 1, 2017 @ 1:05pm 
It's not so much about the game being difficult as it is about it being frustrating imo. I hate to beat this dead horse, but the Souls series is a good example of reasonable difficulty without needless frustration. Is the janitor "hard"? I don't know... I defended him for a while when I was still at the beginning of the game, but now I don't know if I can. Most of the advice I've seen for dealing with him later on seems to boil down to "he's so easy if you just exploit his AI all the time", but that isn't really in the spirit of this type of game if you ask me.

I want to have an experience. I don't want to be reminded that I'm playing a game by thinking "lol just run to the toilet because he doesn't ever look there" every five minutes.

I guess I've gone off-topic a bit.

Autosaves are silly. There we go.
Last edited by the2ndSign; Oct 1, 2017 @ 1:11pm
Sirlion Oct 1, 2017 @ 1:12pm 
Originally posted by Klepty Snatchngrab:
Most of the advice I've seen for dealing with him later on seems to boil down to "he's so easy if you just exploit his AI all the time", but that isn't really in the spirit of this type of game if you ask me.

But everybody did that in the original as well! This is so unnerving, why a character that finally is unpredictable in his patrolling is considered a nuisance? Is he frustrating? yes, at times, absolutely. But this is not a Souls game, which by the way has a lot of people exploiting the AI of bosses and hitbox errors, this is a slow paced horror title. You run away from him and you hide, or you stay still until he's away and you can explore a little more. Personally I have no problems with him, now that they have patched his behaviour (he would appear in the next map after loading the level, right in front of you, now that I consider unacceptable but has been fixed).
Avalanche_Rick Oct 1, 2017 @ 1:46pm 
Stairways are your friends. I feel more safe there than bathrooms. Just me. Especially in the new building.
the2ndSign Oct 1, 2017 @ 3:26pm 
Originally posted by Sirlion:
Originally posted by Klepty Snatchngrab:
Most of the advice I've seen for dealing with him later on seems to boil down to "he's so easy if you just exploit his AI all the time", but that isn't really in the spirit of this type of game if you ask me.

But everybody did that in the original as well! This is so unnerving, why a character that finally is unpredictable in his patrolling is considered a nuisance? Is he frustrating? yes, at times, absolutely. But this is not a Souls game, which by the way has a lot of people exploiting the AI of bosses and hitbox errors, this is a slow paced horror title. You run away from him and you hide, or you stay still until he's away and you can explore a little more. Personally I have no problems with him, now that they have patched his behaviour (he would appear in the next map after loading the level, right in front of you, now that I consider unacceptable but has been fixed).
I haven't played 1.07, so I can't really comment on that (if that's what you meant).

Yeah, it's not a Souls game, but I feel you're deliberately missing the point with that one. My point was about difficulty as a concept, not how it manifests itself in a specific game. "Difficulty" and "frustration" can be applied to any game. And certain people will exploit things in every game, but "cheese" as it tends to be called is usually looked down upon as a "noob strat" or whatever. I've never personally found anything in a Souls game so frustrating that I had to resort to exploits.

The advice for this game, however, seems to be "exploit the janitor's AI by hiding in bathrooms, turning on every single light, etc.". People might have done the same things in the original, but I never really felt the need to. It was punishing, but fair. If the player has to think of the janitor as a computer program to be exploited, rather than a terrifying threat to his "life", then White Day stops being a horror game, as any immersion is then gone. In the original game, there was breathing room to explore and take in the atmosphere. It's hard to do that when that bald ♥♥♥♥♥♥♥ literally never leaves you alone and will immediately know exactly where you are at the slightest sound or a light being flicked on in a room he can't even see.
Last edited by the2ndSign; Oct 1, 2017 @ 3:32pm
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