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Oh my god! A recently released game with bugs?
How can it be!
/Sarcasm off
-Obviously controls made for PC/controllers rather than mobile since you mentioned it.
-Another obvious one is better graphics than the mobile port.
-The mobile port had unlimited saving, the PC/PS4 port has limited saving (you save with marker pens).
-The hidden item/hidden ghost locations are completely different than the mobile port.
-Each puzzle now has several different variations/solutions no.
-There's a few new hidden scenes and spooks.
-There is a brand new character that wasn't in the mobile release, she brings in new cutscenes THOUGH she isn't in your first playthrough, you 'unlock' her once you get the best ending in the game for future playthroughs.
-White Day is split into 'routes', in the original 2001 game and the mobile game there were two 'routes' you could take, which changed cutscenes, some gameplay scenarios, some item placement, etc. There is a brand new third pathway you can take through the game which involves the new character above. This includes a new bit entirely which takes place after the events where all the previous endings finished off as.
-There's two new endings, the mobile version had 8 endings while this version has 10 endings.
-There's some new graphical effects/details/lighting stuff for this version as well.
That's about all new I found off the top, the bug stuff I say don't worry about. On Day 1 I found two pretty big bugs, but the developers already patched and fixed both of them on the first day the game was released and have released four big patches in two days to respond to most issues people have reported, so they're a non-issue in my eyes since they're being good at taking people's reports and fixing them/adjusting small stuff pretty well so far.