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the game runs on Linux. but the joystick does not work, only the keyboard. I had to use the Antimicro program to use my joysticks. used play on linux with wine 1.9.14 staging 64 bits. the first time you open the game screen is bugged. then just disable glsl that works well, I put everything in the maximum fulhd the gtx 750 ti worked fluidly. giving bug in the image of the game if the movie effects are enabled. disabling it the game works perfectly. I finished the game and jogeui with a friend the copy he bought the steam. I hope this helps speed up the official Linux support. my system is debian jessie 64-bit with the latest devideo drivers downloaded from the website of nvidia.
Can you be more specific about this problem issues?
maybe contacting www.gamingonlinux.com, https://www.reddit.com/r/linux_gaming/ they will can help you.
My config below:
Computer Information:
Manufacturer: Unknown
Model: Unknown
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: GenuineIntel
CPU Brand: Intel(R) Pentium(R) CPU G4560 @ 3.50GHz
CPU Family: 0x6
CPU Model: 0x9e
CPU Stepping: 0x9
CPU Type: 0x0
Speed: 3500 Mhz
4 logical processors
2 physical processors
HyperThreading: Supported
FCMOV: Supported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Unsupported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Unsupported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
Operating System Version:
Ubuntu 16.04.3 LTS (64 bit)
Kernel Name: Linux
Kernel Version: 4.10.0-33-generic
X Server Vendor: The X.Org Foundation
X Server Release: 11804000
X Window Manager: Compiz
Steam Runtime Version: steam-runtime-beta-release_2017-07-24
Video Card:
Driver: NVIDIA Corporation GeForce GTX 1060 6GB/PCIe/SSE2
Driver Version: 4.5.0 NVIDIA 384.69
OpenGL Version: 4.5
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x10de
DeviceID: 0x1c03
Revision Not Detected
Number of Monitors: 2
Number of Logical Video Cards: 1
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 6,30" x 3,54" (7,20" diag)
16,0cm x 9,0cm (18,3cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 6144 MB
Supported MSAA Modes: 2x 4x 8x 16x
Sound card:
Audio device: USB Mixer
Memory:
RAM: 7934 Mb
You mean you're focusing on the Microsoft Windows version, as Mac and Linux users are also on "Personal Computers" (PC).
That having been said, a cross-platform version of this game would probably be fairly well received among Linux gamers as there's not yet all that many decent fighting games on the Linux based operating systems. As other developers have also discovered in the past, you'd probably find a large number of knowledgeable and helpful testers and developer types who'd be more than happy to help out with gettin' it running.
As for system specs, I'm currently running an Intel(R) Core(TM) i5-3320M CPU @ 2.60GHz with 4 gig of RAM and Intel graphics hardware, but when I have a more powerful gaming rig, it usually includes a decent nVidia card and between 4 and 8 gig of system RAM (although I'm considering giving ATI a try the next time around).
description: Computer
width: 64 bits
*-memory
description: System memory
physical id: 0
size: 7905MiB
*-cpu
product: Intel(R) Core(TM) i3-4000M CPU @ 2.40GHz
vendor: Intel Corp.
physical id: 1
bus info: cpu@0
size: 2400MHz
capacity: 2400MHz
width: 64 bits
*-display
description: 3D controller
product: GM108M [GeForce 840M]
vendor: NVIDIA Corporation
physical id: 0
bus info: pci@0000:01:00.0
version: a2
width: 64 bits
clock: 33MHz
capabilities: bus_master cap_list rom
configuration: driver=nvidia latency=0
DEVICE_DRIVER = nVidia-381.22@OpenGL_4.5
CPU: Xeon 8 core
GPU: GTX 780
RAM: 32 GB
Display: LG widescreen monitor, 2560x1080
Controller: Logitech F310, and a chinese xbox 360.