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I did however notice this line here
[2017.12.22-19.26.35:483][507]Arcade: Couldn't map object (Cartridge_Street) name to arcade object data...
Are you adding your ROMs correctly in the Arcade Builder? If you open up your ArcadeCartridges.JSON file in a text editor such as notepad you should see something like this.
Have you extracted the files to their proper formats?
Metroid Fusion (USA Australia).gba (mGBA)
Final Fantasy II (USA) (Rev 1).sfc (bSNES Balanced, bSNES Performance, SNES9x)
Super Mario Bros. (JU) (PRG1).nes (bNES, Nestopia)
Castlevania - Aria of Sorrow (USA).gba (mGBA)
Zelda II - The Adventure of Link (USA).nes (bNES, Nestopia)
Road Rash II (USA Europe) (v1.2).md (Genesis Plus GX)
Bomberman (USA).pce (Mednafen PCE Fast)
SideArms - Hyper Dyne (USA).pce (Mednafen PCE Fast)
Duck Tales (U).nes (bNES, Nestopia)
are just examples of numerous games I'm not having luck with. I'm wondering what happened between the previous version and the current for such things to happen? Am I not formatting my filenames right?
As for the rest of the titles, are the cores themselves extracted to dll format? I would also suggest making the filenames for the roms simple just in case that is the issue
Unrelated, but special cabinet type seems to not utilize a simulated vertical screen in the new NRAN, and Arcade Builder's test map just crashes when testing. BuilderEx is fine, but just has a square screen. (Will make new thread for that if needed.)