Stellar Tactics

Stellar Tactics

30. Juni 2017 um 13:02
Dauntless Remastered update - 0.090
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Beiträge 115 von 19
azfalt 30. Juni 2017 um 13:13 
looks great, have to start over just to test this area out again... :)
only hope is, that it has'nt ben made to easy now.
Wow nice work !!!!!!
Sounds great! Reworking that initial start is a good move. New buyers will be juding that in order to decide if they want to refund it. Very good idea to polish that up a bit :)
Spike 1. Juli 2017 um 4:05 
*Ahem.* SHUDDAP AND TAKE MY MONEY!!!

Oh wait, already bought this. GOOD NEWS EVERYONE!

Okay, stepping out of Futurama quotes, F**king Sa-WEEEEEET. Keep up the great work guys! Lovin' every-single-friggen-bloody-thing about it. WOOT-WOOT.:steamhappy:
excius 1. Juli 2017 um 14:36 
Nice work
mutant 2. Juli 2017 um 12:49 
hi
i've been following your work for a long time, mostly wondering if you would be able to finish the game, i must say, i am impressed with the both the work and how you conduct your relationship with the playerbase.
I'm definitly a future buyer (just not enough time to actually begin a new game right now).

is it possible to go past the prologue yet ?
Stellar Tactics  [Entwickler] 2. Juli 2017 um 13:27 
Past the Achmedius system, no. However, the addition of the KZ-MR7 update (otherwise known as the ARF) added around 150 hours of gameplay and progression to level 30. This is primarily taking missions in the Abandoned Research Facility, a procedural dungeon of sorts.
ok, well then i think i'll support you and come back to it when i'll have a little more time.
thanks for the fast answer
Your work so far is very impressive. And I appreciate the different play types that you're attempting to implement into the game. Exploration, turn-based tactical combat, 3D space combat, crafting and equipment moddification.
I also appreciate the amount of work all of this involves.
As a writer, sometimes programmer, and game designer (mostly table top scifi and fantasy rpgs), I know how much effort it can take to pull together a setting, history, and environment in a convincing way, while also making sure the rules and numbers come together to support everything.
Long story short, I empathize with the complexity, and amount of work you must put into this, and I'm grateful for it.
Keep it up.
wow i end the alpha! now i need more contest^^
great work
mutant 3. Juli 2017 um 23:31 
i decided to give it a go, looks good i like the game so far, just missing one very important quality of life feature : key remapping.
is there a way to remap manually through meddling with certain files ? i find myself at a loss each time i want to change cam angle (qwerty/azerty).
Stellar Tactics  [Entwickler] 4. Juli 2017 um 4:40 
Thanks WinterFox! Yes, It's been an obsession now for a very long time.

zaxcrom - have you tried the Abandoned Research Facility?

mutant - thanks for supporting the game. No remapping yet - something I want to get in soon.

Thanks everyone!
mutant 4. Juli 2017 um 23:26 
is there any way to report the things we find strange to you other than here ?

in the meantime i noticed a small error in the tips that appear during loading, it's not huge, but can't have that in a finished game, in the line that explains the single / grouped feature it says : use the single/crouched button, instead of single grouped.
it's not much, but still, when you play a game, you tend to focus on the details ^^
amazing work btw, i'm having fun in space travel (speaking of which, it could use a bit of "ambiance" kinda like the main menu, soothing relaxing music ^^)

keep it up, and tell me if there's a more "direct" way to convey the small things (i don't wat to appear like a whining grumpy old man ^^
Mutant - try the discussions page for the game - lots of peeps post bug reports QoL issues etc for Don to look at
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